mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-14 15:01:07 +00:00
135 lines
5.0 KiB
C++
135 lines
5.0 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifdef SPINE_UE4
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#include "SpinePluginPrivatePCH.h"
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#endif
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#include <spine/AtlasAttachmentLoader.h>
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#include <spine/Skin.h>
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#include <spine/RegionAttachment.h>
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#include <spine/MeshAttachment.h>
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#include <spine/BoundingBoxAttachment.h>
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#include <spine/PathAttachment.h>
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#include <spine/PointAttachment.h>
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#include <spine/ClippingAttachment.h>
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#include <spine/Atlas.h>
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namespace spine {
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RTTI_IMPL(AtlasAttachmentLoader, AttachmentLoader)
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AtlasAttachmentLoader::AtlasAttachmentLoader(Atlas *atlas) : AttachmentLoader(), _atlas(atlas) {
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}
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RegionAttachment *AtlasAttachmentLoader::newRegionAttachment(Skin &skin, const String &name, const String &path) {
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SP_UNUSED(skin);
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AtlasRegion *regionP = findRegion(path);
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if (!regionP) return NULL;
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AtlasRegion ®ion = *regionP;
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RegionAttachment *attachmentP = new(__FILE__, __LINE__) RegionAttachment(name);
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RegionAttachment &attachment = *attachmentP;
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attachment.setRendererObject(regionP);
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attachment.setUVs(region.u, region.v, region.u2, region.v2, region.degrees);
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attachment._regionDegrees = region.degrees;
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attachment._regionOffsetX = region.offsetX;
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attachment._regionOffsetY = region.offsetY;
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attachment._regionX = region.x;
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attachment._regionY = region.y;
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attachment._regionWidth = (float)region.width;
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attachment._regionHeight = (float)region.height;
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attachment._regionOriginalWidth = (float)region.originalWidth;
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attachment._regionOriginalHeight = (float)region.originalHeight;
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return attachmentP;
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}
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MeshAttachment *AtlasAttachmentLoader::newMeshAttachment(Skin &skin, const String &name, const String &path) {
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SP_UNUSED(skin);
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AtlasRegion *regionP = findRegion(path);
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if (!regionP) return NULL;
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AtlasRegion ®ion = *regionP;
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MeshAttachment *attachmentP = new(__FILE__, __LINE__) MeshAttachment(name);
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MeshAttachment &attachment = *attachmentP;
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attachment.setRendererObject(regionP);
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attachment._regionU = region.u;
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attachment._regionV = region.v;
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attachment._regionU2 = region.u2;
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attachment._regionV2 = region.v2;
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attachment._regionRotate = region.rotate;
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attachment._regionDegrees = region.degrees;
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attachment._regionOffsetX = region.offsetX;
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attachment._regionOffsetY = region.offsetY;
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attachment._regionX = region.x;
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attachment._regionY = region.y;
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attachment._regionWidth = (float)region.width;
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attachment._regionHeight = (float)region.height;
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attachment._regionOriginalWidth = (float)region.originalWidth;
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attachment._regionOriginalHeight = (float)region.originalHeight;
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return attachmentP;
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}
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BoundingBoxAttachment *AtlasAttachmentLoader::newBoundingBoxAttachment(Skin &skin, const String &name) {
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SP_UNUSED(skin);
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return new(__FILE__, __LINE__) BoundingBoxAttachment(name);
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}
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PathAttachment *AtlasAttachmentLoader::newPathAttachment(Skin &skin, const String &name) {
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SP_UNUSED(skin);
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return new(__FILE__, __LINE__) PathAttachment(name);
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}
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PointAttachment *AtlasAttachmentLoader::newPointAttachment(Skin &skin, const String &name) {
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SP_UNUSED(skin);
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return new(__FILE__, __LINE__) PointAttachment(name);
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}
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ClippingAttachment *AtlasAttachmentLoader::newClippingAttachment(Skin &skin, const String &name) {
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SP_UNUSED(skin);
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return new(__FILE__, __LINE__) ClippingAttachment(name);
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}
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void AtlasAttachmentLoader::configureAttachment(Attachment* attachment) {
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SP_UNUSED(attachment);
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}
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AtlasRegion *AtlasAttachmentLoader::findRegion(const String &name) {
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return _atlas->findRegion(name);
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}
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}
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