2022-06-25 00:23:03 +08:00

96 lines
2.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/Event.h>
#include <spine/EventData.h>
spine::Event::Event(float time, const spine::EventData &data) :
_data(data),
_time(time),
_intValue(0),
_floatValue(0),
_stringValue(),
_volume(1),
_balance(0) {
}
const spine::EventData &spine::Event::getData() {
return _data;
}
float spine::Event::getTime() {
return _time;
}
int spine::Event::getIntValue() {
return _intValue;
}
void spine::Event::setIntValue(int inValue) {
_intValue = inValue;
}
float spine::Event::getFloatValue() {
return _floatValue;
}
void spine::Event::setFloatValue(float inValue) {
_floatValue = inValue;
}
const spine::String &spine::Event::getStringValue() {
return _stringValue;
}
void spine::Event::setStringValue(const spine::String &inValue) {
_stringValue = inValue;
}
float spine::Event::getVolume() {
return _volume;
}
void spine::Event::setVolume(float inValue) {
_volume = inValue;
}
float spine::Event::getBalance() {
return _balance;
}
void spine::Event::setBalance(float inValue) {
_balance = inValue;
}