mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-14 15:01:07 +00:00
132 lines
4.3 KiB
C++
132 lines
4.3 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated January 1, 2020. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#ifndef Spine_SkeletonBinary_h
|
|
#define Spine_SkeletonBinary_h
|
|
|
|
#include <spine/TransformMode.h>
|
|
#include <spine/Vector.h>
|
|
#include <spine/SpineObject.h>
|
|
#include <spine/SpineString.h>
|
|
#include <spine/Color.h>
|
|
|
|
namespace spine {
|
|
class SkeletonData;
|
|
class Atlas;
|
|
class AttachmentLoader;
|
|
class LinkedMesh;
|
|
class Skin;
|
|
class Attachment;
|
|
class VertexAttachment;
|
|
class Animation;
|
|
class CurveTimeline;
|
|
|
|
class SP_API SkeletonBinary : public SpineObject {
|
|
public:
|
|
static const int BONE_ROTATE;
|
|
static const int BONE_TRANSLATE;
|
|
static const int BONE_SCALE;
|
|
static const int BONE_SHEAR;
|
|
|
|
static const int SLOT_ATTACHMENT;
|
|
static const int SLOT_COLOR;
|
|
static const int SLOT_TWO_COLOR;
|
|
|
|
static const int PATH_POSITION;
|
|
static const int PATH_SPACING;
|
|
static const int PATH_MIX;
|
|
|
|
static const int CURVE_LINEAR;
|
|
static const int CURVE_STEPPED;
|
|
static const int CURVE_BEZIER;
|
|
|
|
explicit SkeletonBinary(Atlas* atlasArray);
|
|
|
|
explicit SkeletonBinary(AttachmentLoader* attachmentLoader);
|
|
|
|
~SkeletonBinary();
|
|
|
|
SkeletonData* readSkeletonData(const unsigned char* binary, int length);
|
|
|
|
SkeletonData* readSkeletonDataFile(const String& path);
|
|
|
|
void setScale(float scale) { _scale = scale; }
|
|
|
|
String& getError() { return _error; }
|
|
|
|
private:
|
|
struct DataInput : public SpineObject {
|
|
const unsigned char* cursor;
|
|
const unsigned char* end;
|
|
};
|
|
|
|
AttachmentLoader* _attachmentLoader;
|
|
Vector<LinkedMesh*> _linkedMeshes;
|
|
String _error;
|
|
float _scale;
|
|
const bool _ownsLoader;
|
|
|
|
void setError(const char* value1, const char* value2);
|
|
|
|
char* readString(DataInput* input);
|
|
|
|
char* readStringRef(DataInput* input, SkeletonData* skeletonData);
|
|
|
|
float readFloat(DataInput* input);
|
|
|
|
unsigned char readByte(DataInput* input);
|
|
|
|
signed char readSByte(DataInput* input);
|
|
|
|
bool readBoolean(DataInput* input);
|
|
|
|
int readInt(DataInput* input);
|
|
|
|
void readColor(DataInput* input, Color& color);
|
|
|
|
int readVarint(DataInput* input, bool optimizePositive);
|
|
|
|
Skin* readSkin(DataInput* input, bool defaultSkin, SkeletonData* skeletonData, bool nonessential);
|
|
|
|
Attachment* readAttachment(DataInput* input, Skin* skin, int slotIndex, const String& attachmentName, SkeletonData* skeletonData, bool nonessential);
|
|
|
|
void readVertices(DataInput* input, VertexAttachment* attachment, int vertexCount);
|
|
|
|
void readFloatArray(DataInput *input, int n, float scale, Vector<float>& array);
|
|
|
|
void readShortArray(DataInput *input, Vector<unsigned short>& array);
|
|
|
|
Animation* readAnimation(const String& name, DataInput* input, SkeletonData *skeletonData);
|
|
|
|
void readCurve(DataInput* input, int frameIndex, CurveTimeline* timeline);
|
|
};
|
|
}
|
|
|
|
#endif /* Spine_SkeletonBinary_h */
|