mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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98 lines
3.5 KiB
C++
98 lines
3.5 KiB
C++
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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// #include "platform/UniversalPlatform.h"
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#include <ace/xcomponent/native_interface_xcomponent.h>
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#include <uv.h>
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#include <string>
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#include <unordered_map>
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#include <napi/native_api.h>
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#include "cocos/scripting/js-bindings/jswrapper/SeApi.h"
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#include "platform/openharmony/WorkerMessageQueue.h"
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#include "scripting/js-bindings/event/EventDispatcher.h"
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#include "platform/openharmony/render/egl_core.h"
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#include "platform/openharmony/AppDelegate.h"
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namespace cocos2d {
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#define NANOSECONDS_PER_SECOND 1000000000
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#define NANOSECONDS_60FPS 16666667L
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class OpenHarmonyPlatform {
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public:
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OpenHarmonyPlatform();
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int32_t init();
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static OpenHarmonyPlatform* getInstance();
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void onCreateNative(napi_env env, uv_loop_t* loop);
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void onShowNative();
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void onHideNative();
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void onDestroyNative();
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void workerInit(napi_env env, uv_loop_t* loop);
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void setNativeXComponent(OH_NativeXComponent* component);
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int32_t run(int argc, const char** argv);
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void resume();
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void pause();
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int32_t loop();
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void requestVSync();
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void enqueue(const WorkerMessageData& data);
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bool dequeue(WorkerMessageData* data);
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void triggerMessageSignal();
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public:
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// Callback, called by ACE XComponent
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void onSurfaceCreated(OH_NativeXComponent* component, void* window);
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void onSurfaceChanged(OH_NativeXComponent* component, void* window);
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void onSurfaceDestroyed(OH_NativeXComponent* component, void* window);
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void dispatchTouchEvent(OH_NativeXComponent* component, void* window);
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static void onMessageCallback(const uv_async_t* req);
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static void timerCb(uv_timer_t* handle);
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void tick();
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void setPreferedFramePersecond(int fps);
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int64_t _prefererredNanosecondsPerFrame{NANOSECONDS_60FPS};
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OH_NativeXComponent* _component{nullptr};
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OH_NativeXComponent_Callback _callback;
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uv_timer_t _timerHandle;
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uv_loop_t* _workerLoop{nullptr};
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uv_async_t _messageSignal{};
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WorkerMessageQueue _messageQueue;
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EGLCore* eglCore_{nullptr};
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uint64_t width_;
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uint64_t height_;
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Application* g_app = nullptr;
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//game started
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bool g_started = false;
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};
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} // namespace cc
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