2022-06-25 11:52:00 +08:00

39 lines
676 B
C++

// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
precision highp float;
#include <cc-local>
#include <cc-global>
#include <skinning>
#include <input-standard>
#define CC_USE_TEXTURE CC_USE_ATTRIBUTE_UV0 && USE_DIFFUSE_TEXTURE
uniform MAIN_TILING {
vec2 mainTiling;
vec2 mainOffset;
};
#if CC_USE_TEXTURE
out mediump vec2 v_uv0;
#endif
#if CC_USE_ATTRIBUTE_COLOR
out lowp vec4 v_color;
#endif
void main () {
StandardVertInput In;
CCVertInput(In);
#if CC_USE_ATTRIBUTE_COLOR
v_color = In.color;
#endif
#if CC_USE_TEXTURE
v_uv0 = In.uv * mainTiling + mainOffset;
#endif
gl_Position = cc_matViewProj * cc_matWorld * In.position;
}