mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-28 04:27:45 +00:00
168 lines
3.2 KiB
Plaintext
168 lines
3.2 KiB
Plaintext
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
CCEffect %{
|
|
techniques:
|
|
- passes:
|
|
- vert: vs
|
|
frag: fs
|
|
blendState:
|
|
targets:
|
|
- blend: true
|
|
rasterizerState:
|
|
cullMode: none
|
|
properties:
|
|
texture: { value: white }
|
|
texture2: { value: white }
|
|
texture3: { value: white }
|
|
texture4: { value: white }
|
|
texture5: { value: white }
|
|
texture6: { value: white }
|
|
texture7: { value: white }
|
|
texture8: { value: white }
|
|
alphaThreshold: { value: 0.5 }
|
|
wh_ratio: {
|
|
value: 1,
|
|
editor: {
|
|
tooltip: "宽高比"
|
|
}
|
|
}
|
|
blur: {
|
|
value: 0.35,
|
|
editor: {
|
|
tooltip: "光圈模糊程度"
|
|
}
|
|
}
|
|
radius: {
|
|
value: 0.5,
|
|
editor: {
|
|
tooltip: "光圈半径"
|
|
}
|
|
}
|
|
center: {
|
|
value: [0.5, 0.5],
|
|
editor: {
|
|
tooltip: "光圈起点"
|
|
}
|
|
}
|
|
}%
|
|
|
|
|
|
CCProgram vs %{
|
|
precision highp float;
|
|
|
|
#include <cc-global>
|
|
#include <cc-local>
|
|
|
|
in vec3 a_position;
|
|
in vec4 a_color;
|
|
out vec4 v_color;
|
|
|
|
#if USE_TEXTURE
|
|
in vec2 a_uv0;
|
|
out vec2 v_uv0;
|
|
|
|
#if USE_MULTI_TEXTURE
|
|
in float a_texId;
|
|
out float v_texId;
|
|
#endif
|
|
|
|
#endif
|
|
|
|
void main () {
|
|
vec4 pos = vec4(a_position, 1);
|
|
|
|
#if CC_USE_MODEL
|
|
pos = cc_matViewProj * cc_matWorld * pos;
|
|
#else
|
|
pos = cc_matViewProj * pos;
|
|
#endif
|
|
|
|
#if USE_TEXTURE
|
|
v_uv0 = a_uv0;
|
|
|
|
#if USE_MULTI_TEXTURE
|
|
v_texId = a_texId;
|
|
#endif
|
|
|
|
#endif
|
|
|
|
v_color = a_color;
|
|
|
|
gl_Position = pos;
|
|
}
|
|
}%
|
|
|
|
|
|
CCProgram fs %{
|
|
precision highp float;
|
|
|
|
#include <alpha-test>
|
|
#include <texture>
|
|
|
|
in vec4 v_color;
|
|
|
|
#if USE_TEXTURE
|
|
in vec2 v_uv0;
|
|
uniform sampler2D texture;
|
|
|
|
#if USE_MULTI_TEXTURE
|
|
in float v_texId;
|
|
uniform sampler2D texture2;
|
|
uniform sampler2D texture3;
|
|
uniform sampler2D texture4;
|
|
uniform sampler2D texture5;
|
|
uniform sampler2D texture6;
|
|
uniform sampler2D texture7;
|
|
uniform sampler2D texture8;
|
|
#endif
|
|
|
|
#endif
|
|
|
|
uniform ARGS{
|
|
float radius;
|
|
float blur;
|
|
vec2 center;
|
|
float wh_ratio;
|
|
};
|
|
|
|
void main () {
|
|
vec4 o = vec4(1, 1, 1, 1);
|
|
|
|
#if USE_TEXTURE
|
|
#if USE_MULTI_TEXTURE
|
|
if(v_texId < 1.0){
|
|
CCTexture(texture, v_uv0, o);
|
|
} else if(v_texId < 2.0){
|
|
CCTexture(texture2, v_uv0, o);
|
|
} else if(v_texId < 3.0){
|
|
CCTexture(texture3, v_uv0, o);
|
|
} else if(v_texId < 4.0){
|
|
CCTexture(texture4, v_uv0, o);
|
|
} else if(v_texId < 5.0){
|
|
CCTexture(texture5, v_uv0, o);
|
|
} else if(v_texId < 6.0){
|
|
CCTexture(texture6, v_uv0, o);
|
|
} else if(v_texId < 7.0){
|
|
CCTexture(texture7, v_uv0, o);
|
|
} else {
|
|
CCTexture(texture8, v_uv0, o);
|
|
}
|
|
#else
|
|
CCTexture(texture, v_uv0, o);
|
|
#endif
|
|
#endif
|
|
|
|
o *= v_color;
|
|
|
|
ALPHA_TEST(o);
|
|
|
|
float circle = radius * radius;
|
|
float rx = center.x * wh_ratio;
|
|
float ry = center.y;
|
|
float dis = (v_uv0.x * wh_ratio - rx) * (v_uv0.x * wh_ratio - rx) + (v_uv0.y - ry) * (v_uv0.y - ry);
|
|
|
|
o.a = smoothstep(circle, circle - blur, dis);
|
|
gl_FragColor = o;
|
|
}
|
|
}%
|