2022-06-25 00:23:03 +08:00

126 lines
4.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/DrawOrderTimeline.h>
#include <spine/Skeleton.h>
#include <spine/Event.h>
#include <spine/Animation.h>
#include <spine/TimelineType.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
using namespace spine;
RTTI_IMPL(DrawOrderTimeline, Timeline)
DrawOrderTimeline::DrawOrderTimeline(int frameCount) : Timeline() {
_frames.ensureCapacity(frameCount);
_drawOrders.ensureCapacity(frameCount);
_frames.setSize(frameCount, 0);
for (int i = 0; i < frameCount; ++i) {
Vector<int> vec;
_drawOrders.add(vec);
}
}
void DrawOrderTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
MixBlend blend, MixDirection direction
) {
SP_UNUSED(lastTime);
SP_UNUSED(pEvents);
SP_UNUSED(alpha);
Vector<Slot *> &drawOrder = skeleton._drawOrder;
Vector<Slot *> &slots = skeleton._slots;
if (direction == MixDirection_Out && blend == MixBlend_Setup) {
drawOrder.clear();
drawOrder.ensureCapacity(slots.size());
for (size_t i = 0, n = slots.size(); i < n; ++i)
drawOrder.add(slots[i]);
return;
}
if (time < _frames[0]) {
if (blend == MixBlend_Setup || blend == MixBlend_First) {
drawOrder.clear();
drawOrder.ensureCapacity(slots.size());
for (size_t i = 0, n = slots.size(); i < n; ++i)
drawOrder.add(slots[i]);
}
return;
}
size_t frame;
if (time >= _frames[_frames.size() - 1]) {
// Time is after last frame.
frame = _frames.size() - 1;
} else
frame = (size_t)Animation::binarySearch(_frames, time) - 1;
Vector<int> &drawOrderToSetupIndex = _drawOrders[frame];
if (drawOrderToSetupIndex.size() == 0) {
drawOrder.clear();
for (size_t i = 0, n = slots.size(); i < n; ++i)
drawOrder.add(slots[i]);
} else {
for (size_t i = 0, n = drawOrderToSetupIndex.size(); i < n; ++i)
drawOrder[i] = slots[drawOrderToSetupIndex[i]];
}
}
int DrawOrderTimeline::getPropertyId() {
return ((int) TimelineType_DrawOrder << 24);
}
void DrawOrderTimeline::setFrame(size_t frameIndex, float time, Vector<int> &drawOrder) {
_frames[frameIndex] = time;
_drawOrders[frameIndex].clear();
_drawOrders[frameIndex].addAll(drawOrder);
}
Vector<float> &DrawOrderTimeline::getFrames() {
return _frames;
}
Vector<Vector<int> > &DrawOrderTimeline::getDrawOrders() {
return _drawOrders;
}
size_t DrawOrderTimeline::getFrameCount() {
return _frames.size();
}