mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-25 11:18:30 +00:00
137 lines
4.9 KiB
JavaScript
137 lines
4.9 KiB
JavaScript
'use strict';
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const fs = require('fs');
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const path = require('path');
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/**
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* 环境信息
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*/
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let engineEditorPath = path.dirname(path.dirname(Editor.frameworkPath));
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const engineMinigameAdapterPath = path.join(engineEditorPath, "builtin", "adapters");
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const engineWechatMinigameWorkerMainMacroPath = path.join(engineEditorPath, "builtin", "adapters", "platforms/wechat/worker/macro.js");
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const engineWechatMinigameWorkerSubMacroPath = path.join(engineEditorPath, "builtin", "adapters", "platforms/wechat/res/workers/macro.js");
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const WECHAT_MINIGAME_WORKER_SUB_PATH = "platforms/wechat/res/workers";
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const WECHAT_MINIGAME_CONFIG_PATH = "platforms/wechat/res/game.json";
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function t(str) {
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return Editor.T('enhance-kit.' + str);
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}
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function getMinigameAdapterVersion() {
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try {
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return fs.readFileSync(path.join(engineMinigameAdapterPath, "VERSION.md"), { encoding: "utf-8" }).trim();
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} catch (error) {
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// Editor.error(error);
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return "";
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}
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}
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function getSettings() {
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const minigameVersion = getMinigameAdapterVersion();
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const isUninstalled = minigameVersion === "";
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const isSupported = !isUninstalled && Number(minigameVersion.split(".")[0]) >= 2;
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if (isUninstalled) {
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return { code: -1, errMsg: "请先安装社区版。" };
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} else if (!isSupported) {
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return { code: -2, errMsg: "安装的社区版版本需 >= 2.0.0 ,以支持设置面板功能。" };
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} else {
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const content = fs.readFileSync(engineWechatMinigameWorkerMainMacroPath, { encoding: "utf-8" });
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return {
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code: 0,
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CC_WORKER_DEBUG: getMacroBooleanValue(content, "CC_WORKER_DEBUG"),
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CC_WORKER_ASSET_PIPELINE: getMacroBooleanValue(content, "CC_WORKER_ASSET_PIPELINE"),
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CC_WORKER_AUDIO_SYSTEM: getMacroBooleanValue(content, "CC_WORKER_AUDIO_SYSTEM"),
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CC_WORKER_SCHEDULER: getMacroBooleanValue(content, "CC_WORKER_SCHEDULER"),
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};
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}
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}
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function syncSettingsToSubWorker() {
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const result = getSettings();
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if (result.code === 0) {
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let content = fs.readFileSync(engineWechatMinigameWorkerSubMacroPath, { encoding: "utf-8" });
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for (const key in result) {
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if (key !== "code") {
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content = setMacroBooleanValue(content, key, result[key]);
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}
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}
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fs.writeFileSync(engineWechatMinigameWorkerSubMacroPath, content);
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}
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}
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function setSettings(macro, value) {
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{
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const content = fs.readFileSync(engineWechatMinigameWorkerMainMacroPath, { encoding: "utf-8" });
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fs.writeFileSync(engineWechatMinigameWorkerMainMacroPath, setMacroBooleanValue(content, macro, value));
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}
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checkAndModifyWorkerFiles();
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syncSettingsToSubWorker();
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}
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function getMacroBooleanValue(text, macro) {
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const regex = new RegExp(`globalThis\\.${macro}\\s*=\\s*(true|false);`);
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const match = text.match(regex);
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return match ? match[1] === 'true' : null;
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}
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function setMacroBooleanValue(text, macro, value) {
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const regex = new RegExp(`globalThis\\.${macro}\\s*=\\s*(true|false);`);
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const replacement = `globalThis.${macro} = ${value};`;
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return text.replace(regex, replacement);
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}
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function checkAndModifyWorkerFiles() {
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const result = getSettings();
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if (result.code === 0) {
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const workerDir = path.join(engineMinigameAdapterPath, WECHAT_MINIGAME_WORKER_SUB_PATH);
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const gameJsonPath = path.join(engineMinigameAdapterPath, WECHAT_MINIGAME_CONFIG_PATH);
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const gameJson = JSON.parse(fs.readFileSync(gameJsonPath, { encoding: "utf-8" }));
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// 是否启用 Worker
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if (result.CC_WORKER_ASSET_PIPELINE || result.CC_WORKER_AUDIO_SYSTEM) {
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// 没有 Worker 目录与配置的话提醒用户重新安装
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if (!(gameJson.workers && fs.existsSync(workerDir))) {
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Editor.error("你启用了社区版的多线程特性,但未检测到正确的 workers 目录与 game.json 字段,请重新安装社区版,详情请查看文档:https://smallmain.github.io/cocos-enhance-kit/docs/user-guide/multithread/thread-intro#%E6%B3%A8%E6%84%8F%E4%BA%8B%E9%A1%B9");
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}
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} else {
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Editor.warn("你禁用了社区版的多线程特性,可以手动删除相关文件以减少微信小游戏的包体大小,详情请查看文档:https://smallmain.github.io/cocos-enhance-kit/docs/user-guide/multithread/thread-intro#%E6%B3%A8%E6%84%8F%E4%BA%8B%E9%A1%B9");
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}
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}
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}
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module.exports = {
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async load() {
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// 这里场景未准备就绪,无法获取 engineVersion
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},
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messages: {
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openSettings() {
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Editor.Panel.open('enhance-kit');
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},
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getSettings(event) {
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const result = getSettings();
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event.reply(null, result);
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},
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setSettings(event, macro, value) {
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setSettings(macro, value);
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event.reply(null);
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},
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"scene:ready"(event) {
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checkAndModifyWorkerFiles();
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},
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},
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};
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