mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-14 06:51:08 +00:00
260 lines
7.9 KiB
JavaScript
260 lines
7.9 KiB
JavaScript
/****************************************************************************
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
https://www.cocos.com/
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated engine source code (the "Software"), a limited,
|
|
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
|
to use Cocos Creator solely to develop games on your target platforms. You shall
|
|
not use Cocos Creator software for developing other software or tools that's
|
|
used for developing games. You are not granted to publish, distribute,
|
|
sublicense, and/or sell copies of Cocos Creator.
|
|
|
|
The software or tools in this License Agreement are licensed, not sold.
|
|
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
'use strict';
|
|
|
|
/*
|
|
* Reference:
|
|
* http://en.esotericsoftware.com/spine-json-format
|
|
*/
|
|
|
|
const Fs = require('fire-fs');
|
|
const Path = require('fire-path');
|
|
const Spine = require('../lib/spine');
|
|
|
|
const ATLAS_EXTS = ['.atlas', '.txt', '.atlas.txt', ''];
|
|
const SPINE_ENCODING = { encoding: 'utf-8' };
|
|
|
|
const CustomAssetMeta = Editor.metas['custom-asset'];
|
|
|
|
function searchAtlas (skeletonPath, callback) {
|
|
skeletonPath = Path.stripExt(skeletonPath);
|
|
|
|
function next (index) {
|
|
var suffix = ATLAS_EXTS[index];
|
|
var path = skeletonPath + suffix;
|
|
Fs.exists(path, exists => {
|
|
if (exists) {
|
|
return callback(null, path);
|
|
}
|
|
else if (index + 1 < ATLAS_EXTS.length) {
|
|
next(index + 1);
|
|
}
|
|
else {
|
|
callback(new Error(`Can not find ${skeletonPath + ATLAS_EXTS[0]}`));
|
|
}
|
|
});
|
|
}
|
|
|
|
next(0);
|
|
}
|
|
|
|
function loadAtlasText (skeletonPath, callback) {
|
|
searchAtlas(skeletonPath, (err, path) => {
|
|
if (err) {
|
|
return callback(err);
|
|
}
|
|
Fs.readFile(path, SPINE_ENCODING, (err, data) => {
|
|
callback(err, {
|
|
data: data,
|
|
atlasPath: path
|
|
});
|
|
});
|
|
});
|
|
}
|
|
|
|
// A dummy texture loader to record all textures in atlas
|
|
class TextureParser {
|
|
constructor (atlasPath) {
|
|
this.atlasPath = atlasPath;
|
|
// array of loaded texture uuid
|
|
this.textures = [];
|
|
// array of corresponding line
|
|
this.textureNames = [];
|
|
}
|
|
load (line) {
|
|
var name = Path.basename(line);
|
|
var base = Path.dirname(this.atlasPath);
|
|
var path = Path.resolve(base, name);
|
|
var uuid = Editor.assetdb.fspathToUuid(path);
|
|
if (uuid) {
|
|
console.log('UUID is initialized for "%s".', path);
|
|
this.textures.push(uuid);
|
|
this.textureNames.push(line);
|
|
var tex = new Spine.Texture({});
|
|
tex.setFilters = function() {};
|
|
tex.setWraps = function() {};
|
|
return tex;
|
|
}
|
|
else if (!Fs.existsSync(path)) {
|
|
Editor.error('Can not find texture "%s" for atlas "%s"', line, this.atlasPath);
|
|
}
|
|
else {
|
|
// AssetDB may call postImport more than once, we can get uuid in the next time.
|
|
console.warn('WARN: UUID not yet initialized for "%s".', path);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
class SpineMeta extends CustomAssetMeta {
|
|
constructor (assetdb) {
|
|
super(assetdb);
|
|
this.textures = [];
|
|
this.scale = 1;
|
|
}
|
|
|
|
dests () {
|
|
let rawPath = this._assetdb.uuidToFspath(this.uuid);
|
|
let importPathNoExt = this._assetdb._uuidToImportPathNoExt(this.uuid);
|
|
|
|
let jsonPath = importPathNoExt + '.json';
|
|
let extname = Path.extname(rawPath);
|
|
let nativePath = importPathNoExt + extname;
|
|
return [jsonPath, nativePath];
|
|
}
|
|
|
|
// HACK - for inspector
|
|
get texture () {
|
|
return Editor.assetdb.uuidToUrl(this.textures[0]);
|
|
}
|
|
set texture (value) {
|
|
this.textures[0] = Editor.assetdb.urlToUuid(value);
|
|
}
|
|
|
|
static version () { return '1.2.5'; }
|
|
static defaultType () {
|
|
return 'spine';
|
|
}
|
|
|
|
static validate (assetpath) {
|
|
// handle binary file
|
|
if (assetpath.endsWith(".skel")) {
|
|
return true;
|
|
}
|
|
// TODO - import as a folder named '***.spine'
|
|
var json;
|
|
var text = Fs.readFileSync(assetpath, 'utf8');
|
|
var fastTest = text.slice(0, 30);
|
|
var maybe = ( fastTest.indexOf('slots') > 0 ||
|
|
fastTest.indexOf('skins') > 0 ||
|
|
fastTest.indexOf('events') > 0 ||
|
|
fastTest.indexOf('animations') > 0 ||
|
|
fastTest.indexOf('bones') > 0 ||
|
|
fastTest.indexOf('skeleton') > 0 ||
|
|
fastTest.indexOf('\"ik\"') > 0
|
|
);
|
|
if (maybe) {
|
|
try {
|
|
json = JSON.parse(text);
|
|
}
|
|
catch (e) {
|
|
return false;
|
|
}
|
|
return Array.isArray(json.bones);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
_initTexture (asset, fspath, cb) {
|
|
loadAtlasText(fspath, (err, res) => {
|
|
if (err) {
|
|
return cb(err);
|
|
}
|
|
|
|
var db = this._assetdb;
|
|
|
|
// parse atlas textures
|
|
var textureParser = new TextureParser(res.atlasPath);
|
|
|
|
try {
|
|
new Spine.TextureAtlas(res.data, textureParser.load.bind(textureParser));
|
|
}
|
|
catch (err) {
|
|
return cb(new Error(`Failed to load atlas file: "${res.atlasPath}". ${err.stack || err}`));
|
|
}
|
|
|
|
this.textures = textureParser.textures;
|
|
asset.textures = textureParser.textures.map(Editor.serialize.asAsset);
|
|
asset.textureNames = textureParser.textureNames;
|
|
asset.atlasText = res.data;
|
|
db.saveAssetToLibrary(this.uuid, asset);
|
|
cb();
|
|
});
|
|
}
|
|
|
|
_importJson (fspath, cb) {
|
|
Fs.readFile(fspath, SPINE_ENCODING, (err, data) => {
|
|
if (err) {
|
|
return cb(err);
|
|
}
|
|
|
|
var json;
|
|
try {
|
|
json = JSON.parse(data);
|
|
}
|
|
catch (e) {
|
|
return cb(e);
|
|
}
|
|
|
|
var asset = new sp.SkeletonData();
|
|
asset.name = Path.basenameNoExt(fspath);
|
|
asset.skeletonJson = json;
|
|
asset.scale = this.scale;
|
|
|
|
this._initTexture(asset, fspath, cb);
|
|
});
|
|
}
|
|
|
|
_importBinary (fspath, cb) {
|
|
// import native asset
|
|
// Since skel is not in the white list of the WeChat suffix, bin is used instead
|
|
let extname = ".bin";
|
|
let dest = this._assetdb._uuidToImportPathNoExt(this.uuid) + extname;
|
|
Fs.copy(fspath, dest, err => {
|
|
if (err) {
|
|
return cb(err);
|
|
}
|
|
|
|
// import asset
|
|
let asset = new sp.SkeletonData();
|
|
asset.name = Path.basenameNoExt(fspath);
|
|
asset._setRawAsset(extname);
|
|
asset.scale = this.scale;
|
|
|
|
this._initTexture(asset, fspath, cb);
|
|
});
|
|
}
|
|
|
|
import (fspath, cb) {
|
|
if (fspath.endsWith(".skel")) {
|
|
this._importBinary(fspath, cb);
|
|
} else {
|
|
super.import(fspath, cb);
|
|
}
|
|
}
|
|
|
|
postImport (fspath, cb) {
|
|
if (!fspath.endsWith(".skel")) {
|
|
this._importJson(fspath, cb);
|
|
} else {
|
|
cb();
|
|
}
|
|
}
|
|
}
|
|
|
|
module.exports = SpineMeta;
|