2022-06-25 00:23:03 +08:00

149 lines
3.4 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/BoneData.h>
#include <assert.h>
using namespace spine;
BoneData::BoneData(int index, const String &name, BoneData *parent) :
_index(index),
_name(name),
_parent(parent),
_length(0),
_x(0),
_y(0),
_rotation(0),
_scaleX(1),
_scaleY(1),
_shearX(0),
_shearY(0),
_transformMode(TransformMode_Normal),
_skinRequired(false) {
assert(index >= 0);
assert(_name.length() > 0);
}
int BoneData::getIndex() {
return _index;
}
const String &BoneData::getName() {
return _name;
}
BoneData *BoneData::getParent() {
return _parent;
}
float BoneData::getLength() {
return _length;
}
void BoneData::setLength(float inValue) {
_length = inValue;
}
float BoneData::getX() {
return _x;
}
void BoneData::setX(float inValue) {
_x = inValue;
}
float BoneData::getY() {
return _y;
}
void BoneData::setY(float inValue) {
_y = inValue;
}
float BoneData::getRotation() {
return _rotation;
}
void BoneData::setRotation(float inValue) {
_rotation = inValue;
}
float BoneData::getScaleX() {
return _scaleX;
}
void BoneData::setScaleX(float inValue) {
_scaleX = inValue;
}
float BoneData::getScaleY() {
return _scaleY;
}
void BoneData::setScaleY(float inValue) {
_scaleY = inValue;
}
float BoneData::getShearX() {
return _shearX;
}
void BoneData::setShearX(float inValue) {
_shearX = inValue;
}
float BoneData::getShearY() {
return _shearY;
}
void BoneData::setShearY(float inValue) {
_shearY = inValue;
}
TransformMode BoneData::getTransformMode() {
return _transformMode;
}
void BoneData::setTransformMode(TransformMode inValue) {
_transformMode = inValue;
}
bool BoneData::isSkinRequired() {
return _skinRequired;
}
void BoneData::setSkinRequired(bool inValue) {
_skinRequired = inValue;
}