mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-25 19:28:28 +00:00
620 lines
20 KiB
Diff
620 lines
20 KiB
Diff
From 29ab0105fffc4316b06eab3e4834e5675b730259 Mon Sep 17 00:00:00 2001
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From: SmallMain <smallmain@outlook.com>
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Date: Tue, 21 Jun 2022 11:55:32 +0800
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Subject: [PATCH 09/15] =?UTF-8?q?=E6=96=B0=E7=9A=84=20Char=20=E7=BC=93?=
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=?UTF-8?q?=E5=AD=98=E6=A8=A1=E5=BC=8F=E5=AE=9E=E7=8E=B0?=
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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---
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engine/cocos2d/core/asset-manager/builtins.js | 2 +-
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engine/cocos2d/core/components/CCLabel.js | 4 +
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.../core/renderer/utils/label/bmfont.js | 7 +-
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.../core/renderer/utils/label/letter-font.js | 397 ++++++++++++++++--
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.../webgl/assemblers/label/2d/bmfont.js | 6 +-
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5 files changed, 366 insertions(+), 50 deletions(-)
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diff --git a/engine/cocos2d/core/asset-manager/builtins.js b/engine/cocos2d/core/asset-manager/builtins.js
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index ea87ebe..668ca0f 100644
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--- a/engine/cocos2d/core/asset-manager/builtins.js
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+++ b/engine/cocos2d/core/asset-manager/builtins.js
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@@ -95,7 +95,7 @@ var builtins = {
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effect.addRef();
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cc.sp.inited = true;
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cc.sp.multiBatcher.init();
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- if (cc.dynamicAtlasManager.maxAtlasCount === -1) cc.dynamicAtlasManager.maxAtlasCount = cc.sp.MAX_MULTITEXTURE_NUM;
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+ if (cc.dynamicAtlasManager.maxAtlasCount === -1) cc.dynamicAtlasManager.maxAtlasCount = Math.max(0, cc.sp.MAX_MULTITEXTURE_NUM - cc.sp.charAtlasAutoBatchCount);
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cb();
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});
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},
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diff --git a/engine/cocos2d/core/components/CCLabel.js b/engine/cocos2d/core/components/CCLabel.js
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index d5116cc..b672f23 100644
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--- a/engine/cocos2d/core/components/CCLabel.js
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+++ b/engine/cocos2d/core/components/CCLabel.js
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@@ -483,6 +483,10 @@ let Label = cc.Class({
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if (oldValue === CacheMode.CHAR) {
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this._ttfTexture = null;
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+ const material = this._materials[0];
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+ if (material && material.material && cc.Label._shareAtlas.material === material.material) {
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+ this.setMaterial(0, this._getDefaultMaterial());
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+ }
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}
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if (!this.enabledInHierarchy) return;
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diff --git a/engine/cocos2d/core/renderer/utils/label/bmfont.js b/engine/cocos2d/core/renderer/utils/label/bmfont.js
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index 9568825..900c08a 100644
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--- a/engine/cocos2d/core/renderer/utils/label/bmfont.js
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+++ b/engine/cocos2d/core/renderer/utils/label/bmfont.js
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@@ -337,6 +337,8 @@ export default class BmfontAssembler extends Assembler2D {
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index += tokenLen;
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} //end of for loop
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+ this._finishMultilineTextWrap();
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+
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_linesWidth.push(letterRight);
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_numberOfLines = lineIndex + 1;
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@@ -636,7 +638,7 @@ export default class BmfontAssembler extends Assembler2D {
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if (_tmpRect.height > 0 && _tmpRect.width > 0) {
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let isRotated = this._determineRect(_tmpRect);
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let letterPositionX = letterInfo.x + _linesOffsetX[letterInfo.line];
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- this.appendQuad(_comp, texture, _tmpRect, isRotated, letterPositionX - appx, py - appy, _bmfontScale);
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+ this.appendQuad(_comp, texture, _tmpRect, isRotated, letterPositionX - appx, py - appy, _bmfontScale, letterDef);
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}
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}
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this._quadsUpdated(_comp);
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@@ -725,8 +727,9 @@ export default class BmfontAssembler extends Assembler2D {
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updateWorldVerts() {}
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- appendQuad (comp, texture, rect, rotated, x, y, scale) {}
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+ appendQuad(comp, texture, rect, rotated, x, y, scale, letter) {}
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_quadsUpdated (comp) {}
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_reserveQuads () {}
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+ _finishMultilineTextWrap() { }
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}
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diff --git a/engine/cocos2d/core/renderer/utils/label/letter-font.js b/engine/cocos2d/core/renderer/utils/label/letter-font.js
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index 5e46af0..0e7aaae 100644
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--- a/engine/cocos2d/core/renderer/utils/label/letter-font.js
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+++ b/engine/cocos2d/core/renderer/utils/label/letter-font.js
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@@ -24,6 +24,7 @@
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****************************************************************************/
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import WebglBmfontAssembler from '../../webgl/assemblers/label/2d/bmfont';
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+import { vfmtPosUvColorTexId } from '../../webgl/vertex-format';
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const Label = require('../../../components/CCLabel');
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const LabelOutline = require('../../../components/CCLabelOutline');
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@@ -125,29 +126,82 @@ LetterTexture.prototype = {
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},
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}
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-function LetterAtlas (width, height) {
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+function LetterAtlas(atlases, width, height) {
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let texture = new RenderTexture();
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texture.initWithSize(width, height);
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texture.update();
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- this._fontDefDictionary = new FontAtlas(texture);
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-
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+ this._atlases = atlases;
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+ this._texture = texture;
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+ this._id = 0;
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+ this._tmpId = -1;
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+
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this._x = space;
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this._y = space;
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this._nexty = space;
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+ this.frees = [];
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+ this.waitCleans = [];
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+
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this._width = width;
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this._height = height;
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-
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- cc.director.on(cc.Director.EVENT_BEFORE_SCENE_LAUNCH, this.beforeSceneLoad, this);
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}
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cc.js.mixin(LetterAtlas.prototype, {
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- insertLetterTexture (letterTexture) {
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+ insertLetterTexture(letterTexture) {
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let texture = letterTexture._texture;
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- let width = texture.width, height = texture.height;
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+ let width = texture.width, height = texture.height;
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+
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+ // 先寻找是否有可用的被回收的区域
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+ if (this.frees.length > 0) {
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+ let score = Number.MAX_VALUE;
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+ let areaFit = 0;
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+ let original = null;
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+ let originalIndex = 0;
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+
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+ for (let i = 0; i < this.frees.length; i++) {
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+ const freeLetter = this.frees[i];
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+ if (freeLetter._width === width && freeLetter._height === height) {
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+ areaFit = freeLetter._width * freeLetter._height - width * height;
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+ if (areaFit < score) {
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+ original = freeLetter;
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+ originalIndex = i;
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+ score = areaFit;
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+ }
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+ }
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+ }
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+
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+ if (original) {
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+ original._hash = letterTexture._hash;
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+ original.w = letterTexture._width - bleed;
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+ original.h = letterTexture._height - bleed;
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+ original.xAdvance = original.w;
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+ original.offsetY = letterTexture._offsetY;
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+
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+ this._texture.drawTextureAt(texture, original.u - bleed / 2, original.v - bleed / 2);
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+
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+ this._dirty = true;
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+
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+ this.removeFreeLetter(originalIndex);
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+
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+ this._atlases._fontDefDictionary.addLetterDefinitions(letterTexture._hash, original);
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+ return original;
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+ }
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+ }
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+
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+ // 有 bleed 问题,暂时不能复用不同高宽的空间
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+ // 矫正宽度为三档: <0.75x height <1x height >1x height
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+ // if (width <= height * 0.75) {
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+ // width = height * 0.75;
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+ // } else if (width <= height) {
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+ // width = height;
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+ // }
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+
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+ // 没有可用的被回收区域,尝试直接插入
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+ const oldx = this._x, oldy = this._y, oldnexty = this._nexty;
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if ((this._x + width + space) > this._width) {
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+ // TODO 跳到下一行之前将这行的剩余区域切成多个正方形并放入 frees,避免浪费
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this._x = space;
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this._y = this._nexty;
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}
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@@ -157,33 +211,69 @@ cc.js.mixin(LetterAtlas.prototype, {
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}
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if (this._nexty > this._height) {
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- return null;
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+ this._x = oldx;
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+ this._y = oldy;
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+ this._nexty = oldnexty;
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+
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+ // 回收 waitCleans
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+ if (this.waitCleans.length > 0) {
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+ for (const letter of this.waitCleans) {
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+ letter._inCleans = false;
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+ if (letter.ref === 0) {
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+ delete this._atlases._fontDefDictionary._letterDefinitions[letter._hash];
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+ this.frees.push(letter);
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+ }
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+ }
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+ this.waitCleans.length = 0;
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+ return this.insertLetterTexture(letterTexture);
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+ } else {
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+ return null;
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+ }
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}
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- this._fontDefDictionary._texture.drawTextureAt(texture, this._x, this._y);
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+ this._texture.drawTextureAt(texture, this._x, this._y);
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this._dirty = true;
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let letter = new FontLetterDefinition();
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- letter.u = this._x + bleed/2;
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- letter.v = this._y + bleed/2;
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- letter.texture = this._fontDefDictionary._texture;
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+ letter.u = this._x + bleed / 2;
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+ letter.v = this._y + bleed / 2;
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+ letter.texture = this._texture;
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+ letter.atlas = this;
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+ letter.ref = 0;
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letter.valid = true;
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letter.w = letterTexture._width - bleed;
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letter.h = letterTexture._height - bleed;
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+ letter._inCleans = false;
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+ letter._hash = letterTexture._hash;
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+ letter._width = width;
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+ letter._height = height;
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letter.xAdvance = letter.w;
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letter.offsetY = letterTexture._offsetY;
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this._x += width + space;
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- this._fontDefDictionary.addLetterDefinitions(letterTexture._hash, letter);
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+ this._atlases._fontDefDictionary.addLetterDefinitions(letterTexture._hash, letter);
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return letter
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},
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+ pushFreeLetter(letter) {
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+ const i = this.frees.push(letter) - 1;
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+ },
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+
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+ removeFreeLetter(index) {
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+ const temp = this.frees[index];
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+ const temp2 = this.frees[this.frees.length - 1];
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+ // temp2.cacheIndex = index;
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+ // temp.cacheIndex = -1;
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+ this.frees[index] = temp2;
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+ this.frees.pop();
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+ },
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+
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update () {
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if (!this._dirty) return;
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- this._fontDefDictionary._texture.update();
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+ this._texture.update();
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this._dirty = false;
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},
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@@ -192,47 +282,148 @@ cc.js.mixin(LetterAtlas.prototype, {
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this._y = space;
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this._nexty = space;
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- let chars = this._fontDefDictionary._letterDefinitions;
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- for (let i = 0, l = chars.length; i < l; i++) {
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- let char = chars[i];
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- if (!char.isValid) {
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- continue;
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+ const defs = this._atlases._fontDefDictionary._letterDefinitions;
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+ for (const key in defs) {
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+ const def = defs[key];
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+ if (def.atlas === this) {
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+ delete defs[key];
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}
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- char.destroy();
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}
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- this._fontDefDictionary.clear();
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+ this.frees.length = 0;
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+ this.waitCleans.length = 0;
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},
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destroy () {
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this.reset();
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- this._fontDefDictionary._texture.destroy();
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- this._fontDefDictionary._texture = null;
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+ const handler = this._atlases.material.getMultiHandler();
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+ handler.removeTexture(this._texture);
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+ this._texture.destroy();
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+ this._texture = null;
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},
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- beforeSceneLoad () {
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- this.clearAllCache();
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- },
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+});
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- clearAllCache () {
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- this.destroy();
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+class LetterAtlases {
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+
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+ /**
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+ * 图集数组
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+ */
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+ atlases = [];
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+
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+ /**
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+ * Char 多纹理材质
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+ */
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+ material = null;
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+
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+ /**
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+ * Fake MaterialVariant
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+ */
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+ fakeMaterial = { material: null };
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+
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+ /**
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+ * 抽象图集
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+ */
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+ _fontDefDictionary = new FontAtlas(null);
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- let texture = new RenderTexture();
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- texture.initWithSize(this._width, this._height);
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- texture.update();
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-
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- this._fontDefDictionary._texture = texture;
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- },
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- getLetter (key) {
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+ constructor() {
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+ const handler = new cc.sp.MultiHandler();
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+ this.material = handler.material;
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+ this.fakeMaterial.material = this.material;
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+
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+ cc.director.on(cc.Director.EVENT_BEFORE_SCENE_LAUNCH, this.beforeSceneLoad, this);
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+ }
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+
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+
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+ insertLetterTexture(letterTexture) {
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+ for (const atlas of this.atlases) {
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+ const letter = atlas.insertLetterTexture(letterTexture);
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+ if (letter) {
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+ return letter;
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+ }
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+ }
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+
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+ if (this.atlases.length >= 8) {
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+ return null;
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+ } else {
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+ const atlas = new LetterAtlas(this, _atlasWidth, _atlasHeight);
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+ const len = this.atlases.push(atlas);
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+ atlas._id = len - 1;
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+ const handler = this.material.getMultiHandler();
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+ handler.setTexture(atlas._id, atlas._texture);
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+ if (!CC_EDITOR && cc.sp.charAtlasAutoBatchCount >= len) {
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+ cc.sp.multiBatcher.requsetMaterial(atlas._texture);
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+ }
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+ return atlas.insertLetterTexture(letterTexture);
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+ }
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+ }
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+
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+
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+ deleteLetter(letter) {
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+ letter.ref--;
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+ if (letter.ref === 0 && !letter._inCleans) {
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+ letter._inCleans = true;
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+ letter.atlas.waitCleans.push(letter);
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+ }
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+ }
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+
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+
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+ update() {
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+ for (const atlas of this.atlases) {
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+ atlas.update();
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+ }
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+ }
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+
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+
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+ reset() {
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+ this._fontDefDictionary.clear();
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+
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+ for (const atlas of this.atlases) {
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+ atlas.reset();
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+ }
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+ }
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+
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+
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+ destroy() {
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+ this._fontDefDictionary.clear();
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+
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+ for (const atlas of this.atlases) {
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+ atlas.destroy();
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+ }
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+
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+ this.atlases.length = 0;
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+ }
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+
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+
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+ beforeSceneLoad() {
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+ if (cc.sp.charAtlasAutoResetBeforeSceneLoad) {
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+ this.clearAllCache();
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+ }
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+ }
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+
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+
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+ clearAllCache() {
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+ this.reset();
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+ }
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+
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+
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+ getTexture() {
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+ if (!_emptyTexture) {
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+ _emptyTexture = new RenderTexture();
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+ _emptyTexture.initWithSize(_atlasWidth, _atlasHeight);
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+ _emptyTexture.update();
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+ }
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+ return _emptyTexture;
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+ }
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+
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+
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+ getLetter(key) {
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return this._fontDefDictionary._letterDefinitions[key];
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- },
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+ }
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- getTexture () {
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- return this._fontDefDictionary.getTexture();
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- },
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- getLetterDefinitionForChar: function(char, labelInfo) {
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+ getLetterDefinitionForChar(char, labelInfo) {
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let hash = char.charCodeAt(0) + labelInfo.hash;
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let letter = this._fontDefDictionary._letterDefinitions[hash];
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if (!letter) {
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@@ -242,12 +433,50 @@ cc.js.mixin(LetterAtlas.prototype, {
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temp.destroy();
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}
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+ if (letter && _firstTraverse) {
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+ letter.ref++;
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+ _assembler._letterRefs.push(letter);
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+ this.checkMaterialAndUpdateTexId(letter);
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+ }
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+
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return letter;
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}
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-});
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+
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+
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+ checkMaterialAndUpdateTexId(letter) {
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+ const atlas = letter.atlas;
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+ const comp = _assembler._renderComp;
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+
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+ // 检查是否需要自动切换材质
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+ if (_needCheckMaterial) {
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+ _needCheckMaterial = false;
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+ if (_usedMaterial.material !== _shareAtlas.material) {
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+ _assembler.checkAndSwitchMaterial(comp, atlas._texture, _usedMaterial);
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+ _usedMaterial = comp._materials[0];
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+ }
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+ }
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+
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+ // 检查是否需要更新 atlas tmpId,使用内置材质则不检查
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+ if (_usedMaterial.material !== _shareAtlas.material && atlas._tmpId === -1) {
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+ const handler = _usedMaterial.material.getMultiHandler();
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+ if (handler) {
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+ const index = handler.getIndex(atlas._texture.getImpl());
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+ if (index !== -1) {
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+ atlas._tmpId = index;
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+ return;
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+ }
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+ }
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+
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+ // 如果无法在材质中找到 texture,则切换至内置材质
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+ comp.setMaterial(0, _shareAtlas.material);
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+ _usedMaterial = _shareAtlas.fakeMaterial;
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+ }
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+ }
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+
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+}
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function computeHash (labelInfo) {
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- let hashData = '';
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+ let hashData = '|';
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let color = labelInfo.color.toHEX();
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let out = '';
|
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if (labelInfo.isOutlined && labelInfo.margin > 0) {
|
||
@@ -262,11 +491,31 @@ let _shareAtlas = null;
|
||
let _atlasWidth = 2048;
|
||
let _atlasHeight = 2048;
|
||
let _isBold = false;
|
||
+let _usedMaterial = null;
|
||
+let _needCheckMaterial = false;
|
||
+let _firstTraverse = false;
|
||
+let _assembler = null;
|
||
+let _emptyTexture = null;
|
||
|
||
export default class LetterFontAssembler extends WebglBmfontAssembler {
|
||
+ _letterRefs = [];
|
||
+
|
||
+ initData() {
|
||
+ let data = this._renderData;
|
||
+ data.createFlexData(0, this.verticesCount, this.indicesCount, this.getVfmt());
|
||
+ }
|
||
+
|
||
+ getVfmt() {
|
||
+ return vfmtPosUvColorTexId;
|
||
+ }
|
||
+
|
||
+ getBuffer() {
|
||
+ return cc.renderer._handle.getBuffer("mesh", this.getVfmt());
|
||
+ }
|
||
+
|
||
_getAssemblerData () {
|
||
if (!_shareAtlas) {
|
||
- _shareAtlas = new LetterAtlas(_atlasWidth, _atlasHeight);
|
||
+ _shareAtlas = new LetterAtlases();
|
||
cc.Label._shareAtlas = _shareAtlas;
|
||
}
|
||
|
||
@@ -310,4 +559,64 @@ export default class LetterFontAssembler extends WebglBmfontAssembler {
|
||
_determineRect (tempRect) {
|
||
return false;
|
||
}
|
||
-}
|
||
\ No newline at end of file
|
||
+
|
||
+ _updateRenderData(comp) {
|
||
+ // 还原 tex id 与当前使用材质
|
||
+ _assembler = this;
|
||
+ _usedMaterial = _assembler._renderComp._materials[0];
|
||
+ _needCheckMaterial = true;
|
||
+ _firstTraverse = true;
|
||
+ for (const atlas of _shareAtlas.atlases) {
|
||
+ atlas._tmpId = -1;
|
||
+ }
|
||
+
|
||
+ // 还原 letterRef
|
||
+ this._recycleLetterRef();
|
||
+
|
||
+ super._updateRenderData(comp);
|
||
+
|
||
+ _usedMaterial = null;
|
||
+ _assembler = null;
|
||
+ }
|
||
+
|
||
+ _finishMultilineTextWrap() {
|
||
+ _firstTraverse = false;
|
||
+ }
|
||
+
|
||
+ _recycleLetterRef() {
|
||
+ for (const letter of this._letterRefs) {
|
||
+ _shareAtlas.deleteLetter(letter);
|
||
+ }
|
||
+ this._letterRefs.length = 0;
|
||
+ }
|
||
+
|
||
+ _resetAssemblerData(assemblerData) {
|
||
+ if (this._letterRefs.length !== 0) {
|
||
+ this._recycleLetterRef();
|
||
+ }
|
||
+ }
|
||
+
|
||
+ appendVerts(comp, offset, l, r, b, t, letter) {
|
||
+ super.appendVerts(comp, offset, l, r, b, t, letter);
|
||
+
|
||
+ // update texId
|
||
+ const renderData = this._renderData;
|
||
+ const verts = renderData.vDatas[0];
|
||
+ const floatsPerVert = this.floatsPerVert;
|
||
+ let texIdOffset = offset + this.texIdOffset;
|
||
+ const id = _usedMaterial.material !== _shareAtlas.material ? letter.atlas._tmpId : letter.atlas._id;
|
||
+
|
||
+ verts[texIdOffset] = id;
|
||
+ texIdOffset += floatsPerVert;
|
||
+ verts[texIdOffset] = id;
|
||
+ texIdOffset += floatsPerVert;
|
||
+ verts[texIdOffset] = id;
|
||
+ texIdOffset += floatsPerVert;
|
||
+ verts[texIdOffset] = id;
|
||
+ }
|
||
+
|
||
+}
|
||
+
|
||
+LetterFontAssembler.prototype.floatsPerVert = 6;
|
||
+LetterFontAssembler.prototype.texIdOffset = 5;
|
||
+LetterFontAssembler.prototype.isMulti = true;
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/label/2d/bmfont.js b/engine/cocos2d/core/renderer/webgl/assemblers/label/2d/bmfont.js
|
||
index be7d330..db1904a 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/assemblers/label/2d/bmfont.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/label/2d/bmfont.js
|
||
@@ -65,7 +65,7 @@ export default class WebglBmfontAssembler extends BmfontAssembler {
|
||
return comp.node._color._val;
|
||
}
|
||
|
||
- appendQuad (comp, texture, rect, rotated, x, y, scale) {
|
||
+ appendQuad(comp, texture, rect, rotated, x, y, scale, letter) {
|
||
let renderData = this._renderData;
|
||
let verts = renderData.vDatas[0],
|
||
uintVerts = renderData.uintVDatas[0];
|
||
@@ -131,7 +131,7 @@ export default class WebglBmfontAssembler extends BmfontAssembler {
|
||
b = y - rectHeight * scale;
|
||
t = y;
|
||
|
||
- this.appendVerts(comp, _dataOffset, l, r, b, t);
|
||
+ this.appendVerts(comp, _dataOffset, l, r, b, t, letter);
|
||
|
||
// colors
|
||
let colorOffset = _dataOffset + this.colorOffset;
|
||
@@ -143,7 +143,7 @@ export default class WebglBmfontAssembler extends BmfontAssembler {
|
||
_dataOffset += this.floatsPerVert * 4;
|
||
}
|
||
|
||
- appendVerts (comp, offset, l, r, b, t) {
|
||
+ appendVerts(comp, offset, l, r, b, t, letter) {
|
||
let local = this._local;
|
||
let floatsPerVert = this.floatsPerVert;
|
||
|
||
--
|
||
2.32.0 (Apple Git-132)
|
||
|