mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-14 06:51:08 +00:00
64 lines
2.1 KiB
JavaScript
64 lines
2.1 KiB
JavaScript
window.boot = function () {
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var settings = window._CCSettings;
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window._CCSettings = undefined;
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var onStart = function () {
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cc.view.enableRetina(true);
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cc.view.resizeWithBrowserSize(true);
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var launchScene = settings.launchScene;
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// load scene
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cc.director.loadScene(launchScene, null,
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function () {
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console.log('Success to load scene: ' + launchScene);
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}
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);
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};
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var option = {
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id: 'GameCanvas',
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debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
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showFPS: settings.debug,
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frameRate: 60,
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groupList: settings.groupList,
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collisionMatrix: settings.collisionMatrix,
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}
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cc.assetManager.init({
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bundleVers: settings.bundleVers,
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subpackages: settings.subpackages,
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remoteBundles: settings.remoteBundles,
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server: settings.server
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});
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var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES;
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var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL;
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var MAIN = cc.AssetManager.BuiltinBundleName.MAIN;
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var START_SCENE = cc.AssetManager.BuiltinBundleName.START_SCENE;
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var bundleRoot = [INTERNAL];
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settings.hasResourcesBundle && bundleRoot.push(RESOURCES);
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settings.hasStartSceneBundle && bundleRoot.push(MAIN);
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var count = 0;
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function cb (err) {
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if (err) return console.error(err.message, err.stack);
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count++;
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if (count === bundleRoot.length + 1) {
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// if there is start-scene bundle. should load start-scene bundle in the last stage.
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// Otherwise the main bundle should be the last
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cc.assetManager.loadBundle(settings.hasStartSceneBundle ? START_SCENE : MAIN, function (err) {
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if (!err) cc.game.run(option, onStart);
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});
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}
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}
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// load plugins
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cc.assetManager.loadScript(settings.jsList.map(function (x) { return 'src/' + x;}), cb);
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// load bundles
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for (var i = 0; i < bundleRoot.length; i++) {
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cc.assetManager.loadBundle(bundleRoot[i], cb);
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}
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}; |