mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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126 lines
3.7 KiB
JavaScript
126 lines
3.7 KiB
JavaScript
/* eslint-disable */
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import Canvas from './Canvas'
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import CommonComputedStyle from './style/CommonComputedStyle'
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import getImageComputedStyle from './style/ImageComputedStyle'
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import getCanvasComputedStyle from './style/CanvasComputedStyle'
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import Event from './Event'
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import isDevtool from './util/isDevtool';
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export { default as navigator } from './navigator'
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export { default as XMLHttpRequest } from './XMLHttpRequest'
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export { default as WebSocket } from './WebSocket'
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export { default as Worker } from './Worker'
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export { default as Image } from './Image'
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export { default as ImageBitmap } from './ImageBitmap'
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export { default as Audio } from './Audio'
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// export { default as FileReader } from './FileReader' // TODO: FileReader adaption blocks in BAIDU_DEV_TOOL
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export { default as HTMLElement } from './HTMLElement'
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export { default as HTMLImageElement } from './HTMLImageElement'
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export { default as HTMLCanvasElement } from './HTMLCanvasElement'
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export { default as HTMLMediaElement } from './HTMLMediaElement'
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export { default as HTMLAudioElement } from './HTMLAudioElement'
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export { default as HTMLVideoElement } from './HTMLVideoElement'
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export { default as WebGLRenderingContext } from './WebGLRenderingContext'
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export { TouchEvent, PointerEvent, MouseEvent } from './EventIniter/index.js'
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export { default as localStorage } from './localStorage'
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export { default as location } from './location'
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export { btoa, atob } from './Base64.js'
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export * from './WindowProperties'
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// 暴露全局的 canvas
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GameGlobal.screencanvas = GameGlobal.screencanvas || new Canvas()
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const canvas = GameGlobal.screencanvas;
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function getComputedStyle(dom) {
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const tagName = dom.tagName;
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if (tagName === "CANVAS") {
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return getCanvasComputedStyle(dom);
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} else if (tagName === "IMG") {
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return getImageComputedStyle(dom);
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}
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return CommonComputedStyle;
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}
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function scrollTo(x, y) {
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// x = Math.min(window.innerWidth, Math.max(0, x));
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// y = Math.min(window.innerHeight, Math.max(0, y));
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// We can't scroll the page of WeChatTinyGame, so it'll always be 0.
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// window.scrollX = 0;
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// window.scrollY = 0;
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}
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function scrollBy(dx, dy) {
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window.scrollTo(window.scrollX + dx, window.scrollY + dy);
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}
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function alert(msg) {
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console.log(msg);
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}
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function focus() {}
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function blur() {}
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if (isDevtool() && swan.getPerformance) {
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const wxPerf = swan.getPerformance();
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const consoleTimers = {};
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console.time = function(name) {
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consoleTimers[name] = wxPerf.now();
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};
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console.timeEnd = function(name) {
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const timeStart = consoleTimers[name];
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if(!timeStart) {
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return;
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}
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const timeElapsed = wxPerf.now() - timeStart;
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console.log(name + ": " + timeElapsed / 1000 + "ms");
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delete consoleTimers[name];
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};
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}
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function eventHandlerFactory() {
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return (res) => {
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const event = new Event('resize')
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event.target = window;
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event.timeStamp = Date.now();
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event.res = res;
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event.windowWidth = res.windowWidth;
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event.windowHeight = res.windowHeight;
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document.dispatchEvent(event);
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}
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}
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// TODO
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// swan.onWindowResize(eventHandlerFactory())
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const _setTimeout = setTimeout;
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const _clearTimeout = clearTimeout;
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const _setInterval = setInterval;
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const _clearInterval = clearInterval;
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const _requestAnimationFrame = requestAnimationFrame;
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const _cancelAnimationFrame = cancelAnimationFrame;
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export {
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canvas,
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alert,
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focus,
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blur,
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getComputedStyle,
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scrollTo,
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scrollBy,
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_setTimeout as setTimeout,
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_clearTimeout as clearTimeout,
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_setInterval as setInterval,
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_clearInterval as clearInterval,
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_requestAnimationFrame as requestAnimationFrame,
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_cancelAnimationFrame as cancelAnimationFrame
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}
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