mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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149 lines
3.4 KiB
C++
149 lines
3.4 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifdef SPINE_UE4
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#include "SpinePluginPrivatePCH.h"
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#endif
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#include <spine/BoneData.h>
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#include <assert.h>
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using namespace spine;
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BoneData::BoneData(int index, const String &name, BoneData *parent) :
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_index(index),
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_name(name),
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_parent(parent),
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_length(0),
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_x(0),
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_y(0),
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_rotation(0),
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_scaleX(1),
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_scaleY(1),
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_shearX(0),
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_shearY(0),
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_transformMode(TransformMode_Normal),
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_skinRequired(false) {
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assert(index >= 0);
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assert(_name.length() > 0);
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}
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int BoneData::getIndex() {
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return _index;
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}
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const String &BoneData::getName() {
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return _name;
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}
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BoneData *BoneData::getParent() {
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return _parent;
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}
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float BoneData::getLength() {
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return _length;
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}
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void BoneData::setLength(float inValue) {
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_length = inValue;
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}
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float BoneData::getX() {
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return _x;
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}
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void BoneData::setX(float inValue) {
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_x = inValue;
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}
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float BoneData::getY() {
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return _y;
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}
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void BoneData::setY(float inValue) {
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_y = inValue;
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}
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float BoneData::getRotation() {
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return _rotation;
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}
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void BoneData::setRotation(float inValue) {
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_rotation = inValue;
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}
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float BoneData::getScaleX() {
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return _scaleX;
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}
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void BoneData::setScaleX(float inValue) {
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_scaleX = inValue;
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}
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float BoneData::getScaleY() {
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return _scaleY;
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}
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void BoneData::setScaleY(float inValue) {
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_scaleY = inValue;
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}
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float BoneData::getShearX() {
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return _shearX;
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}
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void BoneData::setShearX(float inValue) {
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_shearX = inValue;
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}
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float BoneData::getShearY() {
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return _shearY;
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}
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void BoneData::setShearY(float inValue) {
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_shearY = inValue;
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}
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TransformMode BoneData::getTransformMode() {
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return _transformMode;
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}
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void BoneData::setTransformMode(TransformMode inValue) {
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_transformMode = inValue;
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}
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bool BoneData::isSkinRequired() {
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return _skinRequired;
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}
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void BoneData::setSkinRequired(bool inValue) {
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_skinRequired = inValue;
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}
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