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https://github.com/smallmain/cocos-enhance-kit.git
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85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "../Macro.h"
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#include "renderer/Types.h"
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#include "RenderTarget.h"
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RENDERER_BEGIN
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/**
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* @addtogroup gfx
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* @{
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*/
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class DeviceGraphics;
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/**
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* RenderBuffer manages the GL render buffer.
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* A render buffer stores data such as an image, or can be source or target of a rendering operation.
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*/
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class RenderBuffer final : public RenderTarget
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{
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public:
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/**
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* RenderBuffer's pixel format
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*/
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enum class Format : uint32_t
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{
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RGBA4 = GL_RGBA4,
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RGB5_A1 = GL_RGB5_A1,
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D16 = GL_DEPTH_COMPONENT16,
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S8 = GL_STENCIL_INDEX8,
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// D24S8 = GL_DEPTH_STENCIL
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};
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/**
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* Creates a RenderBuffer with device, pixel format and size
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*/
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RENDERER_DEFINE_CREATE_METHOD_4(RenderBuffer, init, DeviceGraphics*, Format, uint16_t, uint16_t)
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RenderBuffer();
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virtual ~RenderBuffer();
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/**
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* Initializes a RenderBuffer with device, pixel format and size
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*/
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bool init(DeviceGraphics* device, Format format, uint16_t width, uint16_t height);
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bool update (uint16_t width, uint16_t height);
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private:
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DeviceGraphics* _device;
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Format _format;
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uint16_t _width;
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uint16_t _height;
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};
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// end of gfx group
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/// @}
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RENDERER_END
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