mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-26 11:48:29 +00:00
157 lines
5.7 KiB
C++
157 lines
5.7 KiB
C++
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "MeshBuffer.h"
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#include "base/CCGLUtils.h"
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#include "renderer/gfx/DeviceGraphics.h"
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using namespace cocos2d;
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using namespace cocos2d::renderer;
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MIDDLEWARE_BEGIN
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MeshBuffer::MeshBuffer(int vertexFormat)
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:MeshBuffer(vertexFormat, INIT_INDEX_BUFFER_SIZE,MAX_VERTEX_BUFFER_SIZE)
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{
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}
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MeshBuffer::MeshBuffer(int vertexFormat, size_t indexSize, size_t vertexSize)
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: _vertexFormat(vertexFormat),
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_ib(indexSize),
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_vb(vertexSize * (vertexFormat == 7 ? 6 : (vertexFormat == 8 ? 7 : vertexFormat)) * sizeof(float)) {
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_vb.setMaxSize(MAX_VERTEX_BUFFER_SIZE * (vertexFormat == 7 ? 6 : (vertexFormat == 8 ? 7 : vertexFormat)) * sizeof(float));
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_ib.setMaxSize(INIT_INDEX_BUFFER_SIZE);
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_vb.setFullCallback([this]
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{
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uploadVB();
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uploadIB();
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_vb.reset();
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_ib.reset();
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next();
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});
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auto glIB = new IndexBuffer();
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glIB->init(DeviceGraphics::getInstance(), IndexFormat::UINT16, Usage::STATIC, nullptr, 0, (uint32_t)_ib.getCapacity() / sizeof(unsigned short));
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_glIBArr.push_back(glIB);
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auto glVB = new VertexBuffer();
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switch(_vertexFormat)
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{
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case VF_XYUVC:
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glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Color, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Color->getBytes());
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break;
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case VF_XYUVCC:
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glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Two_Color, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Two_Color->getBytes());
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break;
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case VF_XYUVCT:
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glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Color_TexId, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Color_TexId->getBytes());
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break;
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case VF_XYUVCCT:
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glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Two_Color_TexId, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Two_Color_TexId->getBytes());
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break;
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default:
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CCASSERT(false, "MeshBuffer constructor unknow vertex format");
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break;
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}
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_glVBArr.push_back(glVB);
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}
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MeshBuffer::~MeshBuffer()
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{
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auto num = _glVBArr.size();
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for (auto i = 0; i < num; i++)
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{
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_glIBArr[i]->release();
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_glVBArr[i]->release();
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}
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_glIBArr.clear();
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_glVBArr.clear();
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}
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void MeshBuffer::uploadVB()
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{
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auto length = _vb.length();
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if (length == 0) return;
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auto glVB = _glVBArr[_bufferPos];
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glVB->update(0, _vb.getBuffer(), length);
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}
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void MeshBuffer::uploadIB()
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{
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auto length = _ib.length();
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if (length == 0) return;
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auto glIB = _glIBArr[_bufferPos];
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glIB->update(0, _ib.getBuffer(), length);
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}
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void MeshBuffer::next()
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{
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_bufferPos++;
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if (_glIBArr.size() <= _bufferPos)
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{
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auto glIB = new IndexBuffer();
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glIB->init(DeviceGraphics::getInstance(), IndexFormat::UINT16, Usage::STATIC, nullptr, 0, (uint32_t)_ib.getCapacity() / sizeof(unsigned short));
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_glIBArr.push_back(glIB);
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}
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if (_glVBArr.size() <= _bufferPos)
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{
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auto glVB = new VertexBuffer();
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switch(_vertexFormat)
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{
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case VF_XYUVC:
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glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Color, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Color->getBytes());
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break;
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case VF_XYUVCC:
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glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Two_Color, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Two_Color->getBytes());
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break;
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case VF_XYUVCT:
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glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Color_TexId, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Color_TexId->getBytes());
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break;
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case VF_XYUVCCT:
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glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Two_Color_TexId, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Two_Color_TexId->getBytes());
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break;
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default:
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CCASSERT(false, "MeshBuffer constructor unknow vertex format");
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break;
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}
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_glVBArr.push_back(glVB);
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}
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}
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void MeshBuffer::reset()
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{
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_bufferPos = 0;
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_vb.reset();
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_ib.reset();
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}
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MIDDLEWARE_END
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