mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SRC_NODE_OBJECT_WRAP_H_
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#define SRC_NODE_OBJECT_WRAP_H_
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#include "../config.hpp"
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#if SCRIPT_ENGINE_TYPE == SCRIPT_ENGINE_V8
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#include "Base.h"
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namespace se {
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class ObjectWrap {
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public:
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ObjectWrap();
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~ObjectWrap();
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bool init(v8::Local<v8::Object> handle);
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void setFinalizeCallback(V8FinalizeFunc finalizeCb);
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v8::Local<v8::Object> handle();
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v8::Local<v8::Object> handle(v8::Isolate *isolate);
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v8::Persistent<v8::Object> &persistent();
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void wrap(void *nativeObj);
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static void* unwrap(v8::Local<v8::Object> handle);
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/* Ref() marks the object as being attached to an event loop.
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* Refed objects will not be garbage collected, even if
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* all references are lost.
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*/
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void ref();
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/* Unref() marks an object as detached from the event loop. This is its
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* default state. When an object with a "weak" reference changes from
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* attached to detached state it will be freed. Be careful not to access
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* the object after making this call as it might be gone!
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* (A "weak reference" means an object that only has a
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* persistent handle.)
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*
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* DO NOT CALL THIS FROM DESTRUCTOR
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*/
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void unref();
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private:
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static void weakCallback(const v8::WeakCallbackInfo<ObjectWrap> &data);
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void makeWeak();
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int refs_; // ro
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v8::Persistent<v8::Object> handle_;
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void *_nativeObj;
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V8FinalizeFunc _finalizeCb;
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};
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} // namespace se
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#endif // #if SCRIPT_ENGINE_TYPE == SCRIPT_ENGINE_V8
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#endif // SRC_NODE_OBJECT_WRAP_H_
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