2022-06-25 00:23:03 +08:00

143 lines
4.2 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/Animation.h>
#include <spine/Timeline.h>
#include <spine/Skeleton.h>
#include <spine/Event.h>
#include <spine/ContainerUtil.h>
#include <stdint.h>
using namespace spine;
Animation::Animation(const String &name, Vector<Timeline *> &timelines, float duration) :
_timelines(timelines),
_timelineIds(),
_duration(duration),
_name(name) {
assert(_name.length() > 0);
for (int i = 0; i < (int)timelines.size(); i++)
_timelineIds.put(timelines[i]->getPropertyId(), true);
}
bool Animation::hasTimeline(int id) {
return _timelineIds.containsKey(id);
}
Animation::~Animation() {
ContainerUtil::cleanUpVectorOfPointers(_timelines);
}
void Animation::apply(Skeleton &skeleton, float lastTime, float time, bool loop, Vector<Event *> *pEvents, float alpha,
MixBlend blend, MixDirection direction
) {
if (loop && _duration != 0) {
time = MathUtil::fmod(time, _duration);
if (lastTime > 0) {
lastTime = MathUtil::fmod(lastTime, _duration);
}
}
for (size_t i = 0, n = _timelines.size(); i < n; ++i) {
_timelines[i]->apply(skeleton, lastTime, time, pEvents, alpha, blend, direction);
}
}
const String &Animation::getName() {
return _name;
}
Vector<Timeline *> &Animation::getTimelines() {
return _timelines;
}
float Animation::getDuration() {
return _duration;
}
void Animation::setDuration(float inValue) {
_duration = inValue;
}
int Animation::binarySearch(Vector<float> &values, float target, int step) {
int low = 0;
int size = (int)values.size();
int high = size / step - 2;
if (high == 0) {
return step;
}
int current = (int) (static_cast<uint32_t>(high) >> 1);
while (true) {
if (values[(current + 1) * step] <= target)
low = current + 1;
else
high = current;
if (low == high) return (low + 1) * step;
current = (int) (static_cast<uint32_t>(low + high) >> 1);
}
}
int Animation::binarySearch(Vector<float> &values, float target) {
int low = 0;
int size = (int)values.size();
int high = size - 2;
if (high == 0) return 1;
int current = (int) (static_cast<uint32_t>(high) >> 1);
while (true) {
if (values[(current + 1)] <= target)
low = current + 1;
else
high = current;
if (low == high) return (low + 1);
current = (int) (static_cast<uint32_t>(low + high) >> 1);
}
}
int Animation::linearSearch(Vector<float> &values, float target, int step) {
for (int i = 0, last = (int)values.size() - step; i <= last; i += step) {
if (values[i] > target) {
return i;
}
}
return -1;
}