mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-14 15:01:07 +00:00
436 lines
13 KiB
C++
436 lines
13 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/CCApplication.h"
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#include "platform/CCStdC.h" // need it to include Windows.h
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#include <algorithm>
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#include <shellapi.h>
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#include <MMSystem.h>
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#include "platform/CCFileUtils.h"
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#include "platform/desktop/CCGLView-desktop.h"
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#include "renderer/gfx/DeviceGraphics.h"
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#include "scripting/js-bindings/jswrapper/SeApi.h"
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#include "scripting/js-bindings/event/EventDispatcher.h"
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#include "base/CCScheduler.h"
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#include "base/CCAutoreleasePool.h"
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#include "base/CCGLUtils.h"
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#include "audio/include/AudioEngine.h"
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#define CAST_VIEW(view) ((GLView*)view)
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namespace
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{
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/**
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@brief This function changes the PVRFrame show/hide setting in register.
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@param bEnable If true show the PVRFrame window, otherwise hide.
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*/
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void PVRFrameEnableControlWindow(bool bEnable)
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{
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HKEY hKey = 0;
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// Open PVRFrame control key, if not exist create it.
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if(ERROR_SUCCESS != RegCreateKeyExW(HKEY_CURRENT_USER,
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L"Software\\Imagination Technologies\\PVRVFRame\\STARTUP\\",
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0,
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0,
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REG_OPTION_NON_VOLATILE,
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KEY_ALL_ACCESS,
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0,
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&hKey,
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nullptr))
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{
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return;
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}
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const WCHAR* wszValue = L"hide_gui";
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const WCHAR* wszNewData = (bEnable) ? L"NO" : L"YES";
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WCHAR wszOldData[256] = {0};
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DWORD dwSize = sizeof(wszOldData);
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LSTATUS status = RegQueryValueExW(hKey, wszValue, 0, nullptr, (LPBYTE)wszOldData, &dwSize);
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if (ERROR_FILE_NOT_FOUND == status // the key not exist
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|| (ERROR_SUCCESS == status // or the hide_gui value is exist
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&& 0 != wcscmp(wszNewData, wszOldData))) // but new data and old data not equal
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{
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dwSize = sizeof(WCHAR) * (wcslen(wszNewData) + 1);
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RegSetValueEx(hKey, wszValue, 0, REG_SZ, (const BYTE *)wszNewData, dwSize);
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}
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RegCloseKey(hKey);
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}
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bool setCanvasCallback(se::Object* global)
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{
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auto viewSize = cocos2d::Application::getInstance()->getViewSize();
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se::ScriptEngine* se = se::ScriptEngine::getInstance();
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uint8_t devicePixelRatio = cocos2d::Application::getInstance()->getScreenScale();
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char commandBuf[200] = {0};
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sprintf(commandBuf, "window.innerWidth = %d; window.innerHeight = %d;",
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(int)(viewSize.x / devicePixelRatio),
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(int)(viewSize.y / devicePixelRatio));
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se->evalString(commandBuf);
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cocos2d::ccViewport(0, 0, viewSize.x, viewSize.y);
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glDepthMask(GL_TRUE);
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return true;
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}
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}
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NS_CC_BEGIN
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Application* Application::_instance = nullptr;
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std::shared_ptr<Scheduler> Application::_scheduler = nullptr;
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Application::Application(const std::string& name, int width, int height)
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{
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Application::_instance = this;
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_scheduler = std::make_shared<Scheduler>();
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createView(name, width, height);
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_renderTexture = new RenderTexture(width, height);
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EventDispatcher::init();
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se::ScriptEngine::getInstance();
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}
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Application::~Application()
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{
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#if USE_AUDIO
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AudioEngine::end();
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#endif
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EventDispatcher::destroy();
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se::ScriptEngine::destroyInstance();
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delete CAST_VIEW(_view);
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_view = nullptr;
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delete _renderTexture;
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_renderTexture = nullptr;
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Application::_instance = nullptr;
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}
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const cocos2d::Vec2& Application::getViewSize() const
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{
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return _viewSize;
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}
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void Application::updateViewSize(int width, int height)
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{
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_viewSize.x = width;
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_viewSize.y = height;
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}
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void Application::start()
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{
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if (!_view)
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return;
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PVRFrameEnableControlWindow(false);
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///////////////////////////////////////////////////////////////////////////
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/////////////// changing timer resolution
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///////////////////////////////////////////////////////////////////////////
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UINT TARGET_RESOLUTION = 1; // 1 millisecond target resolution
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TIMECAPS tc;
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UINT wTimerRes = 0;
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if (TIMERR_NOERROR == timeGetDevCaps(&tc, sizeof(TIMECAPS)))
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{
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wTimerRes = std::min(std::max(tc.wPeriodMin, TARGET_RESOLUTION), tc.wPeriodMax);
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timeBeginPeriod(wTimerRes);
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}
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float dt = 0.f;
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const DWORD _16ms = 16;
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// Main message loop:
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LARGE_INTEGER nFreq;
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LARGE_INTEGER nLast;
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LARGE_INTEGER nNow;
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LONGLONG actualInterval = 0LL; // actual frame internal
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LONGLONG desiredInterval = 0LL; // desired frame internal, 1 / fps
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LONG waitMS = 0L;
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QueryPerformanceCounter(&nLast);
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QueryPerformanceFrequency(&nFreq);
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se::ScriptEngine* se = se::ScriptEngine::getInstance();
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while (!CAST_VIEW(_view)->windowShouldClose())
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{
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desiredInterval = (LONGLONG)(1.0 / _fps * nFreq.QuadPart);
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if (!_isStarted)
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{
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auto scheduler = Application::getInstance()->getScheduler();
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scheduler->removeAllFunctionsToBePerformedInCocosThread();
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scheduler->unscheduleAll();
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se::ScriptEngine::getInstance()->cleanup();
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cocos2d::PoolManager::getInstance()->getCurrentPool()->clear();
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cocos2d::EventDispatcher::init();
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ccInvalidateStateCache();
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se->addRegisterCallback(setCanvasCallback);
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if(!applicationDidFinishLaunching())
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return;
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_isStarted = true;
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}
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// should be invoked at the begin of rendering a frame
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if (_isDownsampleEnabled)
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_renderTexture->prepare();
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CAST_VIEW(_view)->pollEvents();
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if(_isStarted)
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{
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QueryPerformanceCounter(&nNow);
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actualInterval = nNow.QuadPart - nLast.QuadPart;
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if (actualInterval >= desiredInterval)
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{
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nLast.QuadPart = nNow.QuadPart;
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dt = (float)actualInterval / nFreq.QuadPart;
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_scheduler->update(dt);
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EventDispatcher::dispatchTickEvent(dt);
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if (_isDownsampleEnabled)
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_renderTexture->draw();
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CAST_VIEW(_view)->swapBuffers();
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PoolManager::getInstance()->getCurrentPool()->clear();
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}
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else
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{
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// The precision of timer on Windows is set to highest (1ms) by 'timeBeginPeriod' from above code,
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// but it's still not precise enough. For example, if the precision of timer is 1ms,
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// Sleep(3) may make a sleep of 2ms or 4ms. Therefore, we subtract 1ms here to make Sleep time shorter.
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// If 'waitMS' is equal or less than 1ms, don't sleep and run into next loop to
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// boost CPU to next frame accurately.
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waitMS = (desiredInterval - actualInterval) * 1000LL / nFreq.QuadPart - 1L;
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if (waitMS > 1L)
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Sleep(waitMS);
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}
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}
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else
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{
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Sleep(_16ms);
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}
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}
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if (wTimerRes != 0)
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timeEndPeriod(wTimerRes);
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}
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void Application::restart()
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{
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_isStarted = false;
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}
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void Application::end()
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{
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glfwSetWindowShouldClose(CAST_VIEW(_view)->getGLFWWindow(), 1);
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}
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void Application::setPreferredFramesPerSecond(int fps)
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{
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_fps = fps;
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}
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Application::LanguageType Application::getCurrentLanguage() const
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{
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LanguageType ret = LanguageType::ENGLISH;
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LCID localeID = GetUserDefaultLCID();
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unsigned short primaryLanguageID = localeID & 0xFF;
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switch (primaryLanguageID)
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{
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case LANG_CHINESE:
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ret = LanguageType::CHINESE;
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break;
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case LANG_ENGLISH:
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ret = LanguageType::ENGLISH;
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break;
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case LANG_FRENCH:
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ret = LanguageType::FRENCH;
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break;
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case LANG_ITALIAN:
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ret = LanguageType::ITALIAN;
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break;
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case LANG_GERMAN:
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ret = LanguageType::GERMAN;
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break;
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case LANG_SPANISH:
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ret = LanguageType::SPANISH;
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break;
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case LANG_DUTCH:
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ret = LanguageType::DUTCH;
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break;
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case LANG_RUSSIAN:
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ret = LanguageType::RUSSIAN;
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break;
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case LANG_KOREAN:
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ret = LanguageType::KOREAN;
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break;
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case LANG_JAPANESE:
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ret = LanguageType::JAPANESE;
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break;
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case LANG_HUNGARIAN:
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ret = LanguageType::HUNGARIAN;
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break;
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case LANG_PORTUGUESE:
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ret = LanguageType::PORTUGUESE;
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break;
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case LANG_ARABIC:
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ret = LanguageType::ARABIC;
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break;
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case LANG_NORWEGIAN:
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ret = LanguageType::NORWEGIAN;
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break;
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case LANG_POLISH:
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ret = LanguageType::POLISH;
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break;
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case LANG_TURKISH:
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ret = LanguageType::TURKISH;
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break;
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case LANG_UKRAINIAN:
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ret = LanguageType::UKRAINIAN;
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break;
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case LANG_ROMANIAN:
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ret = LanguageType::ROMANIAN;
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break;
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case LANG_BULGARIAN:
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ret = LanguageType::BULGARIAN;
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break;
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}
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return ret;
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}
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std::string Application::getCurrentLanguageCode() const
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{
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LANGID lid = GetUserDefaultUILanguage();
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const LCID locale_id = MAKELCID(lid, SORT_DEFAULT);
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int length = GetLocaleInfoA(locale_id, LOCALE_SISO639LANGNAME, nullptr, 0);
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char *tempCode = new char[length];
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GetLocaleInfoA(locale_id, LOCALE_SISO639LANGNAME, tempCode, length);
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std::string code = tempCode;
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delete tempCode;
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return code;
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}
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bool Application::isDisplayStats() {
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se::AutoHandleScope hs;
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se::Value ret;
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char commandBuf[100] = "cc.debug.isDisplayStats();";
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se::ScriptEngine::getInstance()->evalString(commandBuf, 100, &ret);
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return ret.toBoolean();
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}
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void Application::setDisplayStats(bool isShow) {
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se::AutoHandleScope hs;
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char commandBuf[100] = {0};
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sprintf(commandBuf, "cc.debug.setDisplayStats(%s);", isShow ? "true" : "false");
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se::ScriptEngine::getInstance()->evalString(commandBuf);
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}
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float Application::getScreenScale() const
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{
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return CAST_VIEW(_view)->getScale();
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}
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GLint Application::getMainFBO() const
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{
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return CAST_VIEW(_view)->getMainFBO();
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}
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Application::Platform Application::getPlatform() const
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{
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return Platform::WINDOWS;
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}
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bool Application::openURL(const std::string &url)
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{
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WCHAR *temp = new WCHAR[url.size() + 1];
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int wchars_num = MultiByteToWideChar(CP_UTF8, 0, url.c_str(), url.size() + 1, temp, url.size() + 1);
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HINSTANCE r = ShellExecuteW(NULL, L"open", temp, NULL, NULL, SW_SHOWNORMAL);
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delete[] temp;
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return (size_t)r>32;
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}
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void Application::copyTextToClipboard(const std::string &text)
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{
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//TODO
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}
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bool Application::applicationDidFinishLaunching()
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{
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return true;
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}
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void Application::onPause()
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{
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}
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void Application::onResume()
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{
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}
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void Application::setMultitouch(bool)
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{
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}
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void Application::onCreateView(PixelFormat& pixelformat, DepthFormat& depthFormat, int& multisamplingCount)
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{
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pixelformat = PixelFormat::RGBA8;
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depthFormat = DepthFormat::DEPTH24_STENCIL8;
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multisamplingCount = 0;
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}
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void Application::createView(const std::string& name, int width, int height)
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{
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int multisamplingCount = 0;
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PixelFormat pixelformat;
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DepthFormat depthFormat;
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onCreateView(pixelformat,
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depthFormat,
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multisamplingCount);
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_view = new GLView(this, name, 0, 0, width, height, pixelformat, depthFormat, multisamplingCount);
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}
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std::string Application::getSystemVersion()
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{
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// REFINE
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return std::string("unknown Windows version");
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}
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NS_CC_END
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