2022-06-25 00:23:03 +08:00

228 lines
5.8 KiB
C++

/****************************************************************************
Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "MeshBuffer.hpp"
#include "../Types.h"
#include "ModelBatcher.hpp"
#include "RenderFlow.hpp"
#include "../gfx/DeviceGraphics.h"
#define MAX_VERTEX_COUNT 65535
RENDERER_BEGIN
MeshBuffer::MeshBuffer(ModelBatcher* batcher, VertexFormat* fmt)
: _vertexFmt(fmt)
, _batcher(batcher)
{
_bytesPerVertex = _vertexFmt->getBytes();
DeviceGraphics* device = _batcher->getFlow()->getDevice();
_vb = VertexBuffer::create(device, _vertexFmt, Usage::DYNAMIC, nullptr, 0, 0);
_vbArr.pushBack(_vb);
_ib = IndexBuffer::create(device, IndexFormat::UINT16, Usage::STATIC, nullptr, 0, 0);
_ibArr.pushBack(_ib);
_vDataCount = MeshBuffer::INIT_VERTEX_COUNT * 4 * _bytesPerVertex / sizeof(float);
_iDataCount = MeshBuffer::INIT_VERTEX_COUNT * 6;
reallocVBuffer();
reallocIBuffer();
}
MeshBuffer::~MeshBuffer()
{
for (std::size_t i = 0, n = _vbArr.size(); i < n; i++)
{
_vbArr.at(i)->destroy();
}
_vbArr.clear();
for (std::size_t i = 0, n = _ibArr.size(); i < n; i++)
{
_ibArr.at(i)->destroy();
}
_ibArr.clear();
if (iData)
{
delete[] iData;
iData = nullptr;
}
if (vData)
{
delete[] vData;
vData = nullptr;
}
}
void MeshBuffer::reallocVBuffer()
{
auto oldVData = vData;
vData = new float[_vDataCount];
if (oldVData)
{
memcpy(vData, oldVData, sizeof(float) * _oldVDataCount);
delete[] oldVData;
oldVData = nullptr;
}
}
void MeshBuffer::reallocIBuffer()
{
auto oldIData = iData;
iData = new uint16_t[_iDataCount];
if (oldIData)
{
memcpy(iData, oldIData, sizeof(uint16_t) * _oldIDataCount);
delete[] oldIData;
oldIData = nullptr;
}
}
const MeshBuffer::OffsetInfo& MeshBuffer::request(uint32_t vertexCount, uint32_t indexCount)
{
if (_batcher->getCurrentBuffer() != this)
{
_batcher->flush();
_batcher->setCurrentBuffer(this);
}
_offsetInfo.vByte = _byteOffset;
_offsetInfo.index = _indexOffset;
_offsetInfo.vertex = _vertexOffset;
return requestStatic(vertexCount, indexCount);
}
const MeshBuffer::OffsetInfo& MeshBuffer::requestStatic(uint32_t vertexCount, uint32_t indexCount)
{
checkAndSwitchBuffer(vertexCount);
uint32_t byteOffset = _byteOffset + vertexCount * _bytesPerVertex;
uint32_t indexOffset = _indexOffset + indexCount;
uint32_t vBytes = _vDataCount * VDATA_BYTE;
if (byteOffset > vBytes)
{
_oldVDataCount = _vDataCount;
while (vBytes < byteOffset)
{
_vDataCount *= 2;
vBytes = _vDataCount * VDATA_BYTE;
}
reallocVBuffer();
}
if (indexOffset > _iDataCount)
{
_oldIDataCount = _iDataCount;
while (_iDataCount < indexOffset)
{
_iDataCount *= 2;
}
reallocIBuffer();
}
updateOffset(vertexCount, indexCount, byteOffset);
return _offsetInfo;
}
void MeshBuffer::uploadData()
{
_vb->update(0, vData, _byteOffset);
_ib->update(0, iData, _indexOffset * IDATA_BYTE);
_dirty = false;
}
void MeshBuffer::switchBuffer(uint32_t vertexCount)
{
std::size_t offset = ++_vbPos;
_byteOffset = 0;
_vertexOffset = 0;
_indexOffset = 0;
_indexStart = 0;
if (offset < _vbArr.size())
{
_vb = _vbArr.at(offset);
_ib = _ibArr.at(offset);
}
else
{
DeviceGraphics* device = _batcher->getFlow()->getDevice();
_vb = VertexBuffer::create(device, _vertexFmt, Usage::DYNAMIC, nullptr, 0, 0);
_vbArr.pushBack(_vb);
_ib = IndexBuffer::create(device, IndexFormat::UINT16, Usage::STATIC, nullptr, 0, 0);
_ibArr.pushBack(_ib);
}
}
void MeshBuffer::checkAndSwitchBuffer(uint32_t vertexCount)
{
if (_vertexOffset + vertexCount > MAX_VERTEX_COUNT)
{
uploadData();
_batcher->flush();
switchBuffer(vertexCount);
}
}
void MeshBuffer::updateOffset (uint32_t vertexCount, uint32_t indiceCount, uint32_t byteOffset)
{
_offsetInfo.vertex = _vertexOffset;
_vertexOffset += vertexCount;
_offsetInfo.index = _indexOffset;
_indexOffset += indiceCount;
_offsetInfo.vByte = _byteOffset;
_byteOffset = byteOffset;
_dirty = true;
}
void MeshBuffer::reset()
{
_vbPos = 0;
_vb = _vbArr.at(0);
_ib = _ibArr.at(0);
_byteStart = 0;
_byteOffset = 0;
_vertexStart = 0;
_vertexOffset = 0;
_indexStart = 0;
_indexOffset = 0;
_dirty = false;
}
RENDERER_END