mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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93 lines
2.8 KiB
JavaScript
93 lines
2.8 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/**
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* Class for tiled map asset handling.
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* @class TiledMapAsset
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* @extends Asset
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*
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*/
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let TiledMapAsset = cc.Class({
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name: 'cc.TiledMapAsset',
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extends: cc.Asset,
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properties: {
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tmxXmlStr: '',
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/**
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* @property {Texture2D[]} textures
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*/
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textures: {
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default: [],
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type: [cc.Texture2D]
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},
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/**
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* @property {String[]} textureNames
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*/
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textureNames: [cc.String],
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/**
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* @property {Size[]} textureSizes
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*/
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textureSizes: {
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default: [],
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type: [cc.Size]
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},
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/**
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* @property {Texture2D[]} imageLayerTextures
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*/
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imageLayerTextures: {
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default: [],
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type: [cc.Texture2D]
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},
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/**
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* @property {String[]} imageLayerTextureNames
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*/
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imageLayerTextureNames: [cc.String],
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tsxFiles: [cc.TextAsset],
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tsxFileNames: [cc.String],
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},
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statics: {
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preventDeferredLoadDependents: true
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},
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createNode: CC_EDITOR && function (callback) {
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let node = new cc.Node(this.name);
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let tiledMap = node.addComponent(cc.TiledMap);
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tiledMap.tmxAsset = this;
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return callback(null, node);
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}
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});
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cc.TiledMapAsset = TiledMapAsset;
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module.exports = TiledMapAsset;
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