222 lines
7.5 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/Skin.h>
#include <spine/Attachment.h>
#include <spine/MeshAttachment.h>
#include <spine/Skeleton.h>
#include <spine/Slot.h>
#include <spine/ConstraintData.h>
#include <assert.h>
using namespace spine;
Skin::AttachmentMap::AttachmentMap() {
}
static void disposeAttachment(Attachment* attachment) {
if (!attachment) return;
attachment->dereference();
if (attachment->getRefCount() == 0) delete attachment;
}
void Skin::AttachmentMap::put(size_t slotIndex, const String &attachmentName, Attachment *attachment) {
if (slotIndex >= _buckets.size())
_buckets.setSize(slotIndex + 1, Vector<Entry>());
Vector<Entry> &bucket = _buckets[slotIndex];
int existing = findInBucket(bucket, attachmentName);
attachment->reference();
if (existing >= 0) {
disposeAttachment(bucket[existing]._attachment);
bucket[existing]._attachment = attachment;
} else {
bucket.add(Entry(slotIndex, attachmentName, attachment));
}
}
Attachment *Skin::AttachmentMap::get(size_t slotIndex, const String &attachmentName) {
if (slotIndex >= _buckets.size()) return NULL;
int existing = findInBucket(_buckets[slotIndex], attachmentName);
return existing >= 0 ? _buckets[slotIndex][existing]._attachment : NULL;
}
void Skin::AttachmentMap::remove(size_t slotIndex, const String &attachmentName) {
if (slotIndex >= _buckets.size()) return;
int existing = findInBucket(_buckets[slotIndex], attachmentName);
if (existing >= 0) {
disposeAttachment(_buckets[slotIndex][existing]._attachment);
_buckets[slotIndex].removeAt(existing);
}
}
int Skin::AttachmentMap::findInBucket(Vector<Entry> &bucket, const String &attachmentName) {
for (size_t i = 0; i < bucket.size(); i++)
if (bucket[i]._name == attachmentName) return i;
return -1;
}
Skin::AttachmentMap::Entries Skin::AttachmentMap::getEntries() {
return Skin::AttachmentMap::Entries(_buckets);
}
Skin::Skin(const String &name) : _name(name), _attachments() {
assert(_name.length() > 0);
}
Skin::~Skin() {
Skin::AttachmentMap::Entries entries = _attachments.getEntries();
while (entries.hasNext()) {
Skin::AttachmentMap::Entry entry = entries.next();
disposeAttachment(entry._attachment);
}
}
void Skin::setAttachment(size_t slotIndex, const String &name, Attachment *attachment) {
assert(attachment);
_attachments.put(slotIndex, name, attachment);
}
Attachment *Skin::getAttachment(size_t slotIndex, const String &name) {
return _attachments.get(slotIndex, name);
}
void Skin::removeAttachment(size_t slotIndex, const String& name) {
_attachments.remove(slotIndex, name);
}
void Skin::findNamesForSlot(size_t slotIndex, Vector<String> &names) {
Skin::AttachmentMap::Entries entries = _attachments.getEntries();
while (entries.hasNext()) {
Skin::AttachmentMap::Entry &entry = entries.next();
if (entry._slotIndex == slotIndex) {
names.add(entry._name);
}
}
}
void Skin::findAttachmentsForSlot(size_t slotIndex, Vector<Attachment *> &attachments) {
Skin::AttachmentMap::Entries entries = _attachments.getEntries();
while (entries.hasNext()) {
Skin::AttachmentMap::Entry &entry = entries.next();
if (entry._slotIndex == slotIndex) attachments.add(entry._attachment);
}
}
const String &Skin::getName() {
return _name;
}
Skin::AttachmentMap::Entries Skin::getAttachments() {
return _attachments.getEntries();
}
std::vector<std::map<std::string, Attachment *>> Skin::getAttachmentsForJSB() {
std::vector<std::map<std::string, Attachment *>> vec;
Skin::AttachmentMap::Entries entries = _attachments.getEntries();
size_t slotIndex = -1;
std::map<std::string, Attachment *>* map = nullptr;
while (entries.hasNext()) {
Skin::AttachmentMap::Entry &entry = entries.next();
if (slotIndex != entry._slotIndex){
slotIndex = entry._slotIndex;
vec.emplace_back();
map = &vec.back();
}
map->insert({ entry._name.buffer(), entry._attachment });
}
return vec;
}
void Skin::attachAll(Skeleton &skeleton, Skin &oldSkin) {
Vector<Slot *> &slots = skeleton.getSlots();
Skin::AttachmentMap::Entries entries = oldSkin.getAttachments();
while (entries.hasNext()) {
Skin::AttachmentMap::Entry &entry = entries.next();
int slotIndex = entry._slotIndex;
Slot *slot = slots[slotIndex];
if (slot->getAttachment() == entry._attachment) {
Attachment *attachment = getAttachment(slotIndex, entry._name);
if (attachment) slot->setAttachment(attachment);
}
}
}
void Skin::addSkin(Skin* other) {
for (size_t i = 0; i < other->getBones().size(); i++)
if (!_bones.contains(other->getBones()[i])) _bones.add(other->getBones()[i]);
for (size_t i = 0; i < other->getConstraints().size(); i++)
if (!_constraints.contains(other->getConstraints()[i])) _constraints.add(other->getConstraints()[i]);
AttachmentMap::Entries entries = other->getAttachments();
while(entries.hasNext()) {
AttachmentMap::Entry& entry = entries.next();
setAttachment(entry._slotIndex, entry._name, entry._attachment);
}
}
void Skin::copySkin(Skin* other) {
for (size_t i = 0; i < other->getBones().size(); i++)
if (!_bones.contains(other->getBones()[i])) _bones.add(other->getBones()[i]);
for (size_t i = 0; i < other->getConstraints().size(); i++)
if (!_constraints.contains(other->getConstraints()[i])) _constraints.add(other->getConstraints()[i]);
AttachmentMap::Entries entries = other->getAttachments();
while(entries.hasNext()) {
AttachmentMap::Entry& entry = entries.next();
if (entry._attachment->getRTTI().isExactly(MeshAttachment::rtti))
setAttachment(entry._slotIndex, entry._name, static_cast<MeshAttachment*>(entry._attachment)->newLinkedMesh());
else
setAttachment(entry._slotIndex, entry._name, entry._attachment->copy());
}
}
Vector<ConstraintData*>& Skin::getConstraints() {
return _constraints;
}
Vector<BoneData*>& Skin::getBones() {
return _bones;
}