mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-26 11:48:29 +00:00
75 lines
2.3 KiB
HTML
75 lines
2.3 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Cocos Creator | Cocos-Enhance-Kit-Demo</title>
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<meta name="viewport" content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1"/>
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<meta name="apple-mobile-web-app-capable" content="yes"/>
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<meta name="full-screen" content="yes"/>
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<meta name="screen-orientation" content="portrait"/>
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<meta name="x5-fullscreen" content="true"/>
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<meta name="360-fullscreen" content="true"/>
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<meta name="renderer" content="webkit"/>
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<meta name="force-rendering" content="webkit"/>
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
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<link rel="stylesheet" type="text/css" href="style-desktop.81ede.css"/>
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<link rel="icon" href="favicon.8de18.ico"/>
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</head>
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<body>
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<h1 class="header">Cocos-Enhance-Kit-Demo</h1>
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<div id="GameDiv" style="width:960px; height: 600px;">
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<canvas id="GameCanvas" width="960" height="600"></canvas>
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<div id="splash">
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<div class="progress-bar stripes">
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<span style="width: 0%"></span>
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</div>
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</div>
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</div>
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<p class="footer">Made with <a href="https://www.cocos.com/products#CocosCreator" title="Cocos Creator">Cocos Creator</a></p>
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<script src="src/settings.2d5f7.js" charset="utf-8"></script>
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<script src="main.42123.js" charset="utf-8"></script>
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<script type="text/javascript">
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(function () {
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// open web debugger console
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if (typeof VConsole !== 'undefined') {
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window.vConsole = new VConsole();
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}
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var debug = window._CCSettings.debug;
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var splash = document.getElementById('splash');
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splash.style.display = 'block';
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function loadScript (moduleName, cb) {
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function scriptLoaded () {
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document.body.removeChild(domScript);
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domScript.removeEventListener('load', scriptLoaded, false);
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cb && cb();
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};
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var domScript = document.createElement('script');
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domScript.async = true;
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domScript.src = moduleName;
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domScript.addEventListener('load', scriptLoaded, false);
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document.body.appendChild(domScript);
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}
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loadScript(debug ? 'cocos2d-js.be84c.js' : 'cocos2d-js-min.js', function () {
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if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
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loadScript(debug ? 'physics.js' : 'physics-min.js', window.boot);
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}
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else {
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window.boot();
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}
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});
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})();
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</script>
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</body>
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</html>
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