mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifdef SPINE_UE4
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#include "SpinePluginPrivatePCH.h"
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#endif
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#include <spine/Event.h>
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#include <spine/EventData.h>
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spine::Event::Event(float time, const spine::EventData &data) :
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_data(data),
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_time(time),
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_intValue(0),
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_floatValue(0),
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_stringValue(),
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_volume(1),
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_balance(0) {
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}
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const spine::EventData &spine::Event::getData() {
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return _data;
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}
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float spine::Event::getTime() {
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return _time;
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}
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int spine::Event::getIntValue() {
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return _intValue;
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}
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void spine::Event::setIntValue(int inValue) {
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_intValue = inValue;
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}
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float spine::Event::getFloatValue() {
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return _floatValue;
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}
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void spine::Event::setFloatValue(float inValue) {
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_floatValue = inValue;
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}
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const spine::String &spine::Event::getStringValue() {
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return _stringValue;
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}
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void spine::Event::setStringValue(const spine::String &inValue) {
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_stringValue = inValue;
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}
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float spine::Event::getVolume() {
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return _volume;
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}
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void spine::Event::setVolume(float inValue) {
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_volume = inValue;
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}
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float spine::Event::getBalance() {
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return _balance;
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}
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void spine::Event::setBalance(float inValue) {
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_balance = inValue;
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}
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