mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-14 15:01:07 +00:00
141 lines
3.6 KiB
C++
141 lines
3.6 KiB
C++
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "FrameBuffer.h"
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#include "RenderTarget.h"
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#include "base/CCGLUtils.h"
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RENDERER_BEGIN
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FrameBuffer::FrameBuffer()
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: _device(nullptr)
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, _depthBuffer(nullptr)
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, _stencilBuffer(nullptr)
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, _depthStencilBuffer(nullptr)
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{
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}
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FrameBuffer::~FrameBuffer()
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{
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destroy();
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}
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void FrameBuffer::destroy()
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{
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for (auto colorBufffer : _colorBuffers)
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RENDERER_SAFE_RELEASE(colorBufffer);
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_colorBuffers.clear();
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RENDERER_SAFE_RELEASE(_depthBuffer);
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_depthBuffer = nullptr;
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RENDERER_SAFE_RELEASE(_stencilBuffer);
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_stencilBuffer = nullptr;
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RENDERER_SAFE_RELEASE(_depthStencilBuffer);
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_depthStencilBuffer = nullptr;
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if (_glID != 0)
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{
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glDeleteFramebuffers(1, &_glID);
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_glID = 0;
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}
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}
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bool FrameBuffer::init(DeviceGraphics* device, uint16_t width, uint16_t height)
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{
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_device = device;
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_width = width;
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_height = height;
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glGenFramebuffers(1, &_glID);
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return true;
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}
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void FrameBuffer::setColorBuffer(RenderTarget* rt, int index)
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{
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if (index >= _colorBuffers.size())
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_colorBuffers.resize(index + 1);
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RENDERER_SAFE_RETAIN(rt);
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RENDERER_SAFE_RELEASE(_colorBuffers[index]);
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_colorBuffers[index] = rt;
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}
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void FrameBuffer::setColorBuffers(const std::vector<RenderTarget*>& renderTargets)
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{
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for (auto& colorBufffer : renderTargets)
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RENDERER_SAFE_RETAIN(colorBufffer);
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for (auto& colorBufffer : _colorBuffers)
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RENDERER_SAFE_RELEASE(colorBufffer);
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_colorBuffers = renderTargets;
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}
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void FrameBuffer::setDepthBuffer(RenderTarget* rt)
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{
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RENDERER_SAFE_RETAIN(rt);
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RENDERER_SAFE_RELEASE(_depthBuffer);
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_depthBuffer = rt;
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}
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void FrameBuffer::setStencilBuffer(RenderTarget* rt)
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{
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RENDERER_SAFE_RETAIN(rt);
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RENDERER_SAFE_RELEASE(_stencilBuffer);
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_stencilBuffer = rt;
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}
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void FrameBuffer::setDepthStencilBuffer(RenderTarget* rt)
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{
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RENDERER_SAFE_RETAIN(rt);
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RENDERER_SAFE_RELEASE(_depthStencilBuffer);
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_depthStencilBuffer = rt;
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}
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const std::vector<RenderTarget*>& FrameBuffer::getColorBuffers() const
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{
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return _colorBuffers;
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}
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const RenderTarget* FrameBuffer::getDepthBuffer() const
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{
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return _depthBuffer;
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}
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const RenderTarget* FrameBuffer::getStencilBuffer() const
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{
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return _stencilBuffer;
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}
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const RenderTarget* FrameBuffer::getDepthStencilBuffer() const
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{
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return _depthStencilBuffer;
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}
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RENDERER_END
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