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https://github.com/smallmain/cocos-enhance-kit.git
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79 lines
4.0 KiB
C
79 lines
4.0 KiB
C
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "platform/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#define glClearDepth glClearDepthf
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#define glDepthRange glDepthRangef
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//#define glDeleteVertexArrays glDeleteVertexArraysOES
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#define glGenVertexArrays glGenVertexArraysOES
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#define glBindVertexArray glBindVertexArrayOES
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//#define glMapBuffer glMapBufferOES
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//#define glUnmapBuffer glUnmapBufferOES
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//
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#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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//#define GL_DEPTH_STENCIL GL_DEPTH_STENCIL_OES
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//#define GL_WRITE_ONLY GL_WRITE_ONLY_OES
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//#define GL_MAX_SAMPLES_APPLE GL_MAX_SAMPLES
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#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
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#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
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#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
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#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
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#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
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#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
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#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
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#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
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#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
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#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
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#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
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#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
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#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
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#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
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#endif // CC_PLATFORM_IOS
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