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-->2.0.0<!-- -->)。</div></div><div class="docItemContainer_vinB"><article><nav class="theme-doc-breadcrumbs breadcrumbsContainer_Xlws" aria-label="页面路径"><ul class="breadcrumbs" itemscope="" itemtype="https://schema.org/BreadcrumbList"><li class="breadcrumbs__item"><a aria-label="主页面" class="breadcrumbs__link" href="/cocos-enhance-kit/"><svg viewBox="0 0 24 24" class="breadcrumbHomeIcon_kU5B"><path d="M10 19v-5h4v5c0 .55.45 1 1 1h3c.55 0 1-.45 1-1v-7h1.7c.46 0 .68-.57.33-.87L12.67 3.6c-.38-.34-.96-.34-1.34 0l-8.36 7.53c-.34.3-.13.87.33.87H5v7c0 .55.45 1 1 1h3c.55 0 1-.45 1-1z" fill="currentColor"></path></svg></a></li><li itemscope="" itemprop="itemListElement" itemtype="https://schema.org/ListItem" class="breadcrumbs__item"><a class="breadcrumbs__link" itemprop="item" href="/cocos-enhance-kit/docs/1.2.0/start-guide/start-guide-intro"><span itemprop="name">入门教程</span></a><meta itemprop="position" content="1"></li><li itemscope="" itemprop="itemListElement" itemtype="https://schema.org/ListItem" class="breadcrumbs__item breadcrumbs__item--active"><span class="breadcrumbs__link" itemprop="name">上手其它新特性</span><meta itemprop="position" content="2"></li></ul></nav><span class="theme-doc-version-badge badge badge--secondary">版本1.2.0</span><div class="tocCollapsible_bZGK theme-doc-toc-mobile tocMobile_TmEX"><button type="button" class="clean-btn tocCollapsibleButton_l22C">本页总览</button></div><div class="theme-doc-markdown markdown"><h1>上手其它新特性</h1><p>除了前面提到的多纹理渲染、新动态图集、新 Label Char 缓存模式等特性之外,还有一些其它的也很实用的新特性。</p><hr><h2 class="anchor anchorWithStickyNavbar_mojV" id="高-dpi-文本渲染">高 DPI 文本渲染<a class="hash-link" href="#高-dpi-文本渲染" title="标题的直接链接"></a></h2><p>以前我们会使用将 Label 字号放大一倍Label 节点缩小一倍的方式去解决字体模糊的问题。</p><p>而现在不需要了,你可以通过一句代码调整渲染比例:</p><div class="language-js codeBlockContainer_MPoW theme-code-block" style="--prism-color:#393A34;--prism-background-color:#f6f8fa"><div class="codeBlockContent_B9tL"><pre tabindex="0" class="prism-code language-js codeBlock__0OG thin-scrollbar"><code class="codeBlockLines_gEuF"><span class="token-line" style="color:#393A34"><span class="token plain">cc</span><span class="token punctuation" style="color:#393A34">.</span><span class="token property-access">sp</span><span class="token punctuation" style="color:#393A34">.</span><span class="token property-access">labelRetinaScale</span><span class="token plain"> </span><span class="token operator" style="color:#393A34">=</span><span class="token plain"> </span><span class="token number" style="color:#36acaa">2</span><span class="token punctuation" style="color:#393A34">;</span><span class="token plain"> </span><span class="token comment" style="color:#999988;font-style:italic">// 渲染文本时纹理的缩放倍数,默认值为 1.</span><br></span></code></pre><div class="buttonGroup_hRr1"><button type="button" aria-label="复制代码到剪贴板" title="复制" class="clean-btn"><span class="copyButtonIcons_W9eQ" aria-hidden="true"><svg class="copyButtonIcon_XEyF" viewBox="0 0 24 24"><path d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg class="copyButtonSuccessIcon_i9w9" viewBox="0 0 24 24"><path d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div><p><img loading="lazy" alt="labelscaledemo" src="/cocos-enhance-kit/assets/images/labelscaledemo-f3a6e3115a7fd1ab729cd37e6e4a0d95.png" width="2688" height="1552" class="img_E7b_"></p><blockquote><p>图片中,上方的是开启后效果,下面是未开启效果。</p></blockquote><p><strong>推荐你根据设备像素比devicePixelRatio来动态设置该值并且该值不要大于 <code>2</code>,这不会带来更好的效果,但却将字体纹理放大了数倍,会影响到游戏整体性能,影响动态图集的效率。</strong></p><p>可前往 <a href="/cocos-enhance-kit/docs/1.2.0/user-guide/text-render/text-high-dpi">高 DPI 支持</a> 文档了解更多详情。</p><hr><h2 class="anchor anchorWithStickyNavbar_mojV" id="使用-spriteframe-进行-spine-换装">使用 SpriteFrame 进行 Spine 换装<a class="hash-link" href="#使用-spriteframe-进行-spine-换装" title="标题的直接链接"></a></h2><p>官方文档中介绍了替换 attachment 对象进行换装的方法,但如果动画中有切换 attachment 的关键帧,这种方法就失效了。</p><p>还有一种方法是修改 attachment 的 region 对象来进行换装,但这种方法引擎没有直接支持,所以增强包对其进行了支持。</p><p>只需要一句代码即可使用 cc.SpriteFrame 的数据修改 attachment 的 region 对象数据:</p><div class="language-js codeBlockContainer_MPoW theme-code-block" style="--prism-color:#393A34;--prism-background-color:#f6f8fa"><div class="codeBlockContent_B9tL"><pre tabindex="0" class="prism-code language-js codeBlock__0OG thin-scrollbar"><code class="codeBlockLines_gEuF"><span class="token-line" style="color:#393A34"><span class="token plain">skeletonComponent</span><span class="token punctuation" style="color:#393A34">.</span><span class="token method function property-access" style="color:#d73a49">setRegionData</span><span class="token punctuation" style="color:#393A34">(</span><span class="token string" style="color:#e3116c">&#x27;Head&#x27;</span><span class="token punctuation" style="color:#393A34">,</span><span class="token plain"> </span><span class="token string" style="color:#e3116c">&#x27;Head&#x27;</span><span class="token punctuation" style="color:#393A34">,</span><span class="token plain"> </span><span class="token keyword" style="color:#00009f">new</span><span class="token plain"> </span><span class="token class-name">sp</span><span class="token class-name punctuation" style="color:#393A34">.</span><span class="token class-name">RegionData</span><span class="token punctuation" style="color:#393A34">(</span><span class="token plain">spriteFrame</span><span class="token punctuation" style="color:#393A34">)</span><span class="token punctuation" style="color:#393A34">)</span><span class="token punctuation" style="color:#393A34">;</span><br></span></code></pre><div class="buttonGroup_hRr1"><button type="button" aria-label="复制代码到剪贴板" title="复制" class="clean-btn"><span class="copyButtonIcons_W9eQ" aria-hidden="true"><svg class="copyButtonIcon_XEyF" viewBox="0 0 24 24"><path d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg class="copyButtonSuccessIcon_i9w9" viewBox="0 0 24 24"><path d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div><p><img loading="lazy" alt="changespine" src="/cocos-enhance-kit/assets/images/changespine-07597b2bbccb77c69d37779189c496a7.png" width="812" height="456" class="img_E7b_"></p><blockquote><p>图片中是被换头的小男孩。</p></blockquote><p>这样做是直接修改了 SkeletonData 的数据,所有使用该数据的 Spine 组件都会受到影响(被换头),但我们提供了克隆 SkeletonData 数据的接口,可前往 <a href="/cocos-enhance-kit/docs/1.2.0/user-guide/spine/spine-intro">Spine</a> 文档了解更多详情。</p><div class="admonition admonition-tip alert alert--success"><div class="admonition-heading"><h5><span class="admonition-icon"><svg xmlns="http://www.w3.org/2000/svg" width="12" height="16" viewBox="0 0 12 16"><path fill-rule="evenodd" d="M6.5 0C3.48 0 1 2.19 1 5c0 .92.55 2.25 1 3 1.34 2.25 1.78 2.78 2 4v1h5v-1c.22-1.22.66-1.75 2-4 .45-.75 1-2.08 1-3 0-2.81-2.48-5-5.5-5zm3.64 7.48c-.25.44-.47.8-.67 1.11-.86 1.41-1.25 2.06-1.45 3.23-.02.05-.02.11-.02.17H5c0-.06 0-.13-.02-.17-.2-1.17-.59-1.83-1.45-3.23-.2-.31-.42-.67-.67-1.11C2.44 6.78 2 5.65 2 5c0-2.2 2.02-4 4.5-4 1.22 0 2.36.42 3.22 1.19C10.55 2.94 11 3.94 11 5c0 .66-.44 1.78-.86 2.48zM4 14h5c-.23 1.14-1.3 2-2.5 2s-2.27-.86-2.5-2z"></path></svg></span>提示</h5></div><div class="admonition-content"><p>还有一个小特性Spine 组件也支持了自动参与动态图集,并且也支持了和其它组件合批。</p></div></div><hr><h2 class="anchor anchorWithStickyNavbar_mojV" id="给-richtext-使用自定义材质">给 RichText 使用自定义材质<a class="hash-link" href="#给-richtext-使用自定义材质" title="标题的直接链接"></a></h2><p>虽然加上去也简单,但这可能是很少用得到的功能,主要还是我们看到几乎所有渲染组件都可以自定义材质,这个组件却不可以。</p><p>可前往 <a href="/cocos-enhance-kit/docs/1.2.0/user-guide/text-render/text-richtext">RichText 自定义材质</a> 文档了解更多详情。</p><hr><h2 class="anchor anchorWithStickyNavbar_mojV" id="复用-tiledmap-的-culling-数据">复用 TiledMap 的 Culling 数据<a class="hash-link" href="#复用-tiledmap-的-culling-数据" title="标题的直接链接"></a></h2><p>一个 TiledMap 可能会有很多 TiledLayer如果开启了 Culling那这些 Layer 都需要单独计算 Culling 数据,增强包新增了在满足一定条件的情况下可以复用 Culling 数据的特性,以减少 CPU 的性能消耗。</p><p>可前往 <a href="/cocos-enhance-kit/docs/1.2.0/user-guide/tiledmap/tiledmap-culling">复用 Culling 数据</a> 文档了解更多详情。</p></div></article><nav class="pagination-nav docusaurus-mt-lg" aria-label="文档分页导航"><a class="pagination-nav__link pagination-nav__link--prev" href="/cocos-enhance-kit/docs/1.2.0/start-guide/advance-batcher-guide"><div class="pagination-nav__sublabel">上一页</div><div class="pagination-nav__label">进阶合批指南</div></a><a class="pagination-nav__link pagination-nav__link--next" href="/cocos-enhance-kit/docs/1.2.0/start-guide/breaking-change"><div class="pagination-nav__sublabel">下一页</div><div class="pagination-nav__label">破坏性变更</div></a></nav></div></div><div class="col col--3"><div class="tableOfContents_cNA8 thin-scrollbar theme-doc-toc-desktop"><ul class="table-of-contents table-of-contents__left-border"><li><a href="#高-dpi-文本渲染" class="table-of-contents__link toc-highlight">高 DPI 文本渲染</a></li><li><a href="#使用-spriteframe-进行-spine-换装" class="table-of-contents__link toc-highlight">使用 SpriteFrame 进行 Spine 换装</a></li><li><a href="#给-richtext-使用自定义材质" class="table-of-contents__link toc-highlight">给 RichText 使用自定义材质</a></li><li><a href="#复用-tiledmap-的-culling-数据" class="table-of-contents__link toc-highlight">复用 TiledMap 的 Culling 数据</a></li></ul></div></div></div></div></main></div></div></div>
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