mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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55 lines
2.2 KiB
JavaScript
55 lines
2.2 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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(function(){
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if (!cc.QuadBuffer) return;
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let QuadBuffer = cc.QuadBuffer.prototype;
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QuadBuffer._fillQuadBuffer = function () {
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let count = this._initIDataCount / 6;
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let buffer = this._iData;
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for (let i = 0, idx = 0; i < count; i++) {
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let vertextID = i * 4;
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buffer[idx++] = vertextID;
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buffer[idx++] = vertextID+1;
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buffer[idx++] = vertextID+2;
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buffer[idx++] = vertextID+1;
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buffer[idx++] = vertextID+3;
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buffer[idx++] = vertextID+2;
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}
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};
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QuadBuffer._reallocBuffer = function () {
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this._reallocVData(true);
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this._reallocIData();
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this._fillQuadBuffer();
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this._updateVIDatas();
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};
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QuadBuffer.uploadData = function () {};
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QuadBuffer.switchBuffer = function () {
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cc.MeshBuffer.prototype.switchBuffer.call(this);
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};
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})(); |