cocos-enhance-kit/engine/cocos2d/animation/bezier.js
2022-06-25 00:23:03 +08:00

214 lines
6.8 KiB
JavaScript

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//var bezier = (function () {
// function B1 (t) { return (t * t * t); }
// function B2 (t) { return (3 * t * t * (1 - t)); }
// function B3 (t) { return (3 * t * (1 - t) * (1 - t)); }
// function B4 (t) { return ((1 - t) * (1 - t) * (1 - t)); }
// function bezier (C1, C2, C3, C4, t) {
// return C1 * B1(t) + C2 * B2(t) + C3 * B3(t) + C4 * B4(t);
// }
//
// //function bezier (C1, C2, C3, C4, t, out) {
// // out.x = C1.x * B1(t) + C2.x * B2(t) + C3.x * B3(t) + C4.x * B4(t);
// // out.y = C1.y * B1(t) + C2.y * B2(t) + C3.y * B3(t) + C4.y * B4(t);
// //}
//
// return bezier;
//})();
function bezier (C1, C2, C3, C4, t) {
var t1 = 1 - t;
return t1 * (t1 * (C1 + (C2 * 3 - C1) * t) + C3 * 3 * t * t) + C4 * t * t * t;
}
//function bezier (c0, c1, c2, c3, t) {
// var cy = 3.0 * (c1);
// var by = 3.0 * (c3 - c1) - cy;
// var ay = 1 - cy - by;
// return (ay * t * t * t) + (by * t * t) + (cy * t);
//}
//var sin = Math.sin;
var cos = Math.cos,
acos = Math.acos,
max = Math.max,
//atan2 = Math.atan2,
pi = Math.PI,
tau = 2 * pi,
sqrt = Math.sqrt;
function crt (v) {
if (v < 0) {
return -Math.pow(-v, 1 / 3);
}
else {
return Math.pow(v, 1 / 3);
}
}
//function align (curve, line) {
// var tx = line.p1.x,
// ty = line.p1.y,
// a = -atan2(line.p2.y-ty, line.p2.x-tx);
// curve = [{x:0, y:1}, {x: curve[0], y: 1-curve[1]}, {x: curve[2], y: 1-curve[3]}, {x:1, y:0}];
// return curve.map(function(v) {
// return {
// x: (v.x-tx)*cos(a) - (v.y-ty)*sin(a),
// y: (v.x-tx)*sin(a) + (v.y-ty)*cos(a)
// };
// });
//}
// Modified from http://jsbin.com/yibipofeqi/1/edit, optimized for animations.
// The origin Cardano's algorithm is based on http://www.trans4mind.com/personal_development/mathematics/polynomials/cubicAlgebra.htm
function cardano (curve, x) {
// align curve with the intersecting line:
//var line = {p1: {x: x, y: 0}, p2: {x: x, y: 1}};
//var aligned = align(curve, line);
//// and rewrite from [a(1-t)^3 + 3bt(1-t)^2 + 3c(1-t)t^2 + dt^3] form
// pa = aligned[0].y,
// pb = aligned[1].y,
// pc = aligned[2].y,
// pd = aligned[3].y;
////// curve = [{x:0, y:1}, {x: curve[0], y: 1-curve[1]}, {x: curve[2], y: 1-curve[3]}, {x:1, y:0}];
var pa = x - 0;
var pb = x - curve[0];
var pc = x - curve[2];
var pd = x - 1;
// to [t^3 + at^2 + bt + c] form:
var pa3 = pa * 3;
var pb3 = pb * 3;
var pc3 = pc * 3;
var d = (-pa + pb3 - pc3 + pd),
rd = 1 / d,
r3 = 1 / 3,
a = (pa3 - 6 * pb + pc3) * rd,
a3 = a * r3,
b = (-pa3 + pb3) * rd,
c = pa * rd,
// then, determine p and q:
p = (3 * b - a * a) * r3,
p3 = p * r3,
q = (2 * a * a * a - 9 * a * b + 27 * c) / 27,
q2 = q / 2,
// and determine the discriminant:
discriminant = q2 * q2 + p3 * p3 * p3,
// and some reserved variables
u1, v1, x1, x2, x3;
// If the discriminant is negative, use polar coordinates
// to get around square roots of negative numbers
if (discriminant < 0) {
var mp3 = -p * r3,
mp33 = mp3 * mp3 * mp3,
r = sqrt(mp33),
// compute cosphi corrected for IEEE float rounding:
t = -q / (2 * r),
cosphi = t < -1 ? -1 : t > 1 ? 1 : t,
phi = acos(cosphi),
crtr = crt(r),
t1 = 2 * crtr;
x1 = t1 * cos(phi * r3) - a3;
x2 = t1 * cos((phi + tau) * r3) - a3;
x3 = t1 * cos((phi + 2 * tau) * r3) - a3;
// choose best percentage
if (0 <= x1 && x1 <= 1) {
if (0 <= x2 && x2 <= 1) {
if (0 <= x3 && x3 <= 1) {
return max(x1, x2, x3);
}
else {
return max(x1, x2);
}
}
else if (0 <= x3 && x3 <= 1) {
return max(x1, x3);
}
else {
return x1;
}
}
else {
if (0 <= x2 && x2 <= 1) {
if (0 <= x3 && x3 <= 1) {
return max(x2, x3);
}
else {
return x2;
}
}
else {
return x3;
}
}
}
else if (discriminant === 0) {
u1 = q2 < 0 ? crt(-q2) : -crt(q2);
x1 = 2 * u1 - a3;
x2 = -u1 - a3;
// choose best percentage
if (0 <= x1 && x1 <= 1) {
if (0 <= x2 && x2 <= 1) {
return max(x1, x2);
}
else {
return x1;
}
}
else {
return x2;
}
}
// one real root, and two imaginary roots
else {
var sd = sqrt(discriminant);
u1 = crt(-q2 + sd);
v1 = crt(q2 + sd);
x1 = u1 - v1 - a3;
return x1;
}
}
function bezierByTime (controlPoints, x) {
var percent = cardano(controlPoints, x); // t
var p1y = controlPoints[1]; // b
var p2y = controlPoints[3]; // c
// return bezier(0, p1y, p2y, 1, percent);
return ((1 - percent) * (p1y + (p2y - p1y) * percent) * 3 + percent * percent) * percent;
}
if (CC_TEST) {
cc._Test.bezier = bezier;
cc._Test.bezierByTime = bezierByTime;
}
module.exports = {
bezier: bezier,
bezierByTime: bezierByTime
};