mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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160 lines
5.0 KiB
C++
160 lines
5.0 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "platform/CCGL.h"
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#include "base/ccMacros.h"
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#include "platform/CCApplication.h"
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#include "glfw3/glfw3.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#ifndef GLFW_EXPOSE_NATIVE_WIN32
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#define GLFW_EXPOSE_NATIVE_WIN32
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#endif
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#ifndef GLFW_EXPOSE_NATIVE_WGL
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#define GLFW_EXPOSE_NATIVE_WGL
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#endif
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#include "glfw3/glfw3native.h"
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#endif /* (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) */
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#ifndef GLFW_EXPOSE_NATIVE_NSGL
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#define GLFW_EXPOSE_NATIVE_NSGL
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#endif
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#ifndef GLFW_EXPOSE_NATIVE_COCOA
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#define GLFW_EXPOSE_NATIVE_COCOA
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#endif
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#include "glfw3/glfw3native.h"
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#endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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NS_CC_BEGIN
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class CC_DLL GLView final
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{
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public:
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GLView(Application *application, const std::string& name, int x, int y, int width, int height,
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Application::PixelFormat pixelformat, Application::DepthFormat depthFormat, int multiSampleCount);
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~GLView();
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bool windowShouldClose() const;
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void pollEvents();
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void swapBuffers();
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float getScale() const;
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GLint getMainFBO() const;
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void setIsEditboxEditing(bool value);
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inline GLFWwindow* getGLFWWindow() const {return _mainWindow;};
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private:
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bool initGlew();
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void computeScale();
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// GLFW callbacks
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void onGLFWError(int errorID, const char* errorDesc);
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void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify);
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void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y);
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void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y);
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void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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void onGLFWCharCallback(GLFWwindow* window, unsigned int character);
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void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified);
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void onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height);
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GLFWwindow* _mainWindow = nullptr;
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GLFWmonitor* _monitor = nullptr;
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GLint _mainFBO = -1;
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std::string _glfwError;
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Application *_application = nullptr;
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float _mouseX = 0;
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float _mouseY = 0;
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// (framebuffer size) / (window size)
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float _scale = 1.0f;
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bool _isEditboxEditing = false;
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friend class GLFWEventHandler;
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};
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class CC_DLL GLFWEventHandler final
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{
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public:
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static void onGLFWError(int errorID, const char* errorDesc)
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{
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_view->onGLFWError(errorID, errorDesc);
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}
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static void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
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{
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_view->onGLFWMouseCallBack(window, button, action, modify);
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}
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static void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
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{
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_view->onGLFWMouseMoveCallBack(window, x, y);
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}
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static void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y)
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{
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_view->onGLFWMouseScrollCallback(window, x, y);
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}
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static void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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_view->onGLFWKeyCallback(window, key, scancode, action, mods);
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}
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static void onGLFWCharCallback(GLFWwindow* window, unsigned int character)
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{
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_view->onGLFWCharCallback(window, character);
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}
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static void setGLView(GLView* view)
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{
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_view = view;
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}
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static void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified)
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{
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_view->onGLFWWindowIconifyCallback(window, iconified);
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}
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static void onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height)
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{
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_view->onGLFWWindowSizeFunCallback(window, width, height);
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}
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private:
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static GLView* _view;
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};
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NS_CC_END // end of namespace cocos2d
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