mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-14 15:01:07 +00:00
87 lines
3.0 KiB
C++
87 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "cocos/scripting/js-bindings/manual/jsb_module_register.hpp"
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#include "cocos/scripting/js-bindings/manual/jsb_global.h"
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#include "cocos/scripting/js-bindings/jswrapper/SeApi.h"
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#include "cocos/scripting/js-bindings/event/EventDispatcher.h"
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#include "cocos/scripting/js-bindings/manual/jsb_classtype.hpp"
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USING_NS_CC;
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AppDelegate::AppDelegate(int width, int height) : Application("Cocos Game", width, height)
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{
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}
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AppDelegate::~AppDelegate()
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{
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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se::ScriptEngine *se = se::ScriptEngine::getInstance();
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jsb_set_xxtea_key("");
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jsb_init_file_operation_delegate();
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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// Enable debugger here
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jsb_enable_debugger("0.0.0.0", 6086, false);
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#endif
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se->setExceptionCallback([](const char *location, const char *message, const char *stack) {
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// Send exception information to server like Tencent Bugly.
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cocos2d::log("\nUncaught Exception:\n - location : %s\n - msg : %s\n - detail : \n %s\n", location, message, stack);
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});
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jsb_register_all_modules();
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se->start();
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se::AutoHandleScope hs;
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// jsb_run_script("jsb-adapter/jsb-builtin.js");
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// jsb_run_script("main.js");
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se->addAfterCleanupHook([]() {
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JSBClassType::destroy();
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});
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::onPause()
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{
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}
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// this function will be called when the app is active again
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void AppDelegate::onResume()
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{
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}
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