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https://github.com/smallmain/cocos-enhance-kit.git
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138 lines
4.1 KiB
JavaScript
138 lines
4.1 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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const spine = require('./lib/spine');
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/**
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* @module sp
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*/
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/**
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* !#en
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* The delegate of spine vertex effect
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* !#zh
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* Spine 顶点动画代理
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* @class VertexEffectDelegate
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*/
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sp.VertexEffectDelegate = cc.Class({
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name: 'sp.VertexEffectDelegate',
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ctor () {
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this._vertexEffect = null;
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this._interpolation = null;
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this._effectType = 'none';
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},
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/**
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* !#en Clears vertex effect.
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* !#zh 清空顶点效果
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* @method clear
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*/
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clear () {
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this._vertexEffect = null;
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this._interpolation = null;
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this._effectType = 'none';
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},
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/**
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* !#en Inits delegate with jitter effect
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* !#zh 设置顶点抖动效果
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* @method initJitter
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* @param {Number} jitterX
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* @param {Number} jitterY
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*/
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initJitter (jitterX, jitterY) {
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this._effectType = 'jitter';
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this._vertexEffect = new spine.JitterEffect(jitterX, jitterY);
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return this._vertexEffect;
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},
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/**
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* !#en Inits delegate with swirl effect
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* !#zh 设置顶点漩涡效果
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* @method initSwirlWithPow
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* @param {Number} radius
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* @param {Number} power
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* @return {sp.spine.JitterEffect}
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*/
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initSwirlWithPow(radius, power) {
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this._interpolation = new spine.Pow(power);
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this._vertexEffect = new spine.SwirlEffect(radius, this._interpolation);
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return this._vertexEffect;
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},
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/**
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* !#en Inits delegate with swirl effect
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* !#zh 设置顶点漩涡效果
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* @method initSwirlWithPowOut
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* @param {Number} radius
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* @param {Number} power
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* @return {sp.spine.SwirlEffect}
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*/
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initSwirlWithPowOut(radius, power) {
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this._interpolation = new spine.PowOut(power);
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this._vertexEffect = new spine.SwirlEffect(radius, this._interpolation);
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return this._vertexEffect;
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},
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/**
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* !#en Gets jitter vertex effect
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* !#zh 获取顶点抖动效果
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* @method getJitterVertexEffect
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* @return {sp.spine.JitterEffect}
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*/
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getJitterVertexEffect () {
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return this._vertexEffect;
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},
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/**
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* !#en Gets swirl vertex effect
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* !#zh 获取顶点漩涡效果
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* @method getSwirlVertexEffect
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* @return {sp.spine.SwirlEffect}
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*/
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getSwirlVertexEffect () {
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return this._vertexEffect;
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},
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/**
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* !#en Gets vertex effect
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* !#zh 获取顶点效果
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* @method getVertexEffect
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* @return {sp.spine.JitterEffect|sp.spine.SwirlEffect}
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*/
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getVertexEffect () {
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return this._vertexEffect;
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},
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/**
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* !#en Gets effect type
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* !#zh 获取效果类型
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* @method getEffectType
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* @return {String}
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*/
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getEffectType () {
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return this._effectType;
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}
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});
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module.exports = sp.VertexEffectDelegate; |