2022-06-25 00:23:03 +08:00

150 lines
3.8 KiB
C++

/****************************************************************************
Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "VertexBuffer.h"
#include "DeviceGraphics.h"
#include "base/CCGLUtils.h"
RENDERER_BEGIN
VertexBuffer::VertexBuffer()
: _device(nullptr)
, _usage(Usage::STATIC)
, _numVertices(0)
, _bytes(0)
{
}
VertexBuffer::~VertexBuffer()
{
destroy();
}
bool VertexBuffer::init(DeviceGraphics* device, VertexFormat* format, Usage usage, const void* data, size_t dataByteLength, uint32_t numVertices)
{
_device = device;
setFormat(format);
_usage = usage;
_numVertices = numVertices;
_needExpandDataStore = true;
// calculate bytes
_bytes = _format->_bytes * numVertices;
// update
glGenBuffers(1, &_glID);
update(0, data, dataByteLength);
// stats
//REFINE: device._stats.ib += _bytes;
return true;
}
void VertexBuffer::setFormat(VertexFormat* format)
{
if (_format == format)
return;
CC_SAFE_RELEASE(_format);
_format = format;
CC_SAFE_RETAIN(_format);
}
void VertexBuffer::update(uint32_t offset, const void* data, size_t dataByteLength)
{
if(data == nullptr || dataByteLength == 0)
{
return;
}
if (_glID == 0)
{
RENDERER_LOGE("The buffer is destroyed");
return;
}
if (dataByteLength + offset > _bytes)
{
if (offset) {
RENDERER_LOGE("Failed to update index buffer data, bytes exceed.");
return;
}
else {
_needExpandDataStore = true;
_bytes = offset + dataByteLength;
_numVertices = _bytes / _format->_bytes;
}
}
GLenum glUsage = (GLenum)_usage;
ccBindBuffer(GL_ARRAY_BUFFER, _glID);
if (_needExpandDataStore)
{
glBufferData(GL_ARRAY_BUFFER, _bytes, (const GLvoid*)data, glUsage);
_needExpandDataStore = false;
}
else
{
glBufferSubData(GL_ARRAY_BUFFER, (GLintptr)offset, (GLsizeiptr)dataByteLength, (const GLvoid*)data);
}
ccBindBuffer(GL_ARRAY_BUFFER, 0);
}
void VertexBuffer::destroy()
{
if (_glID == 0)
return;
CC_SAFE_RELEASE_NULL(_format);
ccDeleteBuffers(1, &_glID);
//REFINE: _device._stats.ib -= _bytes;
_glID = 0;
}
#if GFX_DEBUG > 0
static void testVertexBuffer()
{
VertexFormat vertexFmt({
{ ATTRIB_NAME_POSITION, AttribType::FLOAT32, 2 }
});
DeviceGraphics* device = nullptr;
float vertex[] = {
-1, 0, 0
-1, 1, 1
};
VertexBuffer* buffer = new VertexBuffer();
buffer->init(device, vertexFmt, Usage::STATIC, vertex, sizeof(vertex), 3);
buffer->release();
}
#endif
RENDERER_END