mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-25 11:18:30 +00:00
2079 lines
80 KiB
Diff
2079 lines
80 KiB
Diff
From 0f2dafc3798f563b4302333ac90e3e2f1c3f2cc7 Mon Sep 17 00:00:00 2001
|
||
From: SmallMain <smallmain@outlook.com>
|
||
Date: Tue, 21 Jun 2022 11:30:54 +0800
|
||
Subject: [PATCH 05/15] =?UTF-8?q?=E5=A4=9A=E7=BA=B9=E7=90=86=E6=B8=B2?=
|
||
=?UTF-8?q?=E6=9F=93=20-=20cc.Label=E3=80=81cc.RichText=E3=80=81cc.Sprite?=
|
||
=?UTF-8?q?=E3=80=81cc.MotionStreak=20=E7=BB=84=E4=BB=B6=E7=9A=84=E5=8E=9F?=
|
||
=?UTF-8?q?=E7=94=9F=E6=94=AF=E6=8C=81?=
|
||
MIME-Version: 1.0
|
||
Content-Type: text/plain; charset=UTF-8
|
||
Content-Transfer-Encoding: 8bit
|
||
|
||
---
|
||
engine/cocos2d/core/components/CCLabel.js | 27 +-
|
||
.../cocos2d/core/components/CCMotionStreak.js | 46 +++-
|
||
.../core/components/CCRenderComponent.js | 72 +++++-
|
||
engine/cocos2d/core/components/CCRichText.js | 32 ++-
|
||
engine/cocos2d/core/components/CCSprite.js | 29 ++-
|
||
engine/cocos2d/core/platform/CCMacro.js | 4 +-
|
||
engine/cocos2d/core/renderer/assembler-2d.js | 25 +-
|
||
engine/cocos2d/core/renderer/assembler.js | 53 ++++
|
||
.../core/renderer/utils/label/bmfont.js | 26 +-
|
||
.../cocos2d/core/renderer/utils/label/ttf.js | 13 +-
|
||
.../core/renderer/webgl/assemblers/index.js | 3 +-
|
||
.../webgl/assemblers/label/2d-multi/bmfont.js | 71 ++++++
|
||
.../webgl/assemblers/label/2d-multi/ttf.js | 72 ++++++
|
||
.../renderer/webgl/assemblers/label/index.js | 15 +-
|
||
.../webgl/assemblers/motion-streak-multi.js | 233 ++++++++++++++++++
|
||
.../webgl/assemblers/motion-streak.js | 3 -
|
||
.../assemblers/sprite/2d-multi/bar-filled.js | 99 ++++++++
|
||
.../webgl/assemblers/sprite/2d-multi/mesh.js | 94 +++++++
|
||
.../sprite/2d-multi/radial-filled.js | 70 ++++++
|
||
.../assemblers/sprite/2d-multi/simple.js | 76 ++++++
|
||
.../assemblers/sprite/2d-multi/sliced.js | 89 +++++++
|
||
.../webgl/assemblers/sprite/2d-multi/tiled.js | 99 ++++++++
|
||
.../webgl/assemblers/sprite/2d/bar-filled.js | 47 ++--
|
||
.../webgl/assemblers/sprite/2d/mesh.js | 48 ++--
|
||
.../assemblers/sprite/2d/radial-filled.js | 11 +-
|
||
.../webgl/assemblers/sprite/2d/simple.js | 13 +-
|
||
.../webgl/assemblers/sprite/2d/sliced.js | 15 +-
|
||
.../webgl/assemblers/sprite/2d/tiled.js | 63 ++---
|
||
.../renderer/webgl/assemblers/sprite/index.js | 28 ++-
|
||
.../core/renderer/webgl/vertex-format.js | 14 +-
|
||
engine/cocos2d/renderer/gfx/enums.js | 3 +-
|
||
engine/modules.json | 3 +-
|
||
32 files changed, 1359 insertions(+), 137 deletions(-)
|
||
create mode 100644 engine/cocos2d/core/renderer/webgl/assemblers/label/2d-multi/bmfont.js
|
||
create mode 100644 engine/cocos2d/core/renderer/webgl/assemblers/label/2d-multi/ttf.js
|
||
create mode 100644 engine/cocos2d/core/renderer/webgl/assemblers/motion-streak-multi.js
|
||
create mode 100644 engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/bar-filled.js
|
||
create mode 100644 engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/mesh.js
|
||
create mode 100644 engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/radial-filled.js
|
||
create mode 100644 engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/simple.js
|
||
create mode 100644 engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/sliced.js
|
||
create mode 100644 engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/tiled.js
|
||
|
||
diff --git a/engine/cocos2d/core/components/CCLabel.js b/engine/cocos2d/core/components/CCLabel.js
|
||
index 81e3cd4..f2c372f 100644
|
||
--- a/engine/cocos2d/core/components/CCLabel.js
|
||
+++ b/engine/cocos2d/core/components/CCLabel.js
|
||
@@ -192,7 +192,7 @@ let Label = cc.Class({
|
||
editor: CC_EDITOR && {
|
||
menu: 'i18n:MAIN_MENU.component.renderers/Label',
|
||
help: 'i18n:COMPONENT.help_url.label',
|
||
- inspector: 'packages://inspector/inspectors/comps/label.js',
|
||
+ inspector: 'packages://service-pack/inspectors/comps/label.js',
|
||
},
|
||
|
||
properties: {
|
||
@@ -578,6 +578,11 @@ let Label = cc.Class({
|
||
},
|
||
tooltip: CC_DEV && 'i18n:COMPONENT.label.underline_height',
|
||
},
|
||
+
|
||
+ autoSwitchMaterial: {
|
||
+ type: RenderComponent.EnableType,
|
||
+ default: RenderComponent.EnableType.GLOBAL,
|
||
+ },
|
||
},
|
||
|
||
statics: {
|
||
@@ -782,7 +787,25 @@ let Label = cc.Class({
|
||
}
|
||
|
||
if (!this._frame) return;
|
||
- material && material.setProperty('texture', this._frame._texture);
|
||
+
|
||
+ if (material) {
|
||
+ // 根据材质更新 uniform
|
||
+ const isMultiMaterial = material.material.isMultiSupport();
|
||
+ if (isMultiMaterial) {
|
||
+ // 贴图在 updateRenderData 才确定下来
|
||
+ // if (texture) this._updateMultiTexId(material, texture);
|
||
+ this._texIdDirty = true;
|
||
+ } else {
|
||
+ material.setProperty('texture', this._frame._texture);
|
||
+ }
|
||
+
|
||
+ // 根据材质更新 assembler
|
||
+ if (this._assembler) {
|
||
+ if ((isMultiMaterial && !this._assembler.isMulti) || !isMultiMaterial && this._assembler.isMulti) {
|
||
+ RenderComponent.prototype._resetAssembler.call(this);
|
||
+ }
|
||
+ }
|
||
+ }
|
||
|
||
BlendFunc.prototype._updateMaterial.call(this);
|
||
},
|
||
diff --git a/engine/cocos2d/core/components/CCMotionStreak.js b/engine/cocos2d/core/components/CCMotionStreak.js
|
||
index 0b24abf..545c03f 100644
|
||
--- a/engine/cocos2d/core/components/CCMotionStreak.js
|
||
+++ b/engine/cocos2d/core/components/CCMotionStreak.js
|
||
@@ -160,6 +160,10 @@ var MotionStreak = cc.Class({
|
||
if (this._texture === value) return;
|
||
|
||
this._texture = value;
|
||
+
|
||
+ // 自动切换材质
|
||
+ this._checkSwitchMaterial();
|
||
+
|
||
this._updateMaterial();
|
||
},
|
||
type: cc.Texture2D,
|
||
@@ -209,6 +213,24 @@ var MotionStreak = cc.Class({
|
||
},
|
||
animatable: false,
|
||
tooltip: CC_DEV && 'i18n:COMPONENT.motionStreak.fastMode'
|
||
+ },
|
||
+
|
||
+ autoSwitchMaterial: {
|
||
+ type: RenderComponent.EnableType,
|
||
+ default: RenderComponent.EnableType.GLOBAL,
|
||
+ },
|
||
+ },
|
||
+
|
||
+ __preload() {
|
||
+ this._super();
|
||
+ this._checkSwitchMaterial();
|
||
+ },
|
||
+
|
||
+ _checkSwitchMaterial() {
|
||
+ if (this._assembler) {
|
||
+ const material = this._materials[0];
|
||
+ if (!material) return;
|
||
+ this._assembler.checkAndSwitchMaterial(this, this._texture, material);
|
||
}
|
||
},
|
||
|
||
@@ -219,7 +241,29 @@ var MotionStreak = cc.Class({
|
||
|
||
_updateMaterial () {
|
||
let material = this.getMaterial(0);
|
||
- material && material.setProperty('texture', this._texture);
|
||
+
|
||
+ // 根据材质更新 uniform
|
||
+ const isMultiMaterial = material.material.isMultiSupport();
|
||
+ if (isMultiMaterial) {
|
||
+ this._updateMultiTexId(material, this._texture);
|
||
+ } else {
|
||
+ if (material.getProperty('texture') !== this._texture) {
|
||
+ material.setProperty('texture', this._texture);
|
||
+ }
|
||
+ }
|
||
+
|
||
+ // 根据材质更新 assembler
|
||
+ if (this._assembler) {
|
||
+ if ((isMultiMaterial && !this._assembler.isMulti) || !isMultiMaterial && this._assembler.isMulti) {
|
||
+ this._resetAssembler();
|
||
+ }
|
||
+ }
|
||
+
|
||
+ // texId
|
||
+ if (isMultiMaterial && this._texIdDirty) {
|
||
+ this._assembler.updateTexId(this);
|
||
+ this._texIdDirty = false;
|
||
+ }
|
||
|
||
BlendFunc.prototype._updateMaterial.call(this);
|
||
},
|
||
diff --git a/engine/cocos2d/core/components/CCRenderComponent.js b/engine/cocos2d/core/components/CCRenderComponent.js
|
||
index c23fc4d..fb7103a 100644
|
||
--- a/engine/cocos2d/core/components/CCRenderComponent.js
|
||
+++ b/engine/cocos2d/core/components/CCRenderComponent.js
|
||
@@ -33,6 +33,32 @@ const Material = require('../assets/material/CCMaterial');
|
||
|
||
let _temp_color = new Color();
|
||
|
||
+/**
|
||
+ * !#en enable type
|
||
+ * !#zh 启用类型
|
||
+ * @enum RenderComponent.EnableType
|
||
+ */
|
||
+var EnableType = cc.Enum({
|
||
+ /**
|
||
+ * !#en Global.
|
||
+ * !#zh 使用全局值
|
||
+ * @property {Number} GLOBAL
|
||
+ */
|
||
+ GLOBAL: 0,
|
||
+ /**
|
||
+ * !#en Enable.
|
||
+ * !#zh 开启
|
||
+ * @property {Number} ENABLE
|
||
+ */
|
||
+ ENABLE: 1,
|
||
+ /**
|
||
+ * !#en Disable.
|
||
+ * !#zh 关闭
|
||
+ * @property {Number} DISABLE
|
||
+ */
|
||
+ DISABLE: 2,
|
||
+});
|
||
+
|
||
/**
|
||
* !#en
|
||
* Base class for components which supports rendering features.
|
||
@@ -51,6 +77,10 @@ let RenderComponent = cc.Class({
|
||
disallowMultiple: true
|
||
},
|
||
|
||
+ statics: {
|
||
+ EnableType: EnableType,
|
||
+ },
|
||
+
|
||
properties: {
|
||
_materials: {
|
||
default: [],
|
||
@@ -78,12 +108,16 @@ let RenderComponent = cc.Class({
|
||
|
||
ctor () {
|
||
this._vertsDirty = true;
|
||
+ this._texIdDirty = true;
|
||
+ this._texId = 0;
|
||
this._assembler = null;
|
||
},
|
||
|
||
_resetAssembler () {
|
||
Assembler.init(this);
|
||
this._updateColor();
|
||
+ // 切换 Assembler 时,texId 与 vDatas 数据不同步
|
||
+ this._texId = 0;
|
||
this.setVertsDirty();
|
||
},
|
||
|
||
@@ -250,7 +284,43 @@ let RenderComponent = cc.Class({
|
||
renderer.material = material;
|
||
renderer.cullingMask = cullingMask;
|
||
}
|
||
- }
|
||
+ },
|
||
+
|
||
+ _updateMultiTexId(material, texture) {
|
||
+ const multi = material.material.getMultiHandler();
|
||
+
|
||
+ const spTexture = texture;
|
||
+ const nSpTexture = spTexture.getImpl();
|
||
+
|
||
+ // 快速检查插槽上的贴图是否相同
|
||
+ // 如果是当作普通材质使用,multi.getTexture(this._texId) !== nSpTexture 会一直为 true
|
||
+ const same = this._texId === 0
|
||
+ ? material.getProperty('texture') !== nSpTexture
|
||
+ : multi.getTexture(this._texId) !== nSpTexture;
|
||
+
|
||
+ if (same) {
|
||
+ // 如果材质变体被修改了,则直接跳过位置检查
|
||
+ const isChanged = Object.prototype.hasOwnProperty.call(material._effect._passes['0']._properties, 'texture');
|
||
+ const texId = isChanged ? -1 : multi.getIndex(nSpTexture);
|
||
+
|
||
+ if (texId !== -1) {
|
||
+ // 插槽位置不对,则更新位置
|
||
+ this._texId = texId;
|
||
+ this._texIdDirty = true;
|
||
+ } else {
|
||
+ // 插槽根本没有该纹理,则修改变体的 texture
|
||
+ material.setProperty('texture', spTexture);
|
||
+ if (this._texId !== 0) {
|
||
+ this._texId = 0;
|
||
+ this._texIdDirty = true;
|
||
+ }
|
||
+ // cc.warn('renderComponent use multi-material but not has valid property.');
|
||
+ }
|
||
+ } else {
|
||
+ this._texIdDirty = false;
|
||
+ }
|
||
+ },
|
||
+
|
||
});
|
||
|
||
cc.RenderComponent = module.exports = RenderComponent;
|
||
diff --git a/engine/cocos2d/core/components/CCRichText.js b/engine/cocos2d/core/components/CCRichText.js
|
||
index af99d65..ae1183e 100644
|
||
--- a/engine/cocos2d/core/components/CCRichText.js
|
||
+++ b/engine/cocos2d/core/components/CCRichText.js
|
||
@@ -28,6 +28,7 @@ const js = require('../platform/js');
|
||
const macro = require('../platform/CCMacro');
|
||
const textUtils = require('../utils/text-utils');
|
||
const HtmlTextParser = require('../utils/html-text-parser');
|
||
+import MaterialVariant from '../assets/material/material-variant';
|
||
const _htmlTextParser = new HtmlTextParser();
|
||
|
||
const HorizontalAlign = macro.TextAlignment;
|
||
@@ -36,6 +37,8 @@ const RichTextChildName = "RICHTEXT_CHILD";
|
||
const RichTextChildImageName = "RICHTEXT_Image_CHILD";
|
||
const CacheMode = cc.Label.CacheMode;
|
||
|
||
+const RenderComponent = require('./CCRenderComponent');
|
||
+
|
||
// Returns a function, that, as long as it continues to be invoked, will not
|
||
// be triggered. The function will be called after it stops being called for
|
||
// N milliseconds. If `immediate` is passed, trigger the function on the
|
||
@@ -129,7 +132,7 @@ let RichText = cc.Class({
|
||
editor: CC_EDITOR && {
|
||
menu: 'i18n:MAIN_MENU.component.renderers/RichText',
|
||
help: 'i18n:COMPONENT.help_url.richtext',
|
||
- inspector: 'packages://inspector/inspectors/comps/richtext.js',
|
||
+ inspector: 'packages://service-pack/inspectors/comps/richtext.js',
|
||
executeInEditMode: true
|
||
},
|
||
|
||
@@ -346,6 +349,30 @@ let RichText = cc.Class({
|
||
this.handleTouchEvent ? this._addEventListeners() : this._removeEventListeners();
|
||
}
|
||
}
|
||
+ },
|
||
+
|
||
+ autoSwitchMaterial: {
|
||
+ type: RenderComponent.EnableType,
|
||
+ default: RenderComponent.EnableType.GLOBAL,
|
||
+ notify: function (oldValue) {
|
||
+ if (this.autoSwitchMaterial === oldValue) return;
|
||
+ for (let i = 0; i < this._labelSegments.length; i++) {
|
||
+ const labelComponent = this._labelSegments[i].getComponent(cc.Label);
|
||
+ if (labelComponent) {
|
||
+ labelComponent.autoSwitchMaterial = this.autoSwitchMaterial;
|
||
+ }
|
||
+ const spriteComponent = this._labelSegments[i].getComponent(cc.Sprite);
|
||
+ if (spriteComponent) {
|
||
+ spriteComponent.autoSwitchMaterial = this.autoSwitchMaterial;
|
||
+ }
|
||
+ }
|
||
+ for (let i = 0; i < this._labelSegmentsCache.length; i++) {
|
||
+ const labelComponent = this._labelSegmentsCache[i].getComponent(cc.Label);
|
||
+ if (labelComponent) {
|
||
+ labelComponent.autoSwitchMaterial = this.autoSwitchMaterial;
|
||
+ }
|
||
+ }
|
||
+ }
|
||
}
|
||
},
|
||
|
||
@@ -656,6 +683,8 @@ let RichText = cc.Class({
|
||
if (spriteFrame) {
|
||
let spriteNode = new cc.PrivateNode(RichTextChildImageName);
|
||
let spriteComponent = spriteNode.addComponent(cc.Sprite);
|
||
+
|
||
+ spriteComponent.autoSwitchMaterial = this.autoSwitchMaterial;
|
||
switch (richTextElement.style.imageAlign)
|
||
{
|
||
case 'top':
|
||
@@ -948,6 +977,7 @@ let RichText = cc.Class({
|
||
|
||
labelComponent.cacheMode = this.cacheMode;
|
||
|
||
+ labelComponent.autoSwitchMaterial = this.autoSwitchMaterial;
|
||
let isAsset = this.font instanceof cc.Font;
|
||
if (isAsset && !this._isSystemFontUsed) {
|
||
labelComponent.font = this.font;
|
||
diff --git a/engine/cocos2d/core/components/CCSprite.js b/engine/cocos2d/core/components/CCSprite.js
|
||
index a265b1a..f0cf757 100644
|
||
--- a/engine/cocos2d/core/components/CCSprite.js
|
||
+++ b/engine/cocos2d/core/components/CCSprite.js
|
||
@@ -160,7 +160,7 @@ var Sprite = cc.Class({
|
||
editor: CC_EDITOR && {
|
||
menu: 'i18n:MAIN_MENU.component.renderers/Sprite',
|
||
help: 'i18n:COMPONENT.help_url.sprite',
|
||
- inspector: 'packages://inspector/inspectors/comps/sprite.js',
|
||
+ inspector: 'packages://service-pack/inspectors/comps/sprite.js',
|
||
},
|
||
|
||
properties: {
|
||
@@ -383,7 +383,12 @@ var Sprite = cc.Class({
|
||
animatable: false,
|
||
type: SizeMode,
|
||
tooltip: CC_DEV && 'i18n:COMPONENT.sprite.size_mode'
|
||
- }
|
||
+ },
|
||
+
|
||
+ autoSwitchMaterial: {
|
||
+ type: RenderComponent.EnableType,
|
||
+ default: RenderComponent.EnableType.GLOBAL,
|
||
+ },
|
||
},
|
||
|
||
statics: {
|
||
@@ -449,8 +454,24 @@ var Sprite = cc.Class({
|
||
if (material.getDefine('USE_TEXTURE') !== undefined) {
|
||
material.define('USE_TEXTURE', true);
|
||
}
|
||
- if (material.getProperty('texture') !== texture) {
|
||
- material.setProperty('texture', texture);
|
||
+
|
||
+ // 根据材质更新 uniform
|
||
+ const isMultiMaterial = material.material.isMultiSupport();
|
||
+ if (isMultiMaterial) {
|
||
+ // 在 assembler 中进行更新性能会更好,不需要每次 setSpriteFrame 都更新,并且动态图集会导致两次触发
|
||
+ // if (texture) this._updateMultiTexId(material, texture);
|
||
+ this._texIdDirty = true;
|
||
+ } else {
|
||
+ if (material.getProperty('texture') !== texture) {
|
||
+ material.setProperty('texture', texture);
|
||
+ }
|
||
+ }
|
||
+
|
||
+ // 根据材质更新 assembler
|
||
+ if (this._assembler) {
|
||
+ if ((isMultiMaterial && !this._assembler.isMulti) || !isMultiMaterial && this._assembler.isMulti) {
|
||
+ this._resetAssembler();
|
||
+ }
|
||
}
|
||
}
|
||
|
||
diff --git a/engine/cocos2d/core/platform/CCMacro.js b/engine/cocos2d/core/platform/CCMacro.js
|
||
index dddc686..037ee54 100644
|
||
--- a/engine/cocos2d/core/platform/CCMacro.js
|
||
+++ b/engine/cocos2d/core/platform/CCMacro.js
|
||
@@ -384,9 +384,9 @@ cc.macro = {
|
||
* 是否使用原生的文本渲染机制, 布局和编辑器有差异.
|
||
*
|
||
* @property {Boolean} ENABLE_NATIVE_TTF_RENDERER
|
||
- * @default true
|
||
+ * @default false
|
||
*/
|
||
- ENABLE_NATIVE_TTF_RENDERER: true
|
||
+ ENABLE_NATIVE_TTF_RENDERER: false
|
||
|
||
};
|
||
|
||
diff --git a/engine/cocos2d/core/renderer/assembler-2d.js b/engine/cocos2d/core/renderer/assembler-2d.js
|
||
index 29287a1..8390f28 100644
|
||
--- a/engine/cocos2d/core/renderer/assembler-2d.js
|
||
+++ b/engine/cocos2d/core/renderer/assembler-2d.js
|
||
@@ -131,22 +131,13 @@ export default class Assembler2D extends Assembler {
|
||
}
|
||
}
|
||
|
||
- packToDynamicAtlas (comp, frame) {
|
||
- if (CC_TEST) return;
|
||
-
|
||
- if (!frame._original && dynamicAtlasManager && frame._texture.packable) {
|
||
- let packedFrame = dynamicAtlasManager.insertSpriteFrame(frame);
|
||
- if (packedFrame) {
|
||
- frame._setDynamicAtlasFrame(packedFrame);
|
||
- }
|
||
- }
|
||
- let material = comp._materials[0];
|
||
- if (!material) return;
|
||
-
|
||
- if (material.getProperty('texture') !== frame._texture) {
|
||
- // texture was packed to dynamic atlas, should update uvs
|
||
- comp._vertsDirty = true;
|
||
- comp._updateMaterial();
|
||
+ updateTexId(comp) {
|
||
+ const texId = comp._texId;
|
||
+ let texIdOffset = this.texIdOffset;
|
||
+ let floatsPerVert = this.floatsPerVert;
|
||
+ let verts = this._renderData.vDatas[0];
|
||
+ for (let i = 0, l = verts.length; i < l; i++) {
|
||
+ verts[floatsPerVert * i + texIdOffset] = texId;
|
||
}
|
||
}
|
||
}
|
||
@@ -159,6 +150,8 @@ cc.js.addon(Assembler2D.prototype, {
|
||
|
||
uvOffset: 2,
|
||
colorOffset: 4,
|
||
+
|
||
+ isMulti: false,
|
||
});
|
||
|
||
cc.Assembler2D = Assembler2D;
|
||
diff --git a/engine/cocos2d/core/renderer/assembler.js b/engine/cocos2d/core/renderer/assembler.js
|
||
index b2cafd0..a65088b 100644
|
||
--- a/engine/cocos2d/core/renderer/assembler.js
|
||
+++ b/engine/cocos2d/core/renderer/assembler.js
|
||
@@ -1,5 +1,6 @@
|
||
import { vfmtPosUvColor } from './webgl/vertex-format';
|
||
import assemblerPool from './assembler-pool';
|
||
+import dynamicAtlasManager from './utils/dynamic-atlas/manager';
|
||
|
||
export default class Assembler {
|
||
constructor () {
|
||
@@ -12,12 +13,64 @@ export default class Assembler {
|
||
updateRenderData (comp) {
|
||
}
|
||
|
||
+ updateRenderDataForSwitchMaterial(comp) {
|
||
+
|
||
+ }
|
||
+
|
||
fillBuffers (comp, renderer) {
|
||
}
|
||
|
||
getVfmt () {
|
||
return vfmtPosUvColor;
|
||
}
|
||
+
|
||
+ packDynamicAtlasAndCheckMaterial(comp, frame) {
|
||
+ if (CC_TEST) return false;
|
||
+
|
||
+ if (!frame._original && dynamicAtlasManager && frame._texture.packable) {
|
||
+ let packedFrame = dynamicAtlasManager.insertSpriteFrame(frame);
|
||
+ if (packedFrame) {
|
||
+ frame._setDynamicAtlasFrame(packedFrame);
|
||
+ }
|
||
+ }
|
||
+
|
||
+ const material = comp._materials[0];
|
||
+ if (!material) return false;
|
||
+
|
||
+ // 自动切换材质
|
||
+ if (this.checkAndSwitchMaterial(comp, frame._texture, material)) {
|
||
+ return true;
|
||
+ }
|
||
+
|
||
+ if (material.material.isMultiSupport()) {
|
||
+ comp._texIdDirty = true;
|
||
+ } else {
|
||
+ if (material.getProperty('texture') !== frame._texture) {
|
||
+ // texture was packed to dynamic atlas, should update uvs
|
||
+ comp._vertsDirty = true;
|
||
+ comp._updateMaterial();
|
||
+ }
|
||
+ }
|
||
+
|
||
+ return false;
|
||
+ }
|
||
+
|
||
+ checkAndSwitchMaterial(comp, texture, material) {
|
||
+ const autoSwitchMaterial = comp.autoSwitchMaterial;
|
||
+ if ((cc.sp.autoSwitchMaterial && autoSwitchMaterial === 0) || autoSwitchMaterial === 1) {
|
||
+ if (texture._multiMaterial) {
|
||
+ if (material.material !== texture._multiMaterial) {
|
||
+ comp.setMaterial(0, texture._multiMaterial);
|
||
+ // setMaterial 中会置 comp._texIdDirty = true;
|
||
+ if (!this.isMulti) {
|
||
+ comp._assembler.updateRenderDataForSwitchMaterial(comp);
|
||
+ return true;
|
||
+ }
|
||
+ }
|
||
+ }
|
||
+ }
|
||
+ }
|
||
+
|
||
}
|
||
|
||
|
||
diff --git a/engine/cocos2d/core/renderer/utils/label/bmfont.js b/engine/cocos2d/core/renderer/utils/label/bmfont.js
|
||
index 0b91a27..57951a5 100644
|
||
--- a/engine/cocos2d/core/renderer/utils/label/bmfont.js
|
||
+++ b/engine/cocos2d/core/renderer/utils/label/bmfont.js
|
||
@@ -84,12 +84,32 @@ export default class BmfontAssembler extends Assembler2D {
|
||
_comp = comp;
|
||
|
||
this._reserveQuads(comp, comp.string.toString().length);
|
||
- this._updateFontFamily(comp);
|
||
+
|
||
+ const assemblerChanged = this._updateFontFamily(comp);
|
||
+
|
||
+ // 打包到动态图集时可能会切换 Assembler
|
||
+ if (!assemblerChanged) {
|
||
+ this._updateRenderData(comp);
|
||
+ }
|
||
+ }
|
||
+
|
||
+ _preUpdateRenderData(comp) {
|
||
+ _comp = comp;
|
||
+
|
||
+ this._reserveQuads(comp, comp.string.toString().length);
|
||
+
|
||
+ let fontAsset = comp.font;
|
||
+ _spriteFrame = fontAsset.spriteFrame;
|
||
+ _fntConfig = fontAsset._fntConfig;
|
||
+ shareLabelInfo.fontAtlas = fontAsset._fontDefDictionary;
|
||
+ }
|
||
+
|
||
+ _updateRenderData(comp) {
|
||
this._updateProperties(comp);
|
||
this._updateLabelInfo(comp);
|
||
this._updateContent();
|
||
this.updateWorldVerts(comp);
|
||
-
|
||
+
|
||
_comp._actualFontSize = _fontSize;
|
||
_comp.node.setContentSize(_contentSize);
|
||
|
||
@@ -108,7 +128,7 @@ export default class BmfontAssembler extends Assembler2D {
|
||
_fntConfig = fontAsset._fntConfig;
|
||
shareLabelInfo.fontAtlas = fontAsset._fontDefDictionary;
|
||
|
||
- this.packToDynamicAtlas(comp, _spriteFrame);
|
||
+ return this.packDynamicAtlasAndCheckMaterial(comp, _spriteFrame);
|
||
}
|
||
|
||
_updateLabelInfo() {
|
||
diff --git a/engine/cocos2d/core/renderer/utils/label/ttf.js b/engine/cocos2d/core/renderer/utils/label/ttf.js
|
||
index 56edd9b..9d85e3f 100644
|
||
--- a/engine/cocos2d/core/renderer/utils/label/ttf.js
|
||
+++ b/engine/cocos2d/core/renderer/utils/label/ttf.js
|
||
@@ -106,8 +106,15 @@ export default class TTFAssembler extends Assembler2D {
|
||
this._calculateLabelFont();
|
||
this._updateLabelDimensions();
|
||
this._updateTexture(comp);
|
||
- this._calDynamicAtlas(comp);
|
||
+ const assemblerChanged = this._calDynamicAtlas(comp);
|
||
|
||
+ // 打包到动态图集时可能会切换 Assembler
|
||
+ if (!assemblerChanged) {
|
||
+ this._updateRenderData(comp);
|
||
+ }
|
||
+ }
|
||
+
|
||
+ _updateRenderData(comp) {
|
||
comp._actualFontSize = _fontSize;
|
||
comp.node.setContentSize(_nodeContentSize);
|
||
|
||
@@ -336,14 +343,14 @@ export default class TTFAssembler extends Assembler2D {
|
||
}
|
||
|
||
_calDynamicAtlas (comp) {
|
||
- if(comp.cacheMode !== Label.CacheMode.BITMAP) return;
|
||
+ if(comp.cacheMode !== Label.CacheMode.BITMAP) return false;
|
||
let frame = comp._frame;
|
||
// Delete cache in atlas.
|
||
deleteFromDynamicAtlas(comp, frame);
|
||
if (!frame._original) {
|
||
frame.setRect(cc.rect(0, 0, _canvas.width, _canvas.height));
|
||
}
|
||
- this.packToDynamicAtlas(comp, frame);
|
||
+ return this.packDynamicAtlasAndCheckMaterial(comp, frame);
|
||
}
|
||
|
||
_updateLabelDimensions () {
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/index.js b/engine/cocos2d/core/renderer/webgl/assemblers/index.js
|
||
index 4ffbc1c..e24a556 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/assemblers/index.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/index.js
|
||
@@ -24,9 +24,10 @@
|
||
****************************************************************************/
|
||
|
||
cc.assemblers = {};
|
||
-
|
||
+
|
||
require('./sprite');
|
||
require('./mask-assembler');
|
||
require('./graphics');
|
||
require('./label');
|
||
require('./motion-streak');
|
||
+require('./motion-streak-multi');
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/label/2d-multi/bmfont.js b/engine/cocos2d/core/renderer/webgl/assemblers/label/2d-multi/bmfont.js
|
||
new file mode 100644
|
||
index 0000000..3fe3d2e
|
||
--- /dev/null
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/label/2d-multi/bmfont.js
|
||
@@ -0,0 +1,71 @@
|
||
+/****************************************************************************
|
||
+ Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
+
|
||
+ https://www.cocos.com/
|
||
+
|
||
+ Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
+ of this software and associated engine source code (the "Software"), a limited,
|
||
+ worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
||
+ to use Cocos Creator solely to develop games on your target platforms. You shall
|
||
+ not use Cocos Creator software for developing other software or tools that's
|
||
+ used for developing games. You are not granted to publish, distribute,
|
||
+ sublicense, and/or sell copies of Cocos Creator.
|
||
+
|
||
+ The software or tools in this License Agreement are licensed, not sold.
|
||
+ Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
||
+
|
||
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
+ THE SOFTWARE.
|
||
+ ****************************************************************************/
|
||
+
|
||
+import WebglBmfontAssembler from '../2d/bmfont';
|
||
+import { vfmtPosUvColorTexId } from '../../../../webgl/vertex-format';
|
||
+
|
||
+export default class MultiWebglBmfontAssembler extends WebglBmfontAssembler {
|
||
+ initData () {
|
||
+ let data = this._renderData;
|
||
+ data.createFlexData(0, this.verticesCount, this.indicesCount, this.getVfmt());
|
||
+ }
|
||
+
|
||
+ getVfmt() {
|
||
+ return vfmtPosUvColorTexId;
|
||
+ }
|
||
+
|
||
+ getBuffer() {
|
||
+ return cc.renderer._handle.getBuffer("mesh", this.getVfmt());
|
||
+ }
|
||
+
|
||
+ updateRenderData(comp) {
|
||
+ super.updateRenderData(comp);
|
||
+
|
||
+ if (comp._texIdDirty) {
|
||
+ comp._updateMultiTexId(comp.getMaterial(0), comp._frame._texture);
|
||
+ }
|
||
+
|
||
+ // 不进行 Dirty 判断,文本可能会变化,但是纹理不会变
|
||
+ this.updateTexId(comp);
|
||
+ comp._texIdDirty = false;
|
||
+ }
|
||
+
|
||
+ updateRenderDataForSwitchMaterial(comp) {
|
||
+ super._preUpdateRenderData(comp);
|
||
+ super._updateRenderData(comp);
|
||
+
|
||
+ if (comp._texIdDirty) {
|
||
+ comp._updateMultiTexId(comp.getMaterial(0), comp._frame._texture);
|
||
+ }
|
||
+
|
||
+ // 不进行 Dirty 判断,文本可能会变化,但是纹理不会变
|
||
+ this.updateTexId(comp);
|
||
+ comp._texIdDirty = false;
|
||
+ }
|
||
+}
|
||
+
|
||
+MultiWebglBmfontAssembler.prototype.floatsPerVert = 6;
|
||
+MultiWebglBmfontAssembler.prototype.texIdOffset = 5;
|
||
+MultiWebglBmfontAssembler.prototype.isMulti = true;
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/label/2d-multi/ttf.js b/engine/cocos2d/core/renderer/webgl/assemblers/label/2d-multi/ttf.js
|
||
new file mode 100644
|
||
index 0000000..4e63a79
|
||
--- /dev/null
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/label/2d-multi/ttf.js
|
||
@@ -0,0 +1,72 @@
|
||
+/****************************************************************************
|
||
+ Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
+
|
||
+ https://www.cocos.com/
|
||
+
|
||
+ Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
+ of this software and associated engine source code (the "Software"), a limited,
|
||
+ worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
||
+ to use Cocos Creator solely to develop games on your target platforms. You shall
|
||
+ not use Cocos Creator software for developing other software or tools that's
|
||
+ used for developing games. You are not granted to publish, distribute,
|
||
+ sublicense, and/or sell copies of Cocos Creator.
|
||
+
|
||
+ The software or tools in this License Agreement are licensed, not sold.
|
||
+ Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
||
+
|
||
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
+ THE SOFTWARE.
|
||
+ ****************************************************************************/
|
||
+
|
||
+import WebglTTFAssembler from '../2d/ttf';
|
||
+import { vfmtPosUvColorTexId } from '../../../../webgl/vertex-format';
|
||
+
|
||
+export default class MultiWebglTTFAssembler extends WebglTTFAssembler {
|
||
+ initData() {
|
||
+ let data = this._renderData;
|
||
+ data.createFlexData(0, this.verticesCount, this.indicesCount, this.getVfmt());
|
||
+ const indices = data.iDatas[0];
|
||
+ data.initQuadIndices(indices);
|
||
+ }
|
||
+
|
||
+ getVfmt() {
|
||
+ return vfmtPosUvColorTexId;
|
||
+ }
|
||
+
|
||
+ getBuffer() {
|
||
+ return cc.renderer._handle.getBuffer("mesh", this.getVfmt());
|
||
+ }
|
||
+
|
||
+ updateRenderData(comp) {
|
||
+ super.updateRenderData(comp);
|
||
+
|
||
+ if (comp._texIdDirty) {
|
||
+ comp._updateMultiTexId(comp.getMaterial(0), comp._frame._texture);
|
||
+ }
|
||
+
|
||
+ // 不进行 Dirty 判断,文本可能会变化,但是纹理不会变
|
||
+ this.updateTexId(comp);
|
||
+ comp._texIdDirty = false;
|
||
+ }
|
||
+
|
||
+ updateRenderDataForSwitchMaterial(comp) {
|
||
+ super._updateRenderData(comp);
|
||
+
|
||
+ if (comp._texIdDirty) {
|
||
+ comp._updateMultiTexId(comp.getMaterial(0), comp._frame._texture);
|
||
+ }
|
||
+
|
||
+ // 不进行 Dirty 判断,文本可能会变化,但是纹理不会变
|
||
+ this.updateTexId(comp);
|
||
+ comp._texIdDirty = false;
|
||
+ }
|
||
+}
|
||
+
|
||
+MultiWebglTTFAssembler.prototype.floatsPerVert = 6;
|
||
+MultiWebglTTFAssembler.prototype.texIdOffset = 5;
|
||
+MultiWebglTTFAssembler.prototype.isMulti = true;
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/label/index.js b/engine/cocos2d/core/renderer/webgl/assemblers/label/index.js
|
||
index ad2d511..5e3da64 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/assemblers/label/index.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/label/index.js
|
||
@@ -34,6 +34,9 @@ import TTF3D from './3d/ttf';
|
||
import Bmfont3D from './3d/bmfont';
|
||
import Letter3D from './3d/letter';
|
||
|
||
+import TTFMulti from './2d-multi/ttf';
|
||
+import BmfontMulti from './2d-multi/bmfont';
|
||
+
|
||
let NativeTTF = undefined;
|
||
if(CC_JSB) {
|
||
NativeTTF = require("./2d/nativeTTF");
|
||
@@ -69,10 +72,13 @@ Label._canvasPool = {
|
||
Assembler.register(cc.Label, {
|
||
getConstructor(label) {
|
||
let is3DNode = label.node.is3DNode;
|
||
- let ctor = is3DNode ? TTF3D : TTF;
|
||
+ const material = label.getMaterials()[0];
|
||
+ let isMultiMaterial = material && material.material.isMultiSupport();
|
||
+
|
||
+ let ctor = is3DNode ? TTF3D : (isMultiMaterial ? TTFMulti : TTF);
|
||
|
||
if (label.font instanceof cc.BitmapFont) {
|
||
- ctor = is3DNode ? Bmfont3D : Bmfont;
|
||
+ ctor = is3DNode ? Bmfont3D : (isMultiMaterial ? BmfontMulti : Bmfont);
|
||
} else if (label.cacheMode === Label.CacheMode.CHAR) {
|
||
|
||
if(CC_JSB && !is3DNode && !!jsb.LabelRenderer && label.font instanceof cc.TTFFont && label._useNativeTTF()){
|
||
@@ -94,5 +100,8 @@ Assembler.register(cc.Label, {
|
||
TTF3D,
|
||
Bmfont3D,
|
||
Letter3D,
|
||
- NativeTTF
|
||
+ NativeTTF,
|
||
+
|
||
+ TTFMulti,
|
||
+ BmfontMulti
|
||
});
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/motion-streak-multi.js b/engine/cocos2d/core/renderer/webgl/assemblers/motion-streak-multi.js
|
||
new file mode 100644
|
||
index 0000000..5a41c3b
|
||
--- /dev/null
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/motion-streak-multi.js
|
||
@@ -0,0 +1,233 @@
|
||
+/****************************************************************************
|
||
+ Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
+
|
||
+ https://www.cocos.com/
|
||
+
|
||
+ Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
+ of this software and associated engine source code (the "Software"), a limited,
|
||
+ worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
||
+ to use Cocos Creator solely to develop games on your target platforms. You shall
|
||
+ not use Cocos Creator software for developing other software or tools that's
|
||
+ used for developing games. You are not granted to publish, distribute,
|
||
+ sublicense, and/or sell copies of Cocos Creator.
|
||
+
|
||
+ The software or tools in this License Agreement are licensed, not sold.
|
||
+ Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
||
+
|
||
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
+ THE SOFTWARE.
|
||
+ ****************************************************************************/
|
||
+
|
||
+import MotionStreakAssembler from "./motion-streak";
|
||
+import { vfmtPosUvColorTexId } from '../../webgl/vertex-format';
|
||
+const MotionStreak = require('../../../components/CCMotionStreak');
|
||
+const RenderFlow = require('../../render-flow');
|
||
+
|
||
+function Point(point, dir) {
|
||
+ this.point = point || cc.v2();
|
||
+ this.dir = dir || cc.v2();
|
||
+ this.distance = 0;
|
||
+ this.time = 0;
|
||
+}
|
||
+
|
||
+Point.prototype.setPoint = function (x, y) {
|
||
+ this.point.x = x;
|
||
+ this.point.y = y;
|
||
+};
|
||
+
|
||
+Point.prototype.setDir = function (x, y) {
|
||
+ this.dir.x = x;
|
||
+ this.dir.y = y;
|
||
+};
|
||
+
|
||
+let _normal = cc.v2();
|
||
+let _vec2 = cc.v2();
|
||
+
|
||
+function normal(out, dir) {
|
||
+ //get perpendicular
|
||
+ out.x = -dir.y;
|
||
+ out.y = dir.x;
|
||
+ return out
|
||
+}
|
||
+
|
||
+export default class MultiMotionStreakAssembler extends MotionStreakAssembler {
|
||
+ initData() {
|
||
+ this._renderData.createFlexData(0, 16, (16 - 2) * 3, this.getVfmt());
|
||
+ }
|
||
+
|
||
+ getVfmt() {
|
||
+ return vfmtPosUvColorTexId;
|
||
+ }
|
||
+
|
||
+ getBuffer() {
|
||
+ return cc.renderer._handle.getBuffer("mesh", this.getVfmt());
|
||
+ }
|
||
+
|
||
+ update(comp, dt) {
|
||
+ if (CC_EDITOR && !comp.preview) return;
|
||
+
|
||
+ let stroke = comp._stroke / 2;
|
||
+
|
||
+ let node = comp.node;
|
||
+ let matrix = node._worldMatrix.m;
|
||
+ let tx = matrix[12], ty = matrix[13];
|
||
+
|
||
+ let points = comp._points;
|
||
+
|
||
+ let cur;
|
||
+ if (points.length > 1) {
|
||
+ let difx = points[0].point.x - tx;
|
||
+ let dify = points[0].point.y - ty;
|
||
+ if ((difx * difx + dify * dify) < comp.minSeg) {
|
||
+ cur = points[0];
|
||
+ }
|
||
+ }
|
||
+
|
||
+ if (!cur) {
|
||
+ cur = new Point();
|
||
+ points.splice(0, 0, cur);
|
||
+ }
|
||
+
|
||
+ cur.setPoint(tx, ty);
|
||
+ cur.time = comp._fadeTime + dt;
|
||
+
|
||
+ let verticesCount = 0;
|
||
+ let indicesCount = 0;
|
||
+
|
||
+ if (points.length < 2) {
|
||
+ return;
|
||
+ }
|
||
+
|
||
+ let color = comp._color,
|
||
+ cr = color.r, cg = color.g, cb = color.b, ca = color.a;
|
||
+
|
||
+ let prev = points[1];
|
||
+ prev.distance = cur.point.sub(prev.point, _vec2).mag();
|
||
+ _vec2.normalizeSelf();
|
||
+ prev.setDir(_vec2.x, _vec2.y);
|
||
+ cur.setDir(_vec2.x, _vec2.y);
|
||
+
|
||
+ let flexBuffer = this._renderData._flexBuffer;
|
||
+ flexBuffer.reserve(points.length * 2, (points.length - 1) * 6);
|
||
+ let vData = flexBuffer.vData;
|
||
+ let uintVData = flexBuffer.uintVData;
|
||
+ let vertsOffset = 6;
|
||
+
|
||
+ let fadeTime = comp._fadeTime;
|
||
+ let findLast = false;
|
||
+ for (let i = points.length - 1; i >= 0; i--) {
|
||
+ let p = points[i];
|
||
+ let point = p.point;
|
||
+ let dir = p.dir;
|
||
+ p.time -= dt;
|
||
+
|
||
+ if (p.time < 0) {
|
||
+ points.splice(i, 1);
|
||
+ continue;
|
||
+ }
|
||
+
|
||
+ let progress = p.time / fadeTime;
|
||
+
|
||
+ let next = points[i - 1];
|
||
+ if (!findLast) {
|
||
+ if (!next) {
|
||
+ points.splice(i, 1);
|
||
+ continue;
|
||
+ }
|
||
+
|
||
+ point.x = next.point.x - dir.x * progress;
|
||
+ point.y = next.point.y - dir.y * progress;
|
||
+ }
|
||
+ findLast = true;
|
||
+
|
||
+ normal(_normal, dir);
|
||
+
|
||
+
|
||
+ let da = progress * ca;
|
||
+ let c = ((da << 24) >>> 0) + (cb << 16) + (cg << 8) + cr;
|
||
+
|
||
+ let offset = verticesCount * vertsOffset;
|
||
+
|
||
+ vData[offset] = point.x + _normal.x * stroke;
|
||
+ vData[offset + 1] = point.y + _normal.y * stroke;
|
||
+ vData[offset + 2] = 1;
|
||
+ vData[offset + 3] = progress;
|
||
+ uintVData[offset + 4] = c;
|
||
+ vData[offset + 5] = comp._texId;
|
||
+
|
||
+ offset += vertsOffset;
|
||
+
|
||
+ vData[offset] = point.x - _normal.x * stroke;
|
||
+ vData[offset + 1] = point.y - _normal.y * stroke;
|
||
+ vData[offset + 2] = 0;
|
||
+ vData[offset + 3] = progress;
|
||
+ uintVData[offset + 4] = c;
|
||
+ vData[offset + 5] = comp._texId;
|
||
+
|
||
+ verticesCount += 2;
|
||
+ }
|
||
+
|
||
+ indicesCount = verticesCount <= 2 ? 0 : (verticesCount - 2) * 3;
|
||
+
|
||
+ flexBuffer.used(verticesCount, indicesCount);
|
||
+ }
|
||
+
|
||
+ fillBuffers(comp, renderer) {
|
||
+ let { vData, usedVertices, usedIndices, usedVerticesFloats } = this._renderData._flexBuffer;
|
||
+
|
||
+ let buffer = this.getBuffer(renderer);
|
||
+ let offsetInfo = buffer.request(usedVertices, usedIndices);
|
||
+
|
||
+ // buffer data may be realloc, need get reference after request.
|
||
+
|
||
+ // fill vertices
|
||
+ let vertexOffset = offsetInfo.byteOffset >> 2,
|
||
+ vbuf = buffer._vData;
|
||
+
|
||
+ if (vData.length + vertexOffset > vbuf.length) {
|
||
+ vbuf.set(vData.subarray(0, usedVerticesFloats), vertexOffset);
|
||
+ }
|
||
+ else {
|
||
+ vbuf.set(vData, vertexOffset);
|
||
+ }
|
||
+
|
||
+ // fill indices
|
||
+ let ibuf = buffer._iData,
|
||
+ indiceOffset = offsetInfo.indiceOffset,
|
||
+ vertexId = offsetInfo.vertexOffset;
|
||
+
|
||
+ // index buffer
|
||
+ for (let i = 0, l = usedVertices; i < l; i += 2) {
|
||
+ let start = vertexId + i;
|
||
+ ibuf[indiceOffset++] = start;
|
||
+ ibuf[indiceOffset++] = start + 2;
|
||
+ ibuf[indiceOffset++] = start + 1;
|
||
+ ibuf[indiceOffset++] = start + 1;
|
||
+ ibuf[indiceOffset++] = start + 2;
|
||
+ ibuf[indiceOffset++] = start + 3;
|
||
+ }
|
||
+
|
||
+ comp.node._renderFlag |= RenderFlow.FLAG_UPDATE_RENDER_DATA;
|
||
+ }
|
||
+
|
||
+}
|
||
+
|
||
+MotionStreakAssembler.register(MotionStreak, {
|
||
+ getConstructor(comp) {
|
||
+ const material = comp.getMaterials()[0];
|
||
+ let isMultiMaterial = material && material.material.isMultiSupport();
|
||
+ return isMultiMaterial ? MultiMotionStreakAssembler : MotionStreakAssembler;
|
||
+ },
|
||
+
|
||
+ MotionStreakAssembler,
|
||
+ MultiMotionStreakAssembler
|
||
+});
|
||
+
|
||
+MultiMotionStreakAssembler.prototype.floatsPerVert = 6;
|
||
+MultiMotionStreakAssembler.prototype.texIdOffset = 5;
|
||
+MultiMotionStreakAssembler.prototype.isMulti = true;
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/motion-streak.js b/engine/cocos2d/core/renderer/webgl/assemblers/motion-streak.js
|
||
index d3161f8..8f40585 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/assemblers/motion-streak.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/motion-streak.js
|
||
@@ -25,7 +25,6 @@
|
||
|
||
import Assembler2D from '../../assembler-2d';
|
||
|
||
-const MotionStreak = require('../../../components/CCMotionStreak');
|
||
const RenderFlow = require('../../render-flow');
|
||
|
||
function Point (point, dir) {
|
||
@@ -226,5 +225,3 @@ export default class MotionStreakAssembler extends Assembler2D {
|
||
comp.node._renderFlag |= RenderFlow.FLAG_UPDATE_RENDER_DATA;
|
||
}
|
||
}
|
||
-
|
||
-MotionStreakAssembler.register(MotionStreak, MotionStreakAssembler);
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/bar-filled.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/bar-filled.js
|
||
new file mode 100644
|
||
index 0000000..7bbfb6c
|
||
--- /dev/null
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/bar-filled.js
|
||
@@ -0,0 +1,99 @@
|
||
+/****************************************************************************
|
||
+ Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
+
|
||
+ https://www.cocos.com/
|
||
+
|
||
+ Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
+ of this software and associated engine source code (the "Software"), a limited,
|
||
+ worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
||
+ to use Cocos Creator solely to develop games on your target platforms. You shall
|
||
+ not use Cocos Creator software for developing other software or tools that's
|
||
+ used for developing games. You are not granted to publish, distribute,
|
||
+ sublicense, and/or sell copies of Cocos Creator.
|
||
+
|
||
+ The software or tools in this License Agreement are licensed, not sold.
|
||
+ Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
||
+
|
||
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
+ THE SOFTWARE.
|
||
+ ****************************************************************************/
|
||
+
|
||
+import { vfmtPosUvColorTexId } from '../../../../webgl/vertex-format';
|
||
+import BarFilledAssembler from '../2d/bar-filled';
|
||
+
|
||
+export default class BarFilledAssemblerMulti extends BarFilledAssembler {
|
||
+ initData() {
|
||
+ let data = this._renderData;
|
||
+ data.createFlexData(0, this.verticesCount, this.indicesCount, this.getVfmt());
|
||
+ const indices = data.iDatas[0];
|
||
+ data.initQuadIndices(indices);
|
||
+ }
|
||
+
|
||
+ getVfmt() {
|
||
+ return vfmtPosUvColorTexId;
|
||
+ }
|
||
+
|
||
+ getBuffer() {
|
||
+ return cc.renderer._handle.getBuffer("mesh", this.getVfmt());
|
||
+ }
|
||
+
|
||
+ updateRenderData (sprite) {
|
||
+ super.updateRenderData(sprite);
|
||
+
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), sprite._spriteFrame._texture);
|
||
+ if (sprite._texIdDirty) {
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+ }
|
||
+ }
|
||
+
|
||
+ updateRenderDataForSwitchMaterial(sprite) {
|
||
+ if (sprite._vertsDirty) {
|
||
+ let fillStart = sprite._fillStart;
|
||
+ let fillRange = sprite._fillRange;
|
||
+
|
||
+ if (fillRange < 0) {
|
||
+ fillStart += fillRange;
|
||
+ fillRange = -fillRange;
|
||
+ }
|
||
+
|
||
+ fillRange = fillStart + fillRange;
|
||
+
|
||
+ fillStart = fillStart > 1.0 ? 1.0 : fillStart;
|
||
+ fillStart = fillStart < 0.0 ? 0.0 : fillStart;
|
||
+
|
||
+ fillRange = fillRange > 1.0 ? 1.0 : fillRange;
|
||
+ fillRange = fillRange < 0.0 ? 0.0 : fillRange;
|
||
+ fillRange = fillRange - fillStart;
|
||
+ fillRange = fillRange < 0 ? 0 : fillRange;
|
||
+
|
||
+ let fillEnd = fillStart + fillRange;
|
||
+ fillEnd = fillEnd > 1 ? 1 : fillEnd;
|
||
+
|
||
+ this.updateUVs(sprite, fillStart, fillEnd);
|
||
+ this.updateVerts(sprite, fillStart, fillEnd);
|
||
+
|
||
+ sprite._vertsDirty = false;
|
||
+ }
|
||
+
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), sprite._spriteFrame._texture);
|
||
+ if (sprite._texIdDirty) {
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+ }
|
||
+ }
|
||
+
|
||
+}
|
||
+
|
||
+BarFilledAssemblerMulti.prototype.floatsPerVert = 6;
|
||
+BarFilledAssemblerMulti.prototype.texIdOffset = 5;
|
||
+BarFilledAssemblerMulti.prototype.isMulti = true;
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/mesh.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/mesh.js
|
||
new file mode 100644
|
||
index 0000000..1166031
|
||
--- /dev/null
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/mesh.js
|
||
@@ -0,0 +1,94 @@
|
||
+/****************************************************************************
|
||
+ Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
+
|
||
+ https://www.cocos.com/
|
||
+
|
||
+ Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
+ of this software and associated engine source code (the "Software"), a limited,
|
||
+ worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
||
+ to use Cocos Creator solely to develop games on your target platforms. You shall
|
||
+ not use Cocos Creator software for developing other software or tools that's
|
||
+ used for developing games. You are not granted to publish, distribute,
|
||
+ sublicense, and/or sell copies of Cocos Creator.
|
||
+
|
||
+ The software or tools in this License Agreement are licensed, not sold.
|
||
+ Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
||
+
|
||
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
+ THE SOFTWARE.
|
||
+ ****************************************************************************/
|
||
+
|
||
+import { vfmtPosUvColorTexId } from '../../../../webgl/vertex-format';
|
||
+import MeshSpriteAssembler from '../2d/mesh';
|
||
+
|
||
+export default class MultiMeshSpriteAssembler extends MeshSpriteAssembler {
|
||
+ getVfmt() {
|
||
+ return vfmtPosUvColorTexId;
|
||
+ }
|
||
+
|
||
+ getBuffer() {
|
||
+ return cc.renderer._handle.getBuffer("mesh", this.getVfmt());
|
||
+ }
|
||
+
|
||
+ updateRenderData(sprite) {
|
||
+ let frame = sprite.spriteFrame;
|
||
+
|
||
+ super.updateRenderData(sprite);
|
||
+
|
||
+ if (frame) {
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), frame._texture);
|
||
+ }
|
||
+
|
||
+ // 不进行 Dirty 判断,Mesh 可能会变化,但是纹理不会变
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+ }
|
||
+
|
||
+ updateRenderDataForSwitchMaterial(sprite) {
|
||
+ let frame = sprite.spriteFrame;
|
||
+
|
||
+ if (frame) {
|
||
+ let vertices = frame.vertices;
|
||
+ if (vertices) {
|
||
+ this.verticesCount = vertices.x.length;
|
||
+ this.indicesCount = vertices.triangles.length;
|
||
+
|
||
+ let renderData = this._renderData;
|
||
+ let flexBuffer = renderData._flexBuffer;
|
||
+ if (flexBuffer.reserve(this.verticesCount, this.indicesCount)) {
|
||
+ this.updateColor(sprite);
|
||
+ sprite._vertsDirty = true;
|
||
+ }
|
||
+ flexBuffer.used(this.verticesCount, this.indicesCount);
|
||
+
|
||
+ this.updateIndices(vertices.triangles);
|
||
+
|
||
+ if (sprite._vertsDirty) {
|
||
+ this.updateUVs(sprite);
|
||
+ this.updateVerts(sprite);
|
||
+ this.updateWorldVerts(sprite);
|
||
+ sprite._vertsDirty = false;
|
||
+ }
|
||
+ }
|
||
+ }
|
||
+
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), frame._texture);
|
||
+ }
|
||
+
|
||
+ // 不进行 Dirty 判断,Mesh 可能会变化,但是纹理不会变
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+}
|
||
+
|
||
+MultiMeshSpriteAssembler.prototype.floatsPerVert = 6;
|
||
+MultiMeshSpriteAssembler.prototype.texIdOffset = 5;
|
||
+MultiMeshSpriteAssembler.prototype.isMulti = true;
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/radial-filled.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/radial-filled.js
|
||
new file mode 100644
|
||
index 0000000..70f18d4
|
||
--- /dev/null
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/radial-filled.js
|
||
@@ -0,0 +1,70 @@
|
||
+/****************************************************************************
|
||
+ Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
+
|
||
+ https://www.cocos.com/
|
||
+
|
||
+ Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
+ of this software and associated engine source code (the "Software"), a limited,
|
||
+ worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
||
+ to use Cocos Creator solely to develop games on your target platforms. You shall
|
||
+ not use Cocos Creator software for developing other software or tools that's
|
||
+ used for developing games. You are not granted to publish, distribute,
|
||
+ sublicense, and/or sell copies of Cocos Creator.
|
||
+
|
||
+ The software or tools in this License Agreement are licensed, not sold.
|
||
+ Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
||
+
|
||
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
+ THE SOFTWARE.
|
||
+ ****************************************************************************/
|
||
+
|
||
+import { vfmtPosUvColorTexId } from '../../../../webgl/vertex-format';
|
||
+import RadialFilledAssembler from '../2d/radial-filled';
|
||
+
|
||
+export default class MultiRadialFilledAssembler extends RadialFilledAssembler {
|
||
+ initData (sprite) {
|
||
+ this._renderData.createFlexData(0, 4, 6, this.getVfmt());
|
||
+ this.updateIndices();
|
||
+ }
|
||
+
|
||
+ getVfmt() {
|
||
+ return vfmtPosUvColorTexId;
|
||
+ }
|
||
+
|
||
+ getBuffer() {
|
||
+ return cc.renderer._handle.getBuffer("mesh", this.getVfmt());
|
||
+ }
|
||
+
|
||
+ updateRenderData (sprite) {
|
||
+ super.updateRenderData(sprite);
|
||
+
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), sprite.spriteFrame._texture);
|
||
+ }
|
||
+
|
||
+ // 不进行 Dirty 判断,Mesh 可能会变化,但是纹理不会变
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+
|
||
+ updateRenderDataForSwitchMaterial(sprite) {
|
||
+ this._updateRenderData(sprite);
|
||
+
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), sprite.spriteFrame._texture);
|
||
+ }
|
||
+
|
||
+ // 不进行 Dirty 判断,Mesh 可能会变化,但是纹理不会变
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+}
|
||
+
|
||
+MultiRadialFilledAssembler.prototype.floatsPerVert = 6;
|
||
+MultiRadialFilledAssembler.prototype.texIdOffset = 5;
|
||
+MultiRadialFilledAssembler.prototype.isMulti = true;
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/simple.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/simple.js
|
||
new file mode 100644
|
||
index 0000000..6e91a55
|
||
--- /dev/null
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/simple.js
|
||
@@ -0,0 +1,76 @@
|
||
+/****************************************************************************
|
||
+ Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
+
|
||
+ https://www.cocos.com/
|
||
+
|
||
+ Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
+ of this software and associated engine source code (the "Software"), a limited,
|
||
+ worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
||
+ to use Cocos Creator solely to develop games on your target platforms. You shall
|
||
+ not use Cocos Creator software for developing other software or tools that's
|
||
+ used for developing games. You are not granted to publish, distribute,
|
||
+ sublicense, and/or sell copies of Cocos Creator.
|
||
+
|
||
+ The software or tools in this License Agreement are licensed, not sold.
|
||
+ Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
||
+
|
||
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
+ THE SOFTWARE.
|
||
+ ****************************************************************************/
|
||
+
|
||
+import { vfmtPosUvColorTexId } from '../../../../webgl/vertex-format';
|
||
+import SimpleSpriteAssembler from '../2d/simple';
|
||
+
|
||
+export default class MultiSimpleSpriteAssembler extends SimpleSpriteAssembler {
|
||
+ initData() {
|
||
+ let data = this._renderData;
|
||
+ data.createFlexData(0, this.verticesCount, this.indicesCount, this.getVfmt());
|
||
+ const indices = data.iDatas[0];
|
||
+ data.initQuadIndices(indices);
|
||
+ }
|
||
+
|
||
+ getVfmt() {
|
||
+ return vfmtPosUvColorTexId;
|
||
+ }
|
||
+
|
||
+ getBuffer() {
|
||
+ return cc.renderer._handle.getBuffer("mesh", this.getVfmt());
|
||
+ }
|
||
+
|
||
+ updateRenderData (sprite) {
|
||
+ super.updateRenderData(sprite);
|
||
+
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), sprite._spriteFrame._texture);
|
||
+ if (sprite._texIdDirty) {
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+ }
|
||
+ }
|
||
+
|
||
+ updateRenderDataForSwitchMaterial(sprite) {
|
||
+ if (sprite._vertsDirty) {
|
||
+ this.updateUVs(sprite);
|
||
+ this.updateVerts(sprite);
|
||
+ sprite._vertsDirty = false;
|
||
+ }
|
||
+
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), sprite._spriteFrame._texture);
|
||
+ if (sprite._texIdDirty) {
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+ }
|
||
+ }
|
||
+}
|
||
+
|
||
+MultiSimpleSpriteAssembler.prototype.floatsPerVert = 6;
|
||
+MultiSimpleSpriteAssembler.prototype.texIdOffset = 5;
|
||
+MultiSimpleSpriteAssembler.prototype.isMulti = true;
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/sliced.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/sliced.js
|
||
new file mode 100644
|
||
index 0000000..ec51f02
|
||
--- /dev/null
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/sliced.js
|
||
@@ -0,0 +1,89 @@
|
||
+/****************************************************************************
|
||
+ Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
+
|
||
+ http://www.cocos.com
|
||
+
|
||
+ Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
+ of this software and associated engine source code (the "Software"), a limited,
|
||
+ worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
||
+ to use Cocos Creator solely to develop games on your target platforms. You shall
|
||
+ not use Cocos Creator software for developing other software or tools that's
|
||
+ used for developing games. You are not granted to publish, distribute,
|
||
+ sublicense, and/or sell copies of Cocos Creator.
|
||
+
|
||
+ The software or tools in this License Agreement are licensed, not sold.
|
||
+ Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
||
+
|
||
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
+ THE SOFTWARE.
|
||
+ ****************************************************************************/
|
||
+
|
||
+import { vfmtPosUvColorTexId } from '../../../../webgl/vertex-format';
|
||
+import SlicedAssembler from '../2d/sliced';
|
||
+
|
||
+export default class MultiSlicedAssembler extends SlicedAssembler {
|
||
+ initData (sprite) {
|
||
+ if (this._renderData.meshCount > 0) return;
|
||
+ this._renderData.createFlexData(0, this.verticesCount, this.indicesCount, this.getVfmt());
|
||
+
|
||
+ let indices = this._renderData.iDatas[0];
|
||
+ let indexOffset = 0;
|
||
+ for (let r = 0; r < 3; ++r) {
|
||
+ for (let c = 0; c < 3; ++c) {
|
||
+ let start = r * 4 + c;
|
||
+ indices[indexOffset++] = start;
|
||
+ indices[indexOffset++] = start + 1;
|
||
+ indices[indexOffset++] = start + 4;
|
||
+ indices[indexOffset++] = start + 1;
|
||
+ indices[indexOffset++] = start + 5;
|
||
+ indices[indexOffset++] = start + 4;
|
||
+ }
|
||
+ }
|
||
+ }
|
||
+
|
||
+ getVfmt() {
|
||
+ return vfmtPosUvColorTexId;
|
||
+ }
|
||
+
|
||
+ getBuffer() {
|
||
+ return cc.renderer._handle.getBuffer("mesh", this.getVfmt());
|
||
+ }
|
||
+
|
||
+ updateRenderData (sprite) {
|
||
+ super.updateRenderData(sprite);
|
||
+
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), sprite._spriteFrame._texture);
|
||
+ if (sprite._texIdDirty) {
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+ }
|
||
+ }
|
||
+
|
||
+ updateRenderDataForSwitchMaterial(sprite) {
|
||
+ if (sprite._vertsDirty) {
|
||
+ this.updateUVs(sprite);
|
||
+ this.updateVerts(sprite);
|
||
+ sprite._vertsDirty = false;
|
||
+ }
|
||
+
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), sprite._spriteFrame._texture);
|
||
+ if (sprite._texIdDirty) {
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+ }
|
||
+ }
|
||
+
|
||
+}
|
||
+
|
||
+MultiSlicedAssembler.prototype.floatsPerVert = 6;
|
||
+MultiSlicedAssembler.prototype.texIdOffset = 5;
|
||
+MultiSlicedAssembler.prototype.isMulti = true;
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/tiled.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/tiled.js
|
||
new file mode 100644
|
||
index 0000000..9b170b2
|
||
--- /dev/null
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d-multi/tiled.js
|
||
@@ -0,0 +1,99 @@
|
||
+/****************************************************************************
|
||
+ Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
+
|
||
+ https://www.cocos.com/
|
||
+
|
||
+ Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
+ of this software and associated engine source code (the "Software"), a limited,
|
||
+ worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
||
+ to use Cocos Creator solely to develop games on your target platforms. You shall
|
||
+ not use Cocos Creator software for developing other software or tools that's
|
||
+ used for developing games. You are not granted to publish, distribute,
|
||
+ sublicense, and/or sell copies of Cocos Creator.
|
||
+
|
||
+ The software or tools in this License Agreement are licensed, not sold.
|
||
+ Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
||
+
|
||
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
+ THE SOFTWARE.
|
||
+ ****************************************************************************/
|
||
+
|
||
+import { vfmtPosUvColorTexId } from '../../../../webgl/vertex-format';
|
||
+import TiledAssembler from '../2d/tiled';
|
||
+
|
||
+export default class MultiTiledAssembler extends TiledAssembler {
|
||
+ getVfmt() {
|
||
+ return vfmtPosUvColorTexId;
|
||
+ }
|
||
+
|
||
+ getBuffer() {
|
||
+ return cc.renderer._handle.getBuffer("mesh", this.getVfmt());
|
||
+ }
|
||
+
|
||
+ updateRenderData(sprite) {
|
||
+ super.updateRenderData(sprite);
|
||
+
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), sprite.spriteFrame._texture);
|
||
+ }
|
||
+
|
||
+ // 不进行 Dirty 判断,Mesh 可能会变化,但是纹理不会变
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+
|
||
+ updateRenderDataForSwitchMaterial(sprite) {
|
||
+ let frame = sprite._spriteFrame;
|
||
+ let node = sprite.node;
|
||
+
|
||
+ let contentWidth = this.contentWidth = Math.abs(node.width);
|
||
+ let contentHeight = this.contentHeight = Math.abs(node.height);
|
||
+ let rect = frame._rect;
|
||
+ let leftWidth = frame.insetLeft, rightWidth = frame.insetRight, centerWidth = rect.width - leftWidth - rightWidth,
|
||
+ topHeight = frame.insetTop, bottomHeight = frame.insetBottom, centerHeight = rect.height - topHeight - bottomHeight;
|
||
+ this.sizableWidth = contentWidth - leftWidth - rightWidth;
|
||
+ this.sizableHeight = contentHeight - topHeight - bottomHeight;
|
||
+ this.sizableWidth = this.sizableWidth > 0 ? this.sizableWidth : 0;
|
||
+ this.sizableHeight = this.sizableHeight > 0 ? this.sizableHeight : 0;
|
||
+ let hRepeat = this.hRepeat = centerWidth === 0 ? this.sizableWidth : this.sizableWidth / centerWidth;
|
||
+ let vRepeat = this.vRepeat = centerHeight === 0 ? this.sizableHeight : this.sizableHeight / centerHeight;
|
||
+ let row = this.row = Math.ceil(vRepeat + 2);
|
||
+ let col = this.col = Math.ceil(hRepeat + 2);
|
||
+
|
||
+ // update data property
|
||
+ let count = row * col;
|
||
+ this.verticesCount = count * 4;
|
||
+ this.indicesCount = count * 6;
|
||
+
|
||
+ let renderData = this._renderData;
|
||
+ let flexBuffer = renderData._flexBuffer;
|
||
+ if (flexBuffer.reserve(this.verticesCount, this.indicesCount)) {
|
||
+ this._updateIndices();
|
||
+ this.updateColor(sprite);
|
||
+ }
|
||
+ flexBuffer.used(this.verticesCount, this.indicesCount);
|
||
+
|
||
+ if (sprite._vertsDirty) {
|
||
+ this.updateUVs(sprite);
|
||
+ this.updateVerts(sprite);
|
||
+ sprite._vertsDirty = false;
|
||
+ }
|
||
+
|
||
+ if (sprite._texIdDirty) {
|
||
+ sprite._updateMultiTexId(sprite.getMaterial(0), sprite.spriteFrame._texture);
|
||
+ }
|
||
+
|
||
+ // 不进行 Dirty 判断,Mesh 可能会变化,但是纹理不会变
|
||
+ this.updateTexId(sprite);
|
||
+ sprite._texIdDirty = false;
|
||
+ }
|
||
+}
|
||
+
|
||
+MultiTiledAssembler.prototype.floatsPerVert = 6;
|
||
+MultiTiledAssembler.prototype.texIdOffset = 5;
|
||
+MultiTiledAssembler.prototype.isMulti = true;
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/bar-filled.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/bar-filled.js
|
||
index 34d8af7..5622c2e 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/bar-filled.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/bar-filled.js
|
||
@@ -31,37 +31,38 @@ const FillType = Sprite.FillType;
|
||
export default class BarFilledAssembler extends Assembler2D {
|
||
updateRenderData (sprite) {
|
||
let frame = sprite._spriteFrame;
|
||
- this.packToDynamicAtlas(sprite, frame);
|
||
+ const assemblerChanged = this.packDynamicAtlasAndCheckMaterial(sprite, frame);
|
||
|
||
- if (!sprite._vertsDirty) {
|
||
- return;
|
||
- }
|
||
-
|
||
- let fillStart = sprite._fillStart;
|
||
- let fillRange = sprite._fillRange;
|
||
+ // 打包到动态图集时可能会切换 Assembler
|
||
+ if (!assemblerChanged) {
|
||
+ if (sprite._vertsDirty) {
|
||
+ let fillStart = sprite._fillStart;
|
||
+ let fillRange = sprite._fillRange;
|
||
|
||
- if (fillRange < 0) {
|
||
- fillStart += fillRange;
|
||
- fillRange = -fillRange;
|
||
- }
|
||
+ if (fillRange < 0) {
|
||
+ fillStart += fillRange;
|
||
+ fillRange = -fillRange;
|
||
+ }
|
||
|
||
- fillRange = fillStart + fillRange;
|
||
+ fillRange = fillStart + fillRange;
|
||
|
||
- fillStart = fillStart > 1.0 ? 1.0 : fillStart;
|
||
- fillStart = fillStart < 0.0 ? 0.0 : fillStart;
|
||
+ fillStart = fillStart > 1.0 ? 1.0 : fillStart;
|
||
+ fillStart = fillStart < 0.0 ? 0.0 : fillStart;
|
||
|
||
- fillRange = fillRange > 1.0 ? 1.0 : fillRange;
|
||
- fillRange = fillRange < 0.0 ? 0.0 : fillRange;
|
||
- fillRange = fillRange - fillStart;
|
||
- fillRange = fillRange < 0 ? 0 : fillRange;
|
||
+ fillRange = fillRange > 1.0 ? 1.0 : fillRange;
|
||
+ fillRange = fillRange < 0.0 ? 0.0 : fillRange;
|
||
+ fillRange = fillRange - fillStart;
|
||
+ fillRange = fillRange < 0 ? 0 : fillRange;
|
||
|
||
- let fillEnd = fillStart + fillRange;
|
||
- fillEnd = fillEnd > 1 ? 1 : fillEnd;
|
||
+ let fillEnd = fillStart + fillRange;
|
||
+ fillEnd = fillEnd > 1 ? 1 : fillEnd;
|
||
|
||
- this.updateUVs(sprite, fillStart, fillEnd);
|
||
- this.updateVerts(sprite, fillStart, fillEnd);
|
||
+ this.updateUVs(sprite, fillStart, fillEnd);
|
||
+ this.updateVerts(sprite, fillStart, fillEnd);
|
||
|
||
- sprite._vertsDirty = false;
|
||
+ sprite._vertsDirty = false;
|
||
+ }
|
||
+ }
|
||
}
|
||
|
||
updateUVs (sprite, fillStart, fillEnd) {
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/mesh.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/mesh.js
|
||
index a2571ca..8b8b934 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/mesh.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/mesh.js
|
||
@@ -31,30 +31,34 @@ export default class MeshSpriteAssembler extends Assembler2D {
|
||
}
|
||
|
||
updateRenderData (sprite) {
|
||
- this.packToDynamicAtlas(sprite, sprite._spriteFrame);
|
||
-
|
||
let frame = sprite.spriteFrame;
|
||
- if (frame) {
|
||
- let vertices = frame.vertices;
|
||
- if (vertices) {
|
||
- this.verticesCount = vertices.x.length;
|
||
- this.indicesCount = vertices.triangles.length;
|
||
-
|
||
- let renderData = this._renderData;
|
||
- let flexBuffer = renderData._flexBuffer;
|
||
- if (flexBuffer.reserve(this.verticesCount, this.indicesCount)) {
|
||
- this.updateColor(sprite);
|
||
- sprite._vertsDirty = true;
|
||
- }
|
||
- flexBuffer.used(this.verticesCount, this.indicesCount);
|
||
-
|
||
- this.updateIndices(vertices.triangles);
|
||
|
||
- if (sprite._vertsDirty) {
|
||
- this.updateUVs(sprite);
|
||
- this.updateVerts(sprite);
|
||
- this.updateWorldVerts(sprite);
|
||
- sprite._vertsDirty = false;
|
||
+ const assemblerChanged = this.packDynamicAtlasAndCheckMaterial(sprite, frame);
|
||
+
|
||
+ // 打包到动态图集时可能会切换 Assembler
|
||
+ if (!assemblerChanged) {
|
||
+ if (frame) {
|
||
+ let vertices = frame.vertices;
|
||
+ if (vertices) {
|
||
+ this.verticesCount = vertices.x.length;
|
||
+ this.indicesCount = vertices.triangles.length;
|
||
+
|
||
+ let renderData = this._renderData;
|
||
+ let flexBuffer = renderData._flexBuffer;
|
||
+ if (flexBuffer.reserve(this.verticesCount, this.indicesCount)) {
|
||
+ this.updateColor(sprite);
|
||
+ sprite._vertsDirty = true;
|
||
+ }
|
||
+ flexBuffer.used(this.verticesCount, this.indicesCount);
|
||
+
|
||
+ this.updateIndices(vertices.triangles);
|
||
+
|
||
+ if (sprite._vertsDirty) {
|
||
+ this.updateUVs(sprite);
|
||
+ this.updateVerts(sprite);
|
||
+ this.updateWorldVerts(sprite);
|
||
+ sprite._vertsDirty = false;
|
||
+ }
|
||
}
|
||
}
|
||
}
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/radial-filled.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/radial-filled.js
|
||
index 6bedde3..da5342d 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/radial-filled.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/radial-filled.js
|
||
@@ -179,7 +179,16 @@ export default class RadialFilledAssembler extends Assembler2D {
|
||
super.updateRenderData(sprite);
|
||
|
||
let frame = sprite.spriteFrame;
|
||
- this.packToDynamicAtlas(sprite, frame);
|
||
+ const assemblerChanged = this.packDynamicAtlasAndCheckMaterial(sprite, frame);
|
||
+
|
||
+ // 打包到动态图集时可能会切换 Assembler
|
||
+ if (!assemblerChanged) {
|
||
+ this._updateRenderData(sprite);
|
||
+ }
|
||
+ }
|
||
+
|
||
+ _updateRenderData(sprite) {
|
||
+ let frame = sprite.spriteFrame;
|
||
|
||
if (sprite._vertsDirty) {
|
||
let fillStart = sprite._fillStart;
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/simple.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/simple.js
|
||
index 939e7b1..178b70a 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/simple.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/simple.js
|
||
@@ -27,12 +27,15 @@ import Assembler2D from '../../../../assembler-2d';
|
||
|
||
export default class SimpleSpriteAssembler extends Assembler2D {
|
||
updateRenderData (sprite) {
|
||
- this.packToDynamicAtlas(sprite, sprite._spriteFrame);
|
||
+ const assemblerChanged = this.packDynamicAtlasAndCheckMaterial(sprite, sprite._spriteFrame);
|
||
|
||
- if (sprite._vertsDirty) {
|
||
- this.updateUVs(sprite);
|
||
- this.updateVerts(sprite);
|
||
- sprite._vertsDirty = false;
|
||
+ // 打包到动态图集时可能会切换 Assembler
|
||
+ if (!assemblerChanged) {
|
||
+ if (sprite._vertsDirty) {
|
||
+ this.updateUVs(sprite);
|
||
+ this.updateVerts(sprite);
|
||
+ sprite._vertsDirty = false;
|
||
+ }
|
||
}
|
||
}
|
||
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/sliced.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/sliced.js
|
||
index 9013a9b..69b3c4f 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/sliced.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/sliced.js
|
||
@@ -52,12 +52,15 @@ export default class SlicedAssembler extends Assembler2D {
|
||
|
||
updateRenderData (sprite) {
|
||
let frame = sprite._spriteFrame;
|
||
- this.packToDynamicAtlas(sprite, frame);
|
||
-
|
||
- if (sprite._vertsDirty) {
|
||
- this.updateUVs(sprite);
|
||
- this.updateVerts(sprite);
|
||
- sprite._vertsDirty = false;
|
||
+ const assemblerChanged = this.packDynamicAtlasAndCheckMaterial(sprite, frame);
|
||
+
|
||
+ // 打包到动态图集时可能会切换 Assembler
|
||
+ if (!assemblerChanged) {
|
||
+ if (sprite._vertsDirty) {
|
||
+ this.updateUVs(sprite);
|
||
+ this.updateVerts(sprite);
|
||
+ sprite._vertsDirty = false;
|
||
+ }
|
||
}
|
||
}
|
||
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/tiled.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/tiled.js
|
||
index 5028e8b..b0c0296 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/tiled.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/2d/tiled.js
|
||
@@ -59,41 +59,44 @@ export default class TiledAssembler extends Assembler2D {
|
||
|
||
updateRenderData (sprite) {
|
||
let frame = sprite._spriteFrame;
|
||
- this.packToDynamicAtlas(sprite, frame);
|
||
+ const assemblerChanged = this.packDynamicAtlasAndCheckMaterial(sprite, frame);
|
||
|
||
- let node = sprite.node;
|
||
+ // 打包到动态图集时可能会切换 Assembler
|
||
+ if (!assemblerChanged) {
|
||
+ let node = sprite.node;
|
||
|
||
- let contentWidth = this.contentWidth = Math.abs(node.width);
|
||
- let contentHeight = this.contentHeight = Math.abs(node.height);
|
||
- let rect = frame._rect;
|
||
- let leftWidth = frame.insetLeft, rightWidth = frame.insetRight, centerWidth = rect.width - leftWidth - rightWidth,
|
||
- topHeight = frame.insetTop, bottomHeight = frame.insetBottom, centerHeight = rect.height - topHeight - bottomHeight;
|
||
- this.sizableWidth = contentWidth - leftWidth - rightWidth;
|
||
- this.sizableHeight = contentHeight - topHeight - bottomHeight;
|
||
- this.sizableWidth = this.sizableWidth > 0 ? this.sizableWidth : 0;
|
||
- this.sizableHeight = this.sizableHeight > 0 ? this.sizableHeight : 0;
|
||
- let hRepeat = this.hRepeat = centerWidth === 0 ? this.sizableWidth : this.sizableWidth / centerWidth;
|
||
- let vRepeat = this.vRepeat = centerHeight === 0 ? this.sizableHeight : this.sizableHeight / centerHeight;
|
||
- let row = this.row = Math.ceil(vRepeat + 2);
|
||
- let col = this.col = Math.ceil(hRepeat + 2);
|
||
+ let contentWidth = this.contentWidth = Math.abs(node.width);
|
||
+ let contentHeight = this.contentHeight = Math.abs(node.height);
|
||
+ let rect = frame._rect;
|
||
+ let leftWidth = frame.insetLeft, rightWidth = frame.insetRight, centerWidth = rect.width - leftWidth - rightWidth,
|
||
+ topHeight = frame.insetTop, bottomHeight = frame.insetBottom, centerHeight = rect.height - topHeight - bottomHeight;
|
||
+ this.sizableWidth = contentWidth - leftWidth - rightWidth;
|
||
+ this.sizableHeight = contentHeight - topHeight - bottomHeight;
|
||
+ this.sizableWidth = this.sizableWidth > 0 ? this.sizableWidth : 0;
|
||
+ this.sizableHeight = this.sizableHeight > 0 ? this.sizableHeight : 0;
|
||
+ let hRepeat = this.hRepeat = centerWidth === 0 ? this.sizableWidth : this.sizableWidth / centerWidth;
|
||
+ let vRepeat = this.vRepeat = centerHeight === 0 ? this.sizableHeight : this.sizableHeight / centerHeight;
|
||
+ let row = this.row = Math.ceil(vRepeat + 2);
|
||
+ let col = this.col = Math.ceil(hRepeat + 2);
|
||
|
||
- // update data property
|
||
- let count = row * col;
|
||
- this.verticesCount = count * 4;
|
||
- this.indicesCount = count * 6;
|
||
+ // update data property
|
||
+ let count = row * col;
|
||
+ this.verticesCount = count * 4;
|
||
+ this.indicesCount = count * 6;
|
||
|
||
- let renderData = this._renderData;
|
||
- let flexBuffer = renderData._flexBuffer;
|
||
- if (flexBuffer.reserve(this.verticesCount, this.indicesCount)) {
|
||
- this._updateIndices();
|
||
- this.updateColor(sprite);
|
||
- }
|
||
- flexBuffer.used(this.verticesCount, this.indicesCount);
|
||
+ let renderData = this._renderData;
|
||
+ let flexBuffer = renderData._flexBuffer;
|
||
+ if (flexBuffer.reserve(this.verticesCount, this.indicesCount)) {
|
||
+ this._updateIndices();
|
||
+ this.updateColor(sprite);
|
||
+ }
|
||
+ flexBuffer.used(this.verticesCount, this.indicesCount);
|
||
|
||
- if (sprite._vertsDirty) {
|
||
- this.updateUVs(sprite);
|
||
- this.updateVerts(sprite);
|
||
- sprite._vertsDirty = false;
|
||
+ if (sprite._vertsDirty) {
|
||
+ this.updateUVs(sprite);
|
||
+ this.updateVerts(sprite);
|
||
+ sprite._vertsDirty = false;
|
||
+ }
|
||
}
|
||
}
|
||
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/index.js b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/index.js
|
||
index 885ddc4..de11d9c 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/assemblers/sprite/index.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/assemblers/sprite/index.js
|
||
@@ -15,27 +15,36 @@ import RadialFilled3D from "./3d/radial-filled";
|
||
import BarFilled3D from "./3d/bar-filled";
|
||
import Mesh3D from './3d/mesh';
|
||
|
||
+import SimpleMulti from "./2d-multi/simple";
|
||
+import SlicedMulti from "./2d-multi/sliced";
|
||
+import TiledMulti from "./2d-multi/tiled";
|
||
+import RadialFilledMulti from "./2d-multi/radial-filled";
|
||
+import BarFilledMulti from "./2d-multi/bar-filled";
|
||
+import MeshMulti from "./2d-multi/mesh";
|
||
+
|
||
let ctor = {
|
||
getConstructor(sprite) {
|
||
let is3DNode = sprite.node.is3DNode;
|
||
+ const material = sprite.getMaterials()[0];
|
||
+ let isMultiMaterial = material && material.material.isMultiSupport();
|
||
|
||
- let ctor = is3DNode ? Simple3D : Simple;
|
||
+ let ctor = is3DNode ? Simple3D : (isMultiMaterial ? SimpleMulti : Simple);
|
||
switch (sprite.type) {
|
||
case Type.SLICED:
|
||
- ctor = is3DNode ? Sliced3D : Sliced;
|
||
+ ctor = is3DNode ? Sliced3D : (isMultiMaterial ? SlicedMulti : Sliced);
|
||
break;
|
||
case Type.TILED:
|
||
- ctor = is3DNode ? Tiled3D : Tiled;
|
||
+ ctor = is3DNode ? Tiled3D : (isMultiMaterial ? TiledMulti : Tiled);
|
||
break;
|
||
case Type.FILLED:
|
||
if (sprite._fillType === FillType.RADIAL) {
|
||
- ctor = is3DNode ? RadialFilled3D : RadialFilled;
|
||
+ ctor = is3DNode ? RadialFilled3D : (isMultiMaterial ? RadialFilledMulti : RadialFilled);
|
||
} else {
|
||
- ctor = is3DNode ? BarFilled3D : BarFilled;
|
||
+ ctor = is3DNode ? BarFilled3D : (isMultiMaterial ? BarFilledMulti : BarFilled);
|
||
}
|
||
break;
|
||
case Type.MESH:
|
||
- ctor = is3DNode ? Mesh3D : Mesh;
|
||
+ ctor = is3DNode ? Mesh3D : (isMultiMaterial ? MeshMulti : Mesh);
|
||
break;
|
||
}
|
||
|
||
@@ -55,6 +64,13 @@ let ctor = {
|
||
RadialFilled3D,
|
||
BarFilled3D,
|
||
Mesh3D,
|
||
+
|
||
+ SimpleMulti,
|
||
+ SlicedMulti,
|
||
+ TiledMulti,
|
||
+ RadialFilledMulti,
|
||
+ BarFilledMulti,
|
||
+ MeshMulti,
|
||
};
|
||
|
||
Assembler.register(cc.Sprite, ctor);
|
||
diff --git a/engine/cocos2d/core/renderer/webgl/vertex-format.js b/engine/cocos2d/core/renderer/webgl/vertex-format.js
|
||
index 53e817a..4a93586 100644
|
||
--- a/engine/cocos2d/core/renderer/webgl/vertex-format.js
|
||
+++ b/engine/cocos2d/core/renderer/webgl/vertex-format.js
|
||
@@ -41,6 +41,15 @@ var vfmtPosUvColor = new gfx.VertexFormat([
|
||
vfmtPosUvColor.name = 'vfmtPosUvColor';
|
||
gfx.VertexFormat.XY_UV_Color = vfmtPosUvColor;
|
||
|
||
+var vfmtPosUvColorTexId = new gfx.VertexFormat([
|
||
+ { name: gfx.ATTR_POSITION, type: gfx.ATTR_TYPE_FLOAT32, num: 2 },
|
||
+ { name: gfx.ATTR_UV0, type: gfx.ATTR_TYPE_FLOAT32, num: 2 },
|
||
+ { name: gfx.ATTR_COLOR, type: gfx.ATTR_TYPE_UINT8, num: 4, normalize: true },
|
||
+ { name: gfx.ATTR_TEX_ID, type: gfx.ATTR_TYPE_FLOAT32, num: 1 },
|
||
+]);
|
||
+vfmtPosUvColorTexId.name = 'vfmtPosUvColorTexId';
|
||
+gfx.VertexFormat.XY_UV_Color_TexId = vfmtPosUvColorTexId;
|
||
+
|
||
var vfmtPosUvTwoColor = new gfx.VertexFormat([
|
||
{ name: gfx.ATTR_POSITION, type: gfx.ATTR_TYPE_FLOAT32, num: 2 },
|
||
{ name: gfx.ATTR_UV0, type: gfx.ATTR_TYPE_FLOAT32, num: 2 },
|
||
@@ -76,5 +85,6 @@ module.exports = {
|
||
vfmtPosUvTwoColor,
|
||
vfmtPosUv,
|
||
vfmtPosColor,
|
||
- vfmtPos
|
||
-};
|
||
\ No newline at end of file
|
||
+ vfmtPos,
|
||
+ vfmtPosUvColorTexId
|
||
+};
|
||
diff --git a/engine/cocos2d/renderer/gfx/enums.js b/engine/cocos2d/renderer/gfx/enums.js
|
||
index 9ecc685..69770ac 100644
|
||
--- a/engine/cocos2d/renderer/gfx/enums.js
|
||
+++ b/engine/cocos2d/renderer/gfx/enums.js
|
||
@@ -178,6 +178,7 @@ export const enums = {
|
||
ATTR_TEX_COORD6: 'a_texCoord6',
|
||
ATTR_TEX_COORD7: 'a_texCoord7',
|
||
ATTR_TEX_COORD8: 'a_texCoord8',
|
||
+ ATTR_TEX_ID: 'a_texId',
|
||
|
||
|
||
// vertex attribute type
|
||
@@ -360,4 +361,4 @@ export function glTextureFmt(fmt) {
|
||
}
|
||
|
||
return result;
|
||
-}
|
||
\ No newline at end of file
|
||
+}
|
||
diff --git a/engine/modules.json b/engine/modules.json
|
||
index 4c1da42..71b0b44 100644
|
||
--- a/engine/modules.json
|
||
+++ b/engine/modules.json
|
||
@@ -164,7 +164,8 @@
|
||
"name": "MotionStreak",
|
||
"entries": [
|
||
"./cocos2d/core/components/CCMotionStreak.js",
|
||
- "./cocos2d/core/renderer/webgl/assemblers/motion-streak.js"
|
||
+ "./cocos2d/core/renderer/webgl/assemblers/motion-streak.js",
|
||
+ "./cocos2d/core/renderer/webgl/assemblers/motion-streak-multi.js"
|
||
],
|
||
"dependencies": ["WebGL Renderer"]
|
||
},
|
||
--
|
||
2.32.0 (Apple Git-132)
|
||
|