mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-26 11:48:29 +00:00
279 lines
9.4 KiB
JavaScript
279 lines
9.4 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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(function(){
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if (window.middleware === undefined) return;
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let ParticleSystem = cc.ParticleSystem;
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if (ParticleSystem === undefined) return;
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let PSProto = ParticleSystem.prototype;
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PSProto.initProperties = function () {
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this._simulator = new middleware.ParticleSimulator();
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this._previewTimer = null;
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this._focused = false;
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this._texture = null;
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this._renderData = null;
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this._simulator.__particleSystem__ = this;
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this._simulator.setFinishedCallback(function () {
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let self = this.__particleSystem__;
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self._finishedSimulation();
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});
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this._simulator.setStopCallback(function () {
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let self = this.__particleSystem__;
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self.stopSystem();
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});
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this._initProperties();
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};
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// value type properties
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let propertiesList = ["positionType", "emissionRate", "totalParticles", "duration", "emitterMode", "life", "lifeVar", "startSize", "startSizeVar", "endSize", "endSizeVar", "startSpin", "startSpinVar", "endSpin", "endSpinVar", "angle", "angleVar", "speed", "speedVar", "radialAccel", "radialAccelVar", "tangentialAccel", "tangentialAccelVar", "rotationIsDir", "startRadius", "startRadiusVar", "endRadius", "endRadiusVar", "rotatePerS", "rotatePerSVar"];
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propertiesList.forEach( function(getSetName) {
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let varName = "_" + getSetName;
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Object.defineProperty(PSProto, getSetName, {
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get () {
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this[varName] === undefined && (this[varName] = 0);
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return this[varName];
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},
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set (val) {
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this[varName] = val;
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this._simulator && (this._simulator[getSetName] = val);
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}
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});
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});
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// object type properties
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let objPropList = ['gravity','sourcePos','posVar','startColor','startColorVar','endColor','endColorVar'];
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PSProto._initProperties = function () {
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// init properties
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for (let key in propertiesList) {
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let propName = propertiesList[key];
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this[propName] = this[propName];
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}
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for (let key in objPropList) {
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let propName = objPropList[key];
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this[propName] = this[propName];
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}
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},
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Object.defineProperty(PSProto, 'gravity', {
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get () {
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!this._gravity && (this._gravity = cc.v2(0, 0));
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return this._gravity;
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},
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set (val) {
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if (!val) return;
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!this._gravity && (this._gravity = cc.v2(0, 0));
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this.gravity.x = val.x;
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this.gravity.y = val.y;
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this._simulator && this._simulator.setGravity(val.x, val.y, 0);
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}
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});
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Object.defineProperty(PSProto, 'sourcePos', {
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get () {
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!this._sourcePos && (this._sourcePos = cc.v2(0, 0));
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return this._sourcePos;
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},
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set (val) {
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if (!val) return;
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!this._sourcePos && (this._sourcePos = cc.v2(0, 0));
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this._sourcePos.x = val.x;
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this._sourcePos.y = val.y;
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this._simulator && this._simulator.setSourcePos(val.x, val.y, 0);
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}
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});
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Object.defineProperty(PSProto, 'posVar', {
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get () {
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!this._posVar && (this._posVar = cc.v2(0, 0));
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return this._posVar;
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},
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set (val) {
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if (!val) return;
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!this._posVar && (this._posVar = cc.v2(0, 0));
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this._posVar.x = val.x;
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this._posVar.y = val.y;
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this._simulator && this._simulator.setPosVar(val.x, val.y, 0);
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}
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});
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Object.defineProperty(PSProto, 'startColor', {
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get () {
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!this._startColor && (this._startColor = cc.color(255, 255, 255, 255));
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return this._startColor;
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},
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set (val) {
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if (!val) return;
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!this._startColor && (this._startColor = cc.color(255, 255, 255, 255));
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this._startColor.r = val.r;
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this._startColor.g = val.g;
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this._startColor.b = val.b;
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this._startColor.a = val.a;
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this._simulator && this._simulator.setStartColor(val.r, val.g, val.b, val.a);
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}
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});
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Object.defineProperty(PSProto, 'startColorVar', {
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get () {
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!this._startColorVar && (this._startColorVar = cc.color(0, 0, 0, 0));
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return this._startColorVar;
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},
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set (val) {
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if (!val) return;
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!this._startColorVar && (this._startColorVar = cc.color(0, 0, 0, 0));
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this._startColorVar.r = val.r;
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this._startColorVar.g = val.g;
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this._startColorVar.b = val.b;
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this._startColorVar.a = val.a;
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this._simulator && this._simulator.setStartColorVar(val.r, val.g, val.b, val.a);
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}
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});
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Object.defineProperty(PSProto, 'endColor', {
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get () {
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!this._endColor && (this._endColor = cc.color(255, 255, 255, 0));
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return this._endColor;
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},
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set (val) {
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if (!val) return;
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!this._endColor && (this._endColor = cc.color(255, 255, 255, 0));
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this._endColor.r = val.r;
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this._endColor.g = val.g;
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this._endColor.b = val.b;
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this._endColor.a = val.a;
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this._simulator && this._simulator.setEndColor(val.r, val.g, val.b, val.a);
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}
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});
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Object.defineProperty(PSProto, 'endColorVar', {
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get () {
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!this._endColorVar && (this._endColorVar = cc.color(0, 0, 0, 0));
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return this._endColorVar;
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},
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set (val) {
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if (!val) return;
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!this._endColorVar && (this._endColorVar = cc.color(0, 0, 0, 0));
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this._endColorVar.r = val.r;
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this._endColorVar.g = val.g;
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this._endColorVar.b = val.b;
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this._endColorVar.a = val.a;
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this._simulator && this._simulator.setEndColorVar(val.r, val.g, val.b, val.a);
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}
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});
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Object.defineProperty(PSProto, 'particleCount', {
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get () {
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if (!this._simulator) {
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return 0;
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}
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return this._simulator.getParticleCount();
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}
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});
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Object.defineProperty(PSProto, 'active', {
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get () {
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if (!this._simulator) {
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return false;
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}
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return this._simulator.active();
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}
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});
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PSProto.onLoad = function () {
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this._simulator.bindNodeProxy(this.node._proxy);
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};
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// shield in native
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PSProto.update = null;
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PSProto.lateUpdate = null;
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PSProto._resetAssembler = function () {
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this._assembler = new renderer.CustomAssembler();
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this._assembler.setUseModel(true);
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this.node._proxy.setAssembler(this._assembler);
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};
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let _onEnable = PSProto.onEnable;
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PSProto.onEnable = function () {
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_onEnable.call(this);
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if (this._simulator) {
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this._simulator.onEnable();
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}
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};
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let _onDisable = PSProto.onDisable;
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PSProto.onDisable = function () {
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_onDisable.call(this);
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if (this._simulator) {
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this._simulator.onDisable();
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}
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};
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PSProto._onTextureLoaded = function () {
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this._simulator.updateUVs(this._renderSpriteFrame.uv);
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this._syncAspect();
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this._simulator.aspectRatio = this._aspectRatio || 1.0;
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this._updateMaterial();
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this.markForRender(true);
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};
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let _updateMaterial = PSProto._updateMaterial;
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PSProto._updateMaterial = function () {
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_updateMaterial.call(this);
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let material = this._materials[0];
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material && this._simulator.setEffect(material.effect._nativeObj);
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// upload hash value to native
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material && material.getHash();
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};
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let _initWithDictionary = PSProto._initWithDictionary;
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PSProto._initWithDictionary = function (content) {
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_initWithDictionary.call(this, content);
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this._initProperties();
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};
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let __preload = PSProto.__preload;
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PSProto.__preload = function () {
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__preload.call(this);
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this._initProperties();
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};
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})(); |