mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-26 11:48:29 +00:00
99 lines
3.7 KiB
JavaScript
99 lines
3.7 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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const Mask = cc.Mask;
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const RenderFlow = cc.RenderFlow;
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const spriteAssembler = cc.Sprite.__assembler__.Simple.prototype;
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const graphicsAssembler = cc.Graphics.__assembler__.prototype;
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let proto = cc.Mask.__assembler__.prototype;
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let _updateRenderData = proto.updateRenderData;
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// Avoid constructor being overridden.
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renderer.MaskAssembler.prototype.constructor = cc.Mask.__assembler__;
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cc.js.mixin(proto, {
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_extendNative () {
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renderer.MaskAssembler.prototype.ctor.call(this);
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},
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initLocal () {
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this._local = new Float32Array(4);
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renderer.MaskAssembler.prototype.setLocalData.call(this, this._local);
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},
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updateRenderData (mask) {
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_updateRenderData.call(this, mask);
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mask._clearGraphics._assembler.updateMaterial(0, mask._clearMaterial);
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this.setMaskInverted(mask.inverted);
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this.setUseModel(mask._type !== Mask.Type.IMAGE_STENCIL);
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this.setImageStencil(mask._type === Mask.Type.IMAGE_STENCIL);
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if (mask._graphics) {
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mask._graphics._assembler.setUseModel(mask._type !== Mask.Type.IMAGE_STENCIL);
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}
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mask.node._renderFlag |= cc.RenderFlow.FLAG_UPDATE_RENDER_DATA;
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}
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}, renderer.MaskAssembler.prototype);
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let originCreateGraphics = cc.Mask.prototype._createGraphics;
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let originRemoveGraphics = cc.Mask.prototype._removeGraphics;
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cc.js.mixin(cc.Mask.prototype, {
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_createGraphics () {
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originCreateGraphics.call(this);
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if (this._graphics) {
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this._assembler.setRenderSubHandle(this._graphics._assembler);
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}
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// TODO: remove clearGraphics
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if (!this._clearGraphics) {
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this._clearGraphics = new cc.Graphics();
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cc.Assembler.init(this._clearGraphics);
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this._clearGraphics.node = new cc.Node();
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this._clearGraphics._activateMaterial();
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this._clearGraphics.lineWidth = 0;
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this._clearGraphics.rect(-1, -1, 2, 2);
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this._clearGraphics.fill();
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this._clearGraphics._assembler.ignoreWorldMatrix();
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this._assembler.setClearSubHandle(this._clearGraphics._assembler);
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}
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},
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_removeGraphics () {
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originRemoveGraphics.call(this);
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// TODO: remove clearGraphics
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if (this._clearGraphics) {
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this._clearGraphics.destroy();
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this._clearGraphics = null;
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}
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}
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})
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