mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifdef SPINE_UE4
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#include "SpinePluginPrivatePCH.h"
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#endif
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#include <spine/PointAttachment.h>
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#include <spine/Bone.h>
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#include <spine/MathUtil.h>
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using namespace spine;
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RTTI_IMPL(PointAttachment, Attachment)
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PointAttachment::PointAttachment(const String &name) : Attachment(name), _x(0), _y(0), _rotation(0) {
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}
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void PointAttachment::computeWorldPosition(Bone &bone, float &ox, float &oy) {
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bone.localToWorld(_x, _y, ox, oy);
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}
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float PointAttachment::computeWorldRotation(Bone &bone) {
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float cos = MathUtil::cosDeg(_rotation);
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float sin = MathUtil::sinDeg(_rotation);
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float ix = cos * bone._a + sin * bone._b;
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float iy = cos * bone._c + sin * bone._d;
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return MathUtil::atan2(iy, ix) * MathUtil::Rad_Deg;
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}
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float PointAttachment::getX() {
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return _x;
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}
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void PointAttachment::setX(float inValue) {
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_x = inValue;
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}
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float PointAttachment::getY() {
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return _y;
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}
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void PointAttachment::setY(float inValue) {
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_y = inValue;
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}
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float PointAttachment::getRotation() {
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return _rotation;
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}
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void PointAttachment::setRotation(float inValue) {
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_rotation = inValue;
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}
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Attachment* PointAttachment::copy() {
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PointAttachment* copy = new(__FILE__, __LINE__) PointAttachment(getName());
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copy->_x = _x;
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copy->_y = _y;
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copy->_rotation = _rotation;
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return copy;
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}
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