2022-06-25 11:52:00 +08:00

42 lines
680 B
C++

// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
precision highp float;
#include <alpha-test>
#include <texture>
#include <output>
uniform UNLIT {
lowp vec4 diffuseColor;
};
#if USE_DIFFUSE_TEXTURE
uniform sampler2D diffuseTexture;
#endif
#define CC_USE_TEXTURE CC_USE_ATTRIBUTE_UV0 && USE_DIFFUSE_TEXTURE
#if CC_USE_ATTRIBUTE_COLOR
in lowp vec4 v_color;
#endif
#if CC_USE_TEXTURE
in mediump vec2 v_uv0;
#endif
void main () {
vec4 color = diffuseColor;
#if CC_USE_TEXTURE
CCTexture(diffuseTexture, v_uv0, color);
#endif
#if CC_USE_ATTRIBUTE_COLOR
color *= v_color;
#endif
ALPHA_TEST(color);
gl_FragColor = CCFragOutput(color);
}