mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-15 07:21:07 +00:00
134 lines
3.4 KiB
C++
134 lines
3.4 KiB
C++
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CustomAssembler.hpp"
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#include "../NodeProxy.hpp"
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#include "../ModelBatcher.hpp"
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#include "../../renderer/Scene.h"
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RENDERER_BEGIN
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CustomAssembler::CustomAssembler()
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{
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}
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CustomAssembler::~CustomAssembler()
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{
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for (std::size_t i = 0, n = _iaPool.size(); i < n; i++)
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{
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auto ia = _iaPool[i];
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delete ia;
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}
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_iaPool.clear();
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}
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void CustomAssembler::handle(NodeProxy *node, ModelBatcher* batcher, Scene* scene)
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{
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batcher->commitIA(node, this, node->getCullingMask());
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}
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void CustomAssembler::reset()
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{
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_iaCount = 0;
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for (auto it = _iaPool.begin(); it != _iaPool.end(); it++)
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{
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(*it)->clear();
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}
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}
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void CustomAssembler::updateIARange(std::size_t index, int start, int count)
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{
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auto ia = adjustIA(index);
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if (!ia) return;
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ia->setCount(count);
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ia->setStart(start);
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}
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void CustomAssembler::updateIABuffer(std::size_t index, VertexBuffer* vb, IndexBuffer* ib)
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{
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auto ia = adjustIA(index);
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if (!ia) return;
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ia->setVertexBuffer(vb);
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ia->setIndexBuffer(ib);
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}
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InputAssembler* CustomAssembler::adjustIA(std::size_t index)
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{
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auto size = _iaPool.size();
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InputAssembler* ia = nullptr;
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if (index == size)
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{
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ia = new InputAssembler();
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_iaPool.push_back(ia);
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}
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else if (index < size)
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{
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ia = _iaPool[index];
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}
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else
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{
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cocos2d::log("CustomAssembler:updateIA index:%zu is out of range", index);
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return nullptr;
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}
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auto newIACount = index + 1;
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if (_iaCount < newIACount)
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{
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_iaCount = newIACount;
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}
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return ia;
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}
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InputAssembler* CustomAssembler::getIA(std::size_t index) const
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{
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if (index >= _iaCount)
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{
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return nullptr;
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}
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return _iaPool[index];
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}
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void CustomAssembler::updateEffect(std::size_t index, EffectVariant* effect)
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{
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auto size = _effects.size();
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if (index == size)
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{
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_effects.pushBack(effect);
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return;
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}
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else if (index < size)
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{
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_effects.replace(index, effect);
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return;
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}
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cocos2d::log("CustomAssembler:updateEffect index:%zu out of range", index);
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}
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RENDERER_END
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