mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-14 15:01:07 +00:00
222 lines
7.5 KiB
C++
222 lines
7.5 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated January 1, 2020. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#ifdef SPINE_UE4
|
|
#include "SpinePluginPrivatePCH.h"
|
|
#endif
|
|
|
|
#include <spine/Skin.h>
|
|
|
|
#include <spine/Attachment.h>
|
|
#include <spine/MeshAttachment.h>
|
|
#include <spine/Skeleton.h>
|
|
|
|
#include <spine/Slot.h>
|
|
#include <spine/ConstraintData.h>
|
|
|
|
#include <assert.h>
|
|
|
|
using namespace spine;
|
|
|
|
Skin::AttachmentMap::AttachmentMap() {
|
|
}
|
|
|
|
static void disposeAttachment(Attachment* attachment) {
|
|
if (!attachment) return;
|
|
attachment->dereference();
|
|
if (attachment->getRefCount() == 0) delete attachment;
|
|
}
|
|
|
|
void Skin::AttachmentMap::put(size_t slotIndex, const String &attachmentName, Attachment *attachment) {
|
|
if (slotIndex >= _buckets.size())
|
|
_buckets.setSize(slotIndex + 1, Vector<Entry>());
|
|
Vector<Entry> &bucket = _buckets[slotIndex];
|
|
int existing = findInBucket(bucket, attachmentName);
|
|
attachment->reference();
|
|
if (existing >= 0) {
|
|
disposeAttachment(bucket[existing]._attachment);
|
|
bucket[existing]._attachment = attachment;
|
|
} else {
|
|
bucket.add(Entry(slotIndex, attachmentName, attachment));
|
|
}
|
|
}
|
|
|
|
Attachment *Skin::AttachmentMap::get(size_t slotIndex, const String &attachmentName) {
|
|
if (slotIndex >= _buckets.size()) return NULL;
|
|
int existing = findInBucket(_buckets[slotIndex], attachmentName);
|
|
return existing >= 0 ? _buckets[slotIndex][existing]._attachment : NULL;
|
|
}
|
|
|
|
void Skin::AttachmentMap::remove(size_t slotIndex, const String &attachmentName) {
|
|
if (slotIndex >= _buckets.size()) return;
|
|
int existing = findInBucket(_buckets[slotIndex], attachmentName);
|
|
if (existing >= 0) {
|
|
disposeAttachment(_buckets[slotIndex][existing]._attachment);
|
|
_buckets[slotIndex].removeAt(existing);
|
|
}
|
|
}
|
|
|
|
int Skin::AttachmentMap::findInBucket(Vector<Entry> &bucket, const String &attachmentName) {
|
|
for (size_t i = 0; i < bucket.size(); i++)
|
|
if (bucket[i]._name == attachmentName) return i;
|
|
return -1;
|
|
}
|
|
|
|
Skin::AttachmentMap::Entries Skin::AttachmentMap::getEntries() {
|
|
return Skin::AttachmentMap::Entries(_buckets);
|
|
}
|
|
|
|
Skin::Skin(const String &name) : _name(name), _attachments() {
|
|
assert(_name.length() > 0);
|
|
}
|
|
|
|
Skin::~Skin() {
|
|
Skin::AttachmentMap::Entries entries = _attachments.getEntries();
|
|
while (entries.hasNext()) {
|
|
Skin::AttachmentMap::Entry entry = entries.next();
|
|
disposeAttachment(entry._attachment);
|
|
}
|
|
}
|
|
|
|
void Skin::setAttachment(size_t slotIndex, const String &name, Attachment *attachment) {
|
|
assert(attachment);
|
|
_attachments.put(slotIndex, name, attachment);
|
|
}
|
|
|
|
Attachment *Skin::getAttachment(size_t slotIndex, const String &name) {
|
|
return _attachments.get(slotIndex, name);
|
|
}
|
|
|
|
void Skin::removeAttachment(size_t slotIndex, const String& name) {
|
|
_attachments.remove(slotIndex, name);
|
|
}
|
|
|
|
void Skin::findNamesForSlot(size_t slotIndex, Vector<String> &names) {
|
|
Skin::AttachmentMap::Entries entries = _attachments.getEntries();
|
|
while (entries.hasNext()) {
|
|
Skin::AttachmentMap::Entry &entry = entries.next();
|
|
if (entry._slotIndex == slotIndex) {
|
|
names.add(entry._name);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Skin::findAttachmentsForSlot(size_t slotIndex, Vector<Attachment *> &attachments) {
|
|
Skin::AttachmentMap::Entries entries = _attachments.getEntries();
|
|
while (entries.hasNext()) {
|
|
Skin::AttachmentMap::Entry &entry = entries.next();
|
|
if (entry._slotIndex == slotIndex) attachments.add(entry._attachment);
|
|
}
|
|
}
|
|
|
|
const String &Skin::getName() {
|
|
return _name;
|
|
}
|
|
|
|
Skin::AttachmentMap::Entries Skin::getAttachments() {
|
|
return _attachments.getEntries();
|
|
}
|
|
|
|
std::vector<std::map<std::string, Attachment *>> Skin::getAttachmentsForJSB() {
|
|
std::vector<std::map<std::string, Attachment *>> vec;
|
|
|
|
Skin::AttachmentMap::Entries entries = _attachments.getEntries();
|
|
|
|
size_t slotIndex = -1;
|
|
std::map<std::string, Attachment *>* map = nullptr;
|
|
|
|
while (entries.hasNext()) {
|
|
Skin::AttachmentMap::Entry &entry = entries.next();
|
|
|
|
if (slotIndex != entry._slotIndex){
|
|
slotIndex = entry._slotIndex;
|
|
vec.emplace_back();
|
|
map = &vec.back();
|
|
}
|
|
|
|
map->insert({ entry._name.buffer(), entry._attachment });
|
|
}
|
|
|
|
return vec;
|
|
}
|
|
|
|
void Skin::attachAll(Skeleton &skeleton, Skin &oldSkin) {
|
|
Vector<Slot *> &slots = skeleton.getSlots();
|
|
Skin::AttachmentMap::Entries entries = oldSkin.getAttachments();
|
|
while (entries.hasNext()) {
|
|
Skin::AttachmentMap::Entry &entry = entries.next();
|
|
int slotIndex = entry._slotIndex;
|
|
Slot *slot = slots[slotIndex];
|
|
|
|
if (slot->getAttachment() == entry._attachment) {
|
|
Attachment *attachment = getAttachment(slotIndex, entry._name);
|
|
if (attachment) slot->setAttachment(attachment);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Skin::addSkin(Skin* other) {
|
|
for (size_t i = 0; i < other->getBones().size(); i++)
|
|
if (!_bones.contains(other->getBones()[i])) _bones.add(other->getBones()[i]);
|
|
|
|
for (size_t i = 0; i < other->getConstraints().size(); i++)
|
|
if (!_constraints.contains(other->getConstraints()[i])) _constraints.add(other->getConstraints()[i]);
|
|
|
|
AttachmentMap::Entries entries = other->getAttachments();
|
|
while(entries.hasNext()) {
|
|
AttachmentMap::Entry& entry = entries.next();
|
|
setAttachment(entry._slotIndex, entry._name, entry._attachment);
|
|
}
|
|
}
|
|
|
|
void Skin::copySkin(Skin* other) {
|
|
for (size_t i = 0; i < other->getBones().size(); i++)
|
|
if (!_bones.contains(other->getBones()[i])) _bones.add(other->getBones()[i]);
|
|
|
|
for (size_t i = 0; i < other->getConstraints().size(); i++)
|
|
if (!_constraints.contains(other->getConstraints()[i])) _constraints.add(other->getConstraints()[i]);
|
|
|
|
AttachmentMap::Entries entries = other->getAttachments();
|
|
while(entries.hasNext()) {
|
|
AttachmentMap::Entry& entry = entries.next();
|
|
if (entry._attachment->getRTTI().isExactly(MeshAttachment::rtti))
|
|
setAttachment(entry._slotIndex, entry._name, static_cast<MeshAttachment*>(entry._attachment)->newLinkedMesh());
|
|
else
|
|
setAttachment(entry._slotIndex, entry._name, entry._attachment->copy());
|
|
}
|
|
}
|
|
|
|
Vector<ConstraintData*>& Skin::getConstraints() {
|
|
return _constraints;
|
|
}
|
|
|
|
Vector<BoneData*>& Skin::getBones() {
|
|
return _bones;
|
|
}
|