mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-25 19:28:28 +00:00
168 lines
7.0 KiB
JavaScript
168 lines
7.0 KiB
JavaScript
require('./jsb_opengl_constants');
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var gl = __gl;
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gl.drawingBufferWidth = window.innerWidth;
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gl.drawingBufferHeight = window.innerHeight;
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//
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// Extensions
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//
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const WebGLCompressedTextureS3TC = {
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COMPRESSED_RGB_S3TC_DXT1_EXT: 0x83F0, // A DXT1-compressed image in an RGB image format.
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COMPRESSED_RGBA_S3TC_DXT1_EXT: 0x83F1,// A DXT1-compressed image in an RGB image format with a simple on/off alpha value.
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COMPRESSED_RGBA_S3TC_DXT3_EXT: 0x83F2,// A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression.
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COMPRESSED_RGBA_S3TC_DXT5_EXT: 0x83F3 // A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done.
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};
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const WebGLCompressedTextureETC1 = {
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COMPRESSED_RGB_ETC1_WEBGL: 0x8D64 // Compresses 24-bit RGB data with no alpha channel.
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};
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const WebGLCompressedTexturePVRTC = {
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COMPRESSED_RGB_PVRTC_4BPPV1_IMG: 0x8C00, // RGB compression in 4-bit mode. One block for each 4×4 pixels.
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COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: 0x8C02,// RGBA compression in 4-bit mode. One block for each 4×4 pixels.
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COMPRESSED_RGB_PVRTC_2BPPV1_IMG: 0x8C01, // RGB compression in 2-bit mode. One block for each 8×4 pixels.
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COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: 0x8C03 // RGBA compression in 2-bit mode. One block for each 8×4 pixe
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};
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var extensionPrefixArr = ['MOZ_', 'WEBKIT_'];
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var extensionMap = {
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WEBGL_compressed_texture_s3tc: WebGLCompressedTextureS3TC,
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WEBGL_compressed_texture_pvrtc: WebGLCompressedTexturePVRTC,
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WEBGL_compressed_texture_etc1: WebGLCompressedTextureETC1
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};
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// From the WebGL spec:
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// Returns an object if, and only if, name is an ASCII case-insensitive match [HTML] for one of the names returned from getSupportedExtensions;
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// otherwise, returns null. The object returned from getExtension contains any constants or functions provided by the extension.
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// A returned object may have no constants or functions if the extension does not define any, but a unique object must still be returned.
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// That object is used to indicate that the extension has been enabled.
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// XXX: The returned object must return the functions and constants.
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var supportedExtensions = gl.getSupportedExtensions();
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gl.getExtension = function(extension) {
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var prefix;
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for (var i = 0, len = extensionPrefixArr.length; i < len; ++i) {
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prefix = extensionPrefixArr[i];
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if (extension.startsWith(prefix)) {
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extension = extension.substring(prefix.length);
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break;
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}
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}
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if (supportedExtensions.indexOf(extension) > -1) {
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if (extension in extensionMap) {
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return extensionMap[extension];
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}
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return {}; //REFINE: Return an empty object to indicate this platform supports the extension. But we should not return an empty object actually.
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}
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return null;
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};
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const HTMLCanvasElement = require('./jsb-adapter/HTMLCanvasElement');
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const HTMLImageElement = require('./jsb-adapter/HTMLImageElement');
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const ImageData = require('./jsb-adapter/ImageData');
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const _glTexImage2D = gl.texImage2D;
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/*
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// WebGL1:
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void gl.texImage2D(target, level, internalformat, width, height, border, format, type, ArrayBufferView? pixels);
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void gl.texImage2D(target, level, internalformat, format, type, ImageData? pixels);
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void gl.texImage2D(target, level, internalformat, format, type, HTMLImageElement? pixels);
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void gl.texImage2D(target, level, internalformat, format, type, HTMLCanvasElement? pixels);
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void gl.texImage2D(target, level, internalformat, format, type, HTMLVideoElement? pixels);
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void gl.texImage2D(target, level, internalformat, format, type, ImageBitmap? pixels);
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*/
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gl.texImage2D = function(target, level, internalformat, width, height, border, format, type, pixels) {
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let argCount = arguments.length;
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if (argCount == 6) {
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var image = border;
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type = height;
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format = width;
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if (image instanceof HTMLImageElement) {
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_glTexImage2D(target, level, image._glInternalFormat, image.width, image.height, 0, image._glFormat, image._glType, image._data, image._alignment);
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}
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else if (image instanceof HTMLCanvasElement) {
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var data = image.data;
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_glTexImage2D(target, level, internalformat, image.width, image.height, 0, format, type, data, image._alignment);
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}
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else if (image instanceof ImageData) {
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_glTexImage2D(target, level, internalformat, image.width, image.height, 0, format, type, image._data, 0);
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}
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else {
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console.error("Invalid pixel argument passed to gl.texImage2D!");
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}
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}
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else if (argCount == 9) {
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_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, 0);
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}
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else {
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console.error("gl.texImage2D: invalid argument count!");
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}
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}
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const _glTexSubImage2D = gl.texSubImage2D;
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/*
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// WebGL 1:
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void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ArrayBufferView? pixels);
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void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, ImageData? pixels);
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void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLImageElement? pixels);
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void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLCanvasElement? pixels);
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void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLVideoElement? pixels);
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void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, ImageBitmap? pixels);
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*/
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gl.texSubImage2D = function(target, level, xoffset, yoffset, width, height, format, type, pixels) {
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let argCount = arguments.length;
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if (argCount == 7) {
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var image = format;
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type = height;
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format = width;
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if (image instanceof HTMLImageElement) {
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_glTexSubImage2D(target, level, xoffset, yoffset, image.width, image.height, image._glFormat, image._glType, image._data, image._alignment);
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}
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else if (image instanceof HTMLCanvasElement) {
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var data = image.data;
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_glTexSubImage2D(target, level, xoffset, yoffset, image.width, image.height, format, type, data, image._alignment);
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}
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else if (image instanceof ImageData) {
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_glTexSubImage2D(target, level, xoffset, yoffset, image.width, image.height, format, type, image._data, 0);
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}
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else {
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console.error("Invalid pixel argument passed to gl.texImage2D!");
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}
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}
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else if (argCount == 9) {
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_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, 0);
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}
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else {
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console.error((new Error("gl.texImage2D: invalid argument count!").stack));
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}
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}
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//REFINE:cjh get the real value
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gl.getContextAttributes = function() {
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return {
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alpha: true,
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antialias: false,
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depth: true,
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failIfMajorPerformanceCaveat: false,
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premultipliedAlpha: true,
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preserveDrawingBuffer: false,
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stencil: true
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}
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}
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gl.isContextLost = function() {
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return false;
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}
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