mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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164 lines
5.0 KiB
C++
164 lines
5.0 KiB
C++
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <vector>
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#include <unordered_map>
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#include <string>
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#include <functional>
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#include "../Macro.h"
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#include "ProgramLib.h"
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#include "Model.h"
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#include "Effect.h"
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#include "../memop/RecyclePool.hpp"
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RENDERER_BEGIN
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class DeviceGraphics;
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class View;
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class Scene;
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class ProgramLib;
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class Model;
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class InputAssembler;
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class Effect;
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class Technique;
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class Texture2D;
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/**
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* @addtogroup renderer
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* @{
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*/
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/**
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* @brief Base renderer implements the basic render process.
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*/
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class BaseRenderer : public Ref
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{
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public:
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struct StageItem
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{
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Model* model = nullptr;
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InputAssembler *ia = nullptr;
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EffectVariant* effect = nullptr;
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std::vector<const Pass*> passes;
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int sortKey = -1;
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};
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typedef std::function<void(const View&, std::vector<StageItem>&)> StageCallback;
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/**
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* @brief The default constructor.
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*/
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BaseRenderer();
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/**
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* @brief Initializes the base renderer.
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* @param[in] device DeviceGraphics pointer.
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* @param[in] programTemplates All linked programs.
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*/
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bool init(DeviceGraphics* device, std::vector<ProgramLib::Template>& programTemplates);
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/**
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* @brief Initializes the base renderer.
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* @param[in] device DeviceGraphics pointer.
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* @param[in] programTemplates All programs.
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* @param[in] defaultTexture Default texture pointer.
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*/
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bool init(DeviceGraphics* device, std::vector<ProgramLib::Template>& programTemplates, Texture2D* defaultTexture);
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/**
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* @brief The default destructor.
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*/
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virtual ~BaseRenderer();
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/**
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* @brief Register a new render stage.
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* @param[in] name Stage name.
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* @param[in] call Stage handle callback.
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*/
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void registerStage(const std::string& name, const StageCallback& callback);
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/**
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* @brief Gets the program library pointer.
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* @return Program library pointer.
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*/
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ProgramLib* getProgramLib() const { return _programLib; };
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protected:
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void render(const View&, const Scene* scene);
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void draw(const StageItem& item);
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void setProperty (const Effect::Property* prop);
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struct StageInfo
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{
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public:
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std::vector<StageItem> items;
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std::string stage = "";
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};
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void resetTextureUint();
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int allocTextureUnit();
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void reset();
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View* requestView();
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int _usedTextureUnits = 0;
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DeviceGraphics* _device = nullptr;
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ProgramLib* _programLib = nullptr;
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Program* _program = nullptr;
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Texture2D* _defaultTexture = nullptr;
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std::unordered_map<std::string, const StageCallback> _stage2fn;
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RecyclePool<DrawItem>* _drawItems = nullptr;
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RecyclePool<StageInfo>* _stageInfos = nullptr;
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RecyclePool<View>* _views = nullptr;
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cocos2d::Mat4* _tmpMat4 = nullptr;
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CC_DISALLOW_COPY_ASSIGN_AND_MOVE(BaseRenderer);
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OrderedValueMap _defines;
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size_t _definesHash = 0;
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std::string _definesKey = "";
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static const size_t cc_lightDirection;
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static const size_t cc_lightColor;
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static const size_t cc_lightPositionAndRange;
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static const size_t cc_shadow_map[4];
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static const size_t cc_shadow_map_lightViewProjMatrix;
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static const size_t cc_shadow_map_info;
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static const size_t cc_shadow_map_bias;
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static const size_t cc_shadow_lightViewProjMatrix;
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static const size_t cc_shadow_info;
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static const size_t cc_matView;
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static const size_t cc_matViewInv;
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static const size_t cc_matWorld;
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static const size_t cc_matWorldIT;
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static const size_t cc_matProj;
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static const size_t cc_matViewProj;
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static const size_t cc_cameraPos;
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static const size_t cc_time;
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static Effect::Property* defaultTextureProperty;
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static std::vector<const OrderedValueMap*> __tmp_defines__;
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};
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// end of renderer group
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/// @}
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RENDERER_END
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