235 lines
6.2 KiB
JavaScript

const ipcMain = {
worker: null,
cmdId: 0,
callbacks: {},
_cmd: 0,
handlers: {},
_inited: false,
_initCallback: null,
init(callback) {
this._initCallback = callback;
const loadSrc = (cb) => {
if (CC_WORKER_SUB_PACKAGE) {
wx.preDownloadSubpackage({
packageType: "workers",
success() {
cb();
},
fail(res) {
console.error("load worker fail:", res);
loadSrc(cb);
}
});
} else {
cb();
}
};
loadSrc(() => {
// NOTE { useExperimentalWorker: true } 会让有状态的 Worker 处理很复杂,暂时不使用
this.worker = wx.createWorker("workers/index.js");
this.worker.onMessage(
CC_WORKER_SCHEDULER
? msgs => {
for (let index = 0; index < msgs.length; index++) {
const msg = msgs[index];
this._handleWorkerMessage(msg);
}
}
: this._handleWorkerMessage.bind(this)
);
if (CC_WORKER_SCHEDULER) {
sendScheduler.init(this);
}
this._init();
});
},
_handleWorkerMessage(msg) {
// 格式:[id, cmd, [args] | null]
// 如果 cmd 是正数,则是返回到主线程的 Callback
// 反之,是 Worker 的调用
// [-, 0, handlers] 为初始化调用
const id = msg[0];
const cmd = msg[1];
const args = msg[2];
if (cmd > 0) {
if (CC_WORKER_DEBUG) {
console.log("main thread recv callback:", msg);
}
const callback = this.callbacks[id];
if (callback) {
callback(args);
delete this.callbacks[id];
}
} else if (cmd < 0) {
const handler = this.handlers[cmd];
if (handler) {
const { func, name, key, callback } = handler;
if (CC_WORKER_DEBUG) {
console.log(`main thread recv call (${name}.${key}):`, msg);
}
func(args, id, callback);
} else {
console.error("main thread recv unknown call:", msg);
}
} else {
if (CC_WORKER_DEBUG) {
console.log("main thread recv init:", msg);
}
this._initFromWorker(args);
}
},
_init() {
const _handlers = [];
for (const cmd in this.handlers) {
const { name, key } = this.handlers[cmd];
_handlers.push({ name, cmd: Number(cmd), key });
}
this.callToWorker(0, [
_handlers,
CC_WORKER_FS_SYNC,
CC_WORKER_ASSET_PIPELINE,
CC_WORKER_AUDIO_SYSTEM,
]);
},
_initFromWorker(wrappers) {
for (const wrapper of wrappers) {
const { name, key, cmd } = wrapper;
if (!worker[name]) {
worker[name] = {};
}
worker[name][key] = (args, callback) => {
this.callToWorker(cmd, args, callback);
};
}
this._inited = true;
if (this._initCallback) this._initCallback();
},
callbackToWorker(id, cmd, args) {
const msg = [id, cmd, args];
if (CC_WORKER_DEBUG) {
console.log("main thread send callback:", msg);
}
if (CC_WORKER_SCHEDULER) {
sendScheduler.send(msg);
} else {
this.worker.postMessage(msg);
}
},
callToWorker(cmd, args, callback) {
const id = ++this.cmdId;
if (callback) {
this.callbacks[id] = callback;
}
const msg = [id, cmd, args];
if (CC_WORKER_DEBUG) {
console.log("main thread send call:", msg);
}
if (CC_WORKER_SCHEDULER) {
sendScheduler.send(msg);
} else {
this.worker.postMessage(msg);
}
},
registerHandler(name, obj) {
const descs = Object.getOwnPropertyDescriptors(obj);
for (const key in descs) {
const desc = descs[key];
if (typeof desc.value === "function") {
const cmd = ++this._cmd;
this.handlers[cmd] = {
name,
key,
func: obj[key].bind(obj),
callback: (id, args) => this.callbackToWorker(id, cmd, args),
};
} else {
// getter/setter
const cmd1 = ++this._cmd;
this.handlers[cmd1] = {
name,
key: "get_" + key,
func: (args, id, callback) => {
this.callbackToWorker(id, cmd1, [obj[key]]);
},
callback: null,
};
const cmd2 = ++this._cmd;
this.handlers[cmd2] = {
name,
key: "set_" + key,
func: (args, id, callback) => {
obj[key] = args[0];
}
};
const cmd3 = ++this._cmd;
this.handlers[cmd3] = {
name,
key: "write_" + key,
func: (args, id, callback) => {
obj[key] = args[0];
this.callbackToWorker(id, cmd3, null);
}
};
}
}
},
};
const sendScheduler = {
queue: [],
ipc: null,
init(ipc) {
this.ipc = ipc;
setInterval(() => {
if (this.queue.length > 0) {
this.ipc.worker.postMessage(this.queue);
this.queue = [];
}
}, 0);
},
send(msg) {
this.queue.push(msg);
},
};
const worker = {};
globalThis.ipcMain = ipcMain;
globalThis.worker = worker;