mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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133 lines
4.0 KiB
JavaScript
133 lines
4.0 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/**
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* @module dragonBones
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*/
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let ArmatureCache = !CC_JSB && require('./ArmatureCache').sharedCache;
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/**
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* !#en The skeleton atlas data of dragonBones.
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* !#zh dragonBones 的骨骼纹理数据。
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* @class DragonBonesAtlasAsset
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* @extends Asset
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*/
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var DragonBonesAtlasAsset = cc.Class({
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name: 'dragonBones.DragonBonesAtlasAsset',
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extends: cc.Asset,
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ctor () {
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this._clear();
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},
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properties: {
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_atlasJson : '',
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/**
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* @property {string} atlasJson
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*/
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atlasJson: {
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get: function () {
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return this._atlasJson;
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},
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set: function (value) {
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this._atlasJson = value;
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this._atlasJsonData = JSON.parse(this.atlasJson);
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this._clear();
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}
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},
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_texture: {
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default: null,
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type: cc.Texture2D,
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formerlySerializedAs: 'texture'
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},
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/**
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* @property {Texture2D} texture
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*/
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texture: {
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get () {
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return this._texture;
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},
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set (value) {
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this._texture = value;
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this._clear();
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}
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},
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_textureAtlasData: null,
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},
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statics: {
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preventDeferredLoadDependents: true
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},
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createNode: CC_EDITOR && function (callback) {
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var node = new cc.Node(this.name);
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var armatureDisplay = node.addComponent(dragonBones.ArmatureDisplay);
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armatureDisplay.dragonAtlasAsset = this;
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return callback(null, node);
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},
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init (factory) {
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this._factory = factory;
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if (!this._atlasJsonData) {
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this._atlasJsonData = JSON.parse(this.atlasJson);
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}
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let atlasJsonObj = this._atlasJsonData;
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// If create by manual, uuid is empty.
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this._uuid = this._uuid || atlasJsonObj.name;
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if (this._textureAtlasData) {
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factory.addTextureAtlasData(this._textureAtlasData, this._uuid);
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}
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else {
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this._textureAtlasData = factory.parseTextureAtlasData(atlasJsonObj, this.texture, this._uuid);
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}
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},
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_clear () {
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if (CC_JSB) return;
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if (this._factory) {
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ArmatureCache.resetArmature(this._uuid);
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this._factory.removeTextureAtlasData(this._uuid, true);
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this._factory.removeDragonBonesDataByUUID(this._uuid, true);
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}
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this._textureAtlasData = null;
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},
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destroy () {
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this._clear();
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this._super();
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},
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});
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dragonBones.DragonBonesAtlasAsset = module.exports = DragonBonesAtlasAsset;
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