cocos-enhance-kit/extension/main.js
2024-10-25 16:15:09 +08:00

137 lines
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JavaScript
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'use strict';
const fs = require('fs');
const path = require('path');
/**
* 环境信息
*/
let engineEditorPath = path.dirname(path.dirname(Editor.frameworkPath));
const engineMinigameAdapterPath = path.join(engineEditorPath, "builtin", "adapters");
const engineWechatMinigameWorkerMainMacroPath = path.join(engineEditorPath, "builtin", "adapters", "platforms/wechat/worker/macro.js");
const engineWechatMinigameWorkerSubMacroPath = path.join(engineEditorPath, "builtin", "adapters", "platforms/wechat/res/workers/macro.js");
const WECHAT_MINIGAME_WORKER_SUB_PATH = "platforms/wechat/res/workers";
const WECHAT_MINIGAME_CONFIG_PATH = "platforms/wechat/res/game.json";
function t(str) {
return Editor.T('enhance-kit.' + str);
}
function getMinigameAdapterVersion() {
try {
return fs.readFileSync(path.join(engineMinigameAdapterPath, "VERSION.md"), { encoding: "utf-8" }).trim();
} catch (error) {
// Editor.error(error);
return "";
}
}
function getSettings() {
const minigameVersion = getMinigameAdapterVersion();
const isUninstalled = minigameVersion === "";
const isSupported = !isUninstalled && Number(minigameVersion.split(".")[0]) >= 2;
if (isUninstalled) {
return { code: -1, errMsg: "请先安装社区版。" };
} else if (!isSupported) {
return { code: -2, errMsg: "安装的社区版版本需 >= 2.0.0 ,以支持设置面板功能。" };
} else {
const content = fs.readFileSync(engineWechatMinigameWorkerMainMacroPath, { encoding: "utf-8" });
return {
code: 0,
CC_WORKER_DEBUG: getMacroBooleanValue(content, "CC_WORKER_DEBUG"),
CC_WORKER_ASSET_PIPELINE: getMacroBooleanValue(content, "CC_WORKER_ASSET_PIPELINE"),
CC_WORKER_AUDIO_SYSTEM: getMacroBooleanValue(content, "CC_WORKER_AUDIO_SYSTEM"),
CC_WORKER_SCHEDULER: getMacroBooleanValue(content, "CC_WORKER_SCHEDULER"),
};
}
}
function syncSettingsToSubWorker() {
const result = getSettings();
if (result.code === 0) {
let content = fs.readFileSync(engineWechatMinigameWorkerSubMacroPath, { encoding: "utf-8" });
for (const key in result) {
if (key !== "code") {
content = setMacroBooleanValue(content, key, result[key]);
}
}
fs.writeFileSync(engineWechatMinigameWorkerSubMacroPath, content);
}
}
function setSettings(macro, value) {
{
const content = fs.readFileSync(engineWechatMinigameWorkerMainMacroPath, { encoding: "utf-8" });
fs.writeFileSync(engineWechatMinigameWorkerMainMacroPath, setMacroBooleanValue(content, macro, value));
}
checkAndModifyWorkerFiles();
syncSettingsToSubWorker();
}
function getMacroBooleanValue(text, macro) {
const regex = new RegExp(`globalThis\\.${macro}\\s*=\\s*(true|false);`);
const match = text.match(regex);
return match ? match[1] === 'true' : null;
}
function setMacroBooleanValue(text, macro, value) {
const regex = new RegExp(`globalThis\\.${macro}\\s*=\\s*(true|false);`);
const replacement = `globalThis.${macro} = ${value};`;
return text.replace(regex, replacement);
}
function checkAndModifyWorkerFiles() {
const result = getSettings();
if (result.code === 0) {
const workerDir = path.join(engineMinigameAdapterPath, WECHAT_MINIGAME_WORKER_SUB_PATH);
const gameJsonPath = path.join(engineMinigameAdapterPath, WECHAT_MINIGAME_CONFIG_PATH);
const gameJson = JSON.parse(fs.readFileSync(gameJsonPath, { encoding: "utf-8" }));
// 是否启用 Worker
if (result.CC_WORKER_ASSET_PIPELINE || result.CC_WORKER_AUDIO_SYSTEM) {
// 没有 Worker 目录与配置的话提醒用户重新安装
if (!(gameJson.workers && fs.existsSync(workerDir))) {
Editor.error("你启用了社区版的多线程特性,但未检测到正确的 workers 目录与 game.json 字段请重新安装社区版详情请查看文档https://smallmain.github.io/cocos-enhance-kit/docs/user-guide/multithread/thread-intro#%E6%B3%A8%E6%84%8F%E4%BA%8B%E9%A1%B9");
}
} else {
Editor.warn("你禁用了社区版的多线程特性可以手动删除相关文件以减少微信小游戏的包体大小详情请查看文档https://smallmain.github.io/cocos-enhance-kit/docs/user-guide/multithread/thread-intro#%E6%B3%A8%E6%84%8F%E4%BA%8B%E9%A1%B9");
}
}
}
module.exports = {
async load() {
// 这里场景未准备就绪,无法获取 engineVersion
},
messages: {
openSettings() {
Editor.Panel.open('enhance-kit');
},
getSettings(event) {
const result = getSettings();
event.reply(null, result);
},
setSettings(event, macro, value) {
setSettings(macro, value);
event.reply(null);
},
"scene:ready"(event) {
checkAndModifyWorkerFiles();
},
},
};