mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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94 lines
3.0 KiB
JavaScript
94 lines
3.0 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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var js = cc.js;
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var AnimationManager = cc.Class({
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ctor: function () {
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this._anims = new js.array.MutableForwardIterator([]);
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this._delayEvents = [];
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cc.director._scheduler && cc.director._scheduler.enableForTarget(this);
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},
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// for manager
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update: function (dt) {
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var iterator = this._anims;
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var array = iterator.array;
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for (iterator.i = 0; iterator.i < array.length; ++iterator.i) {
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var anim = array[iterator.i];
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if (anim._isPlaying && !anim._isPaused) {
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anim.update(dt);
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}
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}
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var events = this._delayEvents;
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for (let i = 0; i < events.length; i++) {
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var event = events[i];
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event.target[event.func].apply(event.target, event.args);
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}
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events.length = 0;
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},
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destruct: function () {},
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/**
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* @param {AnimationState} anim
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*/
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addAnimation: function (anim) {
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var index = this._anims.array.indexOf(anim);
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if (index === -1) {
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this._anims.push(anim);
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}
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},
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/**
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* @param {AnimationState} anim
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*/
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removeAnimation: function (anim) {
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var index = this._anims.array.indexOf(anim);
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if (index >= 0) {
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this._anims.fastRemoveAt(index);
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}
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else {
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cc.errorID(3907);
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}
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},
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pushDelayEvent: function (target, func, args) {
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this._delayEvents.push({
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target: target,
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func: func,
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args: args
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});
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}
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});
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cc.AnimationManager = module.exports = AnimationManager;
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