mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-14 23:11:06 +00:00
181 lines
4.4 KiB
C++
181 lines
4.4 KiB
C++
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "../../Macro.h"
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#include <stdint.h>
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#include "base/CCVector.h"
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#include "../../renderer/Effect.h"
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#include "scripting/js-bindings/jswrapper/Object.hpp"
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#include "math/Mat4.h"
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RENDERER_BEGIN
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class NodeProxy;
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class ModelBatcher;
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class Scene;
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/**
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* @addtogroup scene
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* @{
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*/
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/**
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* @brief Base class for all assembler
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* A assembler could take actions during node visit process, before and after all children visit.
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*/
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class AssemblerBase: public cocos2d::Ref
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{
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public:
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enum AssemblerFlag {
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VERTICES_OPACITY_CHANGED = 1 << 0,
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VERTICES_DIRTY = 1 << 1,
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};
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AssemblerBase();
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virtual ~AssemblerBase();
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/**
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* @brief Callback which will be invoked before visiting child nodes.
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* @param[in] node The node being processed.
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* @param[in] batcher
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* @param[in] scene
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*/
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virtual void handle(NodeProxy *node, ModelBatcher* batcher, Scene* scene) {}
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/**
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* @brief Callback which will be invoked after visiting child nodes.
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* @param[in] node The node being processed.
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* @param[in] batcher
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* @param[in] scene
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*/
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virtual void postHandle(NodeProxy *node, ModelBatcher* batcher, Scene* scene) {}
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/**
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* @brief Gets whether the current handle should use model matrix uniform during rendering
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*/
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bool getUseModel() const
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{
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return _useModel;
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}
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/**
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* @brief Sets whether the current handle should use model matrix uniform during rendering
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*/
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void setUseModel(bool useModel)
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{
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_useModel = useModel;
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}
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/**
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* @brief Gets custom world matrix
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*/
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const cocos2d::Mat4* getCustomWorldMatrix() const
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{
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return _worldMatrix;
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}
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/**
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* @brief Sets custom world matrix
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*/
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void setCustomWorldMatrix(const cocos2d::Mat4& matrix)
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{
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if (!_worldMatrix)
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{
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_worldMatrix = new cocos2d::Mat4();
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}
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*_worldMatrix = matrix;
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}
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/**
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* @brief Clear custom world matrix
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*/
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void clearCustomWorldMatirx()
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{
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if (_worldMatrix)
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{
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delete _worldMatrix;
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_worldMatrix = nullptr;
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}
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}
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/**
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* @brief Sync script dirty flag.
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*/
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void setDirty(se_object_ptr jsDirty);
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/**
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* @brief Changes dirty flag.
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*/
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void enableDirty(uint32_t flag)
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{
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if (_dirty)
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{
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*_dirty |= flag;
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}
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}
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/**
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* @brief Changes dirty flag.
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*/
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void disableDirty(uint32_t flag)
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{
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if (_dirty)
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{
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*_dirty &= ~flag;
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}
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}
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/**
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* @brief Is flag dirty.
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*/
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bool isDirty(uint32_t flag)
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{
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if (_dirty)
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{
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return *_dirty & flag;
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}
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return false;
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}
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/**
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* @brief Resets data.
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*/
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virtual void reset() {}
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protected:
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se::Object* _jsDirty = nullptr;
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uint32_t* _dirty = nullptr;
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std::size_t _dirtyLen = 0;
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bool _useModel = false;
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cocos2d::Mat4* _worldMatrix = nullptr;
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};
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// end of scene group
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/// @}
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RENDERER_END
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