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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/AtlasAttachmentLoader.h>
#include <spine/Skin.h>
#include <spine/RegionAttachment.h>
#include <spine/MeshAttachment.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/PathAttachment.h>
#include <spine/PointAttachment.h>
#include <spine/ClippingAttachment.h>
#include <spine/Atlas.h>
namespace spine {
RTTI_IMPL(AtlasAttachmentLoader, AttachmentLoader)
AtlasAttachmentLoader::AtlasAttachmentLoader(Atlas *atlas) : AttachmentLoader(), _atlas(atlas) {
}
RegionAttachment *AtlasAttachmentLoader::newRegionAttachment(Skin &skin, const String &name, const String &path) {
SP_UNUSED(skin);
AtlasRegion *regionP = findRegion(path);
if (!regionP) return NULL;
AtlasRegion &region = *regionP;
RegionAttachment *attachmentP = new(__FILE__, __LINE__) RegionAttachment(name);
RegionAttachment &attachment = *attachmentP;
attachment.setRendererObject(regionP);
attachment.setUVs(region.u, region.v, region.u2, region.v2, region.degrees);
attachment._regionDegrees = region.degrees;
attachment._regionOffsetX = region.offsetX;
attachment._regionOffsetY = region.offsetY;
attachment._regionX = region.x;
attachment._regionY = region.y;
attachment._regionWidth = (float)region.width;
attachment._regionHeight = (float)region.height;
attachment._regionOriginalWidth = (float)region.originalWidth;
attachment._regionOriginalHeight = (float)region.originalHeight;
return attachmentP;
}
MeshAttachment *AtlasAttachmentLoader::newMeshAttachment(Skin &skin, const String &name, const String &path) {
SP_UNUSED(skin);
AtlasRegion *regionP = findRegion(path);
if (!regionP) return NULL;
AtlasRegion &region = *regionP;
MeshAttachment *attachmentP = new(__FILE__, __LINE__) MeshAttachment(name);
MeshAttachment &attachment = *attachmentP;
attachment.setRendererObject(regionP);
attachment._regionU = region.u;
attachment._regionV = region.v;
attachment._regionU2 = region.u2;
attachment._regionV2 = region.v2;
attachment._regionRotate = region.rotate;
attachment._regionDegrees = region.degrees;
attachment._regionOffsetX = region.offsetX;
attachment._regionOffsetY = region.offsetY;
attachment._regionX = region.x;
attachment._regionY = region.y;
attachment._regionWidth = (float)region.width;
attachment._regionHeight = (float)region.height;
attachment._regionOriginalWidth = (float)region.originalWidth;
attachment._regionOriginalHeight = (float)region.originalHeight;
return attachmentP;
}
BoundingBoxAttachment *AtlasAttachmentLoader::newBoundingBoxAttachment(Skin &skin, const String &name) {
SP_UNUSED(skin);
return new(__FILE__, __LINE__) BoundingBoxAttachment(name);
}
PathAttachment *AtlasAttachmentLoader::newPathAttachment(Skin &skin, const String &name) {
SP_UNUSED(skin);
return new(__FILE__, __LINE__) PathAttachment(name);
}
PointAttachment *AtlasAttachmentLoader::newPointAttachment(Skin &skin, const String &name) {
SP_UNUSED(skin);
return new(__FILE__, __LINE__) PointAttachment(name);
}
ClippingAttachment *AtlasAttachmentLoader::newClippingAttachment(Skin &skin, const String &name) {
SP_UNUSED(skin);
return new(__FILE__, __LINE__) ClippingAttachment(name);
}
void AtlasAttachmentLoader::configureAttachment(Attachment* attachment) {
SP_UNUSED(attachment);
}
AtlasRegion *AtlasAttachmentLoader::findRegion(const String &name) {
return _atlas->findRegion(name);
}
}