mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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144 lines
4.6 KiB
C++
144 lines
4.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_RegionAttachment_h
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#define Spine_RegionAttachment_h
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#include <spine/Attachment.h>
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#include <spine/Vector.h>
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#include <spine/Color.h>
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#include <spine/HasRendererObject.h>
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#define NUM_UVS 8
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namespace spine {
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class Bone;
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/// Attachment that displays a texture region.
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class SP_API RegionAttachment : public Attachment, public HasRendererObject {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class AtlasAttachmentLoader;
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RTTI_DECL
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public:
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explicit RegionAttachment(const String& name);
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void updateOffset();
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void setUVs(float u, float v, float u2, float v2, float degress);
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/// Transforms the attachment's four vertices to world coordinates.
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/// @param bone The parent bone.
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/// @param worldVertices The output world vertices. Must have a length greater than or equal to offset + 8.
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/// @param offset The worldVertices index to begin writing values.
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/// @param stride The number of worldVertices entries between the value pairs written.
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void computeWorldVertices(Bone& bone, float *worldVertices, size_t offset, size_t stride = 2);
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void computeWorldVertices(Bone& bone, Vector<float>& worldVertices, size_t offset, size_t stride = 2);
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float getX();
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void setX(float inValue);
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float getY();
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void setY(float inValue);
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float getRotation();
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void setRotation(float inValue);
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float getScaleX();
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void setScaleX(float inValue);
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float getScaleY();
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void setScaleY(float inValue);
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float getWidth();
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void setWidth(float inValue);
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float getHeight();
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void setHeight(float inValue);
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Color& getColor();
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const String& getPath();
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void setPath(const String& inValue);
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float getRegionDegrees();
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void setRegionDegrees(float inValue);
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float getRegionOffsetX();
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void setRegionOffsetX(float inValue);
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float getRegionOffsetY();
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void setRegionOffsetY(float inValue);
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float getRegionX();
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void setRegionX(float inValue);
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float getRegionY();
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void setRegionY(float inValue);
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float getRegionWidth();
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void setRegionWidth(float inValue);
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float getRegionHeight();
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void setRegionHeight(float inValue);
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float getRegionOriginalWidth();
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void setRegionOriginalWidth(float inValue);
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float getRegionOriginalHeight();
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void setRegionOriginalHeight(float inValue);
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Vector<float>& getOffset();
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Vector<float>& getUVs();
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virtual Attachment* copy();
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private:
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static const int BLX;
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static const int BLY;
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static const int ULX;
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static const int ULY;
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static const int URX;
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static const int URY;
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static const int BRX;
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static const int BRY;
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float _x, _y, _rotation, _scaleX, _scaleY, _width, _height;
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float _regionOffsetX, _regionOffsetY, _regionX, _regionY, _regionWidth, _regionHeight, _regionOriginalWidth, _regionOriginalHeight;
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Vector<float> _vertexOffset;
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Vector<float> _uvs;
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String _path;
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float _regionU;
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float _regionV;
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float _regionU2;
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float _regionV2;
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Color _color;
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float _regionDegrees;
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};
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}
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#endif /* Spine_RegionAttachment_h */
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