mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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71 lines
2.9 KiB
JavaScript
71 lines
2.9 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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require('./jsb-sys.js');
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require('./jsb-game.js');
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require('./jsb-videoplayer.js');
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require('./jsb-webview.js');
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require('./jsb-audio.js');
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require('./jsb-loader.js');
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require('./jsb-editbox.js');
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require('./jsb-reflection.js');
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require('./jsb-assets-manager.js');
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require('./jsb-safearea.js');
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if (CC_NATIVERENDERER) {
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require('./jsb-effect.js');
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require('./jsb-effect-variant.js');
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require('./scene/camera.js');
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require('./scene/light.js');
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require('./scene/node-proxy.js');
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require('./scene/render-flow.js');
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// must be required after render flow
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require('./scene/node.js');
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cc.game.on(cc.game.EVENT_ENGINE_INITED, function () {
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require('./scene/mesh-buffer.js');
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require('./scene/quad-buffer.js');
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require('./scene/render-data.js');
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require('./assemblers/assembler.js');
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require('./assemblers/assembler-2d.js');
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require('./assemblers/assembler-3d.js');
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require('./assemblers/sprite/index.js');
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require('./assemblers/label/index.js');
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require('./assemblers/mask-assembler.js');
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require('./assemblers/graphics-assembler.js');
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require('./assemblers/motion-streak.js');
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require('./assemblers/motion-streak-multi.js');
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require('./assemblers/mesh-renderer.js');
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require('./assemblers/particle-3d-assembler.js');
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require('./jsb-dragonbones.js');
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require('./jsb-spine-skeleton.js');
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require('./jsb-particle.js');
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require('./jsb-tiledmap.js');
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require('./jsb-skin-mesh.js');
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});
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} |