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115 lines
2.2 KiB
C++
115 lines
2.2 KiB
C++
/**
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Copyright 2013 BlackBerry Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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Original file from GamePlay3D: http://gameplay3d.org
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This file was modified to fit the cocos2d-x project
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*/
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#include "math/Mat4.h"
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#include "math/Vec4.h"
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NS_CC_MATH_BEGIN
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inline const Vec4 Vec4::operator+(const Vec4& v) const
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{
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Vec4 result(*this);
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result.add(v);
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return result;
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}
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inline Vec4& Vec4::operator+=(const Vec4& v)
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{
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add(v);
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return *this;
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}
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inline const Vec4 Vec4::operator-(const Vec4& v) const
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{
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Vec4 result(*this);
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result.subtract(v);
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return result;
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}
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inline Vec4& Vec4::operator-=(const Vec4& v)
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{
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subtract(v);
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return *this;
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}
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inline const Vec4 Vec4::operator-() const
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{
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Vec4 result(*this);
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result.negate();
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return result;
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}
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inline const Vec4 Vec4::operator*(float s) const
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{
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Vec4 result(*this);
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result.scale(s);
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return result;
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}
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inline Vec4& Vec4::operator*=(float s)
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{
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scale(s);
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return *this;
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}
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inline const Vec4 Vec4::operator/(const float s) const
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{
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return Vec4(this->x / s, this->y / s, this->z / s, this->w / s);
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}
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inline bool Vec4::operator<(const Vec4& v) const
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{
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if (x == v.x)
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{
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if (y == v.y)
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{
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if (z < v.z)
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{
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if (w < v.w)
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{
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return w < v.w;
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}
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}
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return z < v.z;
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}
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return y < v.y;
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}
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return x < v.x;
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}
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inline bool Vec4::operator==(const Vec4& v) const
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{
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return x==v.x && y==v.y && z==v.z && w==v.w;
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}
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inline bool Vec4::operator!=(const Vec4& v) const
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{
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return x!=v.x || y!=v.y || z!=v.z || w!=v.w;
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}
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inline const Vec4 operator*(float x, const Vec4& v)
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{
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Vec4 result(v);
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result.scale(x);
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return result;
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}
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NS_CC_MATH_END
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