cocos-enhance-kit/cocos2d-x/cocos/network/WebSocket-libwebsockets.cpp
2022-06-25 00:23:03 +08:00

1556 lines
47 KiB
C++

/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
"[WebSocket module] is based in part on the work of the libwebsockets project
(http://libwebsockets.org)"
****************************************************************************/
#include "websockets/libwebsockets.h"
#include <algorithm>
#include <atomic>
#include <condition_variable>
#include <errno.h>
#include <list>
#include <mutex>
#include <memory> // for std::shared_ptr
#include <queue>
#include <string>
#include <signal.h>
#include <thread>
#include <vector>
#include "network/WebSocket.h"
#include "network/Uri.h"
#include "base/CCScheduler.h"
#include "platform/CCFileUtils.h"
#include "platform/CCStdC.h"
#include "platform/CCApplication.h"
#define NS_NETWORK_BEGIN namespace cocos2d { namespace network {
#define NS_NETWORK_END }}
#define WS_RX_BUFFER_SIZE (65536)
#define WS_RESERVE_RECEIVE_BUFFER_SIZE (4096)
#define LOG_TAG "WebSocket.cpp"
struct lws;
struct lws_protocols;
struct lws_vhost;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
// log, CCLOG aren't threadsafe, since we uses sub threads for parsing pcm data, threadsafe log output
// is needed. Define the following macros (ALOGV, ALOGD, ALOGI, ALOGW, ALOGE) for threadsafe log output.
//IDEA: Move _winLog, winLog to a separated file
static void _winLog(const char *format, va_list args)
{
static const int MAX_LOG_LENGTH = 16 * 1024;
int bufferSize = MAX_LOG_LENGTH;
char* buf = nullptr;
do
{
buf = new (std::nothrow) char[bufferSize];
if (buf == nullptr)
return; // not enough memory
int ret = vsnprintf(buf, bufferSize - 3, format, args);
if (ret < 0)
{
bufferSize *= 2;
delete[] buf;
}
else
break;
} while (true);
strcat(buf, "\n");
int pos = 0;
int len = strlen(buf);
char tempBuf[MAX_LOG_LENGTH + 1] = { 0 };
WCHAR wszBuf[MAX_LOG_LENGTH + 1] = { 0 };
do
{
std::copy(buf + pos, buf + pos + MAX_LOG_LENGTH, tempBuf);
tempBuf[MAX_LOG_LENGTH] = 0;
MultiByteToWideChar(CP_UTF8, 0, tempBuf, -1, wszBuf, sizeof(wszBuf));
OutputDebugStringW(wszBuf);
pos += MAX_LOG_LENGTH;
} while (pos < len);
delete[] buf;
}
static void wsLog(const char * format, ...)
{
va_list args;
va_start(args, format);
_winLog(format, args);
va_end(args);
}
#else
#define wsLog printf
#endif
#define QUOTEME_(x) #x
#define QUOTEME(x) QUOTEME_(x)
// Since CCLOG isn't thread safe, we uses LOGD for multi-thread logging.
#ifdef ANDROID
#if COCOS2D_DEBUG > 0
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG,__VA_ARGS__)
#else
#define LOGD(...)
#endif
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG,__VA_ARGS__)
#else
#if COCOS2D_DEBUG > 0
#define LOGD(fmt, ...) wsLog("D/" LOG_TAG " (" QUOTEME(__LINE__) "): " fmt "", ##__VA_ARGS__)
#else
#define LOGD(fmt, ...)
#endif
#define LOGE(fmt, ...) wsLog("E/" LOG_TAG " (" QUOTEME(__LINE__) "): " fmt "", ##__VA_ARGS__)
#endif
static void printWebSocketLog(int level, const char *line)
{
#if COCOS2D_DEBUG > 0
static const char * const log_level_names[] = {
"ERR",
"WARN",
"NOTICE",
"INFO",
"DEBUG",
"PARSER",
"HEADER",
"EXTENSION",
"CLIENT",
"LATENCY",
};
char buf[30] = {0};
int n;
for (n = 0; n < LLL_COUNT; n++) {
if (level != (1 << n))
continue;
sprintf(buf, "%s: ", log_level_names[n]);
break;
}
LOGD("%s%s\n", buf, line);
#endif // #if COCOS2D_DEBUG > 0
}
class WebSocketImpl
{
public:
static void closeAllConnections();
WebSocketImpl(cocos2d::network::WebSocket* ws);
~WebSocketImpl();
bool init(const cocos2d::network::WebSocket::Delegate& delegate,
const std::string& url,
const std::vector<std::string>* protocols = nullptr,
const std::string& caFilePath = "");
void send(const std::string& message);
void send(const unsigned char* binaryMsg, unsigned int len);
void close();
void closeAsync();
void closeAsync(int code, const std::string &reason);
cocos2d::network::WebSocket::State getReadyState() const;
const std::string& getUrl() const;
const std::string& getProtocol() const;
cocos2d::network::WebSocket::Delegate* getDelegate() const;
size_t getBufferedAmount() const;
std::string getExtensions() const;
private:
// The following callback functions are invoked in websocket thread
void onClientOpenConnectionRequest();
int onSocketCallback(struct lws *wsi, enum lws_callback_reasons reason, void* in, ssize_t len);
int onClientWritable();
int onClientReceivedData(void* in, ssize_t len);
int onConnectionOpened();
int onConnectionError();
int onConnectionClosed();
struct lws_vhost* createVhost(struct lws_protocols* protocols, int& sslConnection);
private:
cocos2d::network::WebSocket* _ws;
cocos2d::network::WebSocket::State _readyState;
std::mutex _readyStateMutex;
std::string _url;
std::vector<char> _receivedData;
struct lws* _wsInstance;
struct lws_protocols* _lwsProtocols;
std::string _clientSupportedProtocols;
std::string _selectedProtocol;
std::shared_ptr<std::atomic<bool>> _isDestroyed;
cocos2d::network::WebSocket::Delegate* _delegate;
std::mutex _closeMutex;
std::condition_variable _closeCondition;
std::vector<std::string> _enabledExtensions;
enum class CloseState
{
NONE,
SYNC_CLOSING,
SYNC_CLOSED,
ASYNC_CLOSING
};
CloseState _closeState;
std::string _caFilePath;
friend class WsThreadHelper;
friend class WebSocketCallbackWrapper;
};
enum WS_MSG {
WS_MSG_TO_SUBTRHEAD_SENDING_STRING = 0,
WS_MSG_TO_SUBTRHEAD_SENDING_BINARY,
WS_MSG_TO_SUBTHREAD_CREATE_CONNECTION
};
class WsThreadHelper;
static std::vector<WebSocketImpl*>* __websocketInstances = nullptr;
static std::mutex __instanceMutex;
static struct lws_context* __wsContext = nullptr;
static WsThreadHelper* __wsHelper = nullptr;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
static std::string getFileNameForPath(const std::string& filePath)
{
std::string fileName = filePath;
const size_t lastSlashIdx = fileName.find_last_of("\\/");
if (std::string::npos != lastSlashIdx)
{
fileName.erase(0, lastSlashIdx + 1);
}
return fileName;
}
#endif
static struct lws_protocols __defaultProtocols[2];
static lws_context_creation_info convertToContextCreationInfo(const struct lws_protocols* protocols, bool peerServerCert)
{
lws_context_creation_info info;
memset(&info, 0, sizeof(info));
/*
* create the websocket context. This tracks open connections and
* knows how to route any traffic and which protocol version to use,
* and if each connection is client or server side.
*
* For this client-only demo, we tell it to not listen on any port.
*/
info.port = CONTEXT_PORT_NO_LISTEN;
info.protocols = protocols;
// IDEA: Disable 'permessage-deflate' extension temporarily because of issues:
// https://github.com/cocos2d/cocos2d-x/issues/16045, https://github.com/cocos2d/cocos2d-x/issues/15767
// libwebsockets issue: https://github.com/warmcat/libwebsockets/issues/593
// Currently, we couldn't find out the exact reason.
// libwebsockets official said it's probably an issue of user code
// since 'libwebsockets' passed AutoBahn stressed Test.
// info.extensions = exts;
info.gid = -1;
info.uid = -1;
if (peerServerCert)
{
info.options = LWS_SERVER_OPTION_EXPLICIT_VHOSTS | LWS_SERVER_OPTION_DO_SSL_GLOBAL_INIT;
}
else
{
info.options = LWS_SERVER_OPTION_EXPLICIT_VHOSTS | LWS_SERVER_OPTION_DO_SSL_GLOBAL_INIT | LWS_SERVER_OPTION_PEER_CERT_NOT_REQUIRED;
}
info.user = nullptr;
return info;
}
class WsMessage
{
public:
WsMessage() : id(++__id), what(0), data(nullptr), user(nullptr){}
unsigned int id;
unsigned int what; // message type
cocos2d::network::WebSocket::Data* data;
void* user;
private:
static unsigned int __id;
};
unsigned int WsMessage::__id = 0;
/**
* @brief Websocket thread helper, it's used for sending message between UI thread and websocket thread.
*/
class WsThreadHelper
{
public:
WsThreadHelper();
~WsThreadHelper();
// Creates a new thread
bool createWebSocketThread();
// Quits websocket thread.
void quitWebSocketThread();
// Sends message to Cocos thread. It's needed to be invoked in Websocket thread.
void sendMessageToCocosThread(const std::function<void()>& cb);
// Sends message to Websocket thread. It's needs to be invoked in Cocos thread.
void sendMessageToWebSocketThread(WsMessage *msg);
size_t countBufferdBytes(const WebSocketImpl *ws);
// Waits the sub-thread (websocket thread) to exit,
void joinWebSocketThread();
void onSubThreadStarted();
void onSubThreadLoop();
void onSubThreadEnded();
protected:
void wsThreadEntryFunc();
public:
std::list<WsMessage*>* _subThreadWsMessageQueue;
std::mutex _subThreadWsMessageQueueMutex;
std::thread* _subThreadInstance;
private:
bool _needQuit;
};
// Wrapper for converting websocket callback from static function to member function of WebSocket class.
class WebSocketCallbackWrapper {
public:
static int onSocketCallback(struct lws *wsi, enum lws_callback_reasons reason, void* user, void* in, size_t len)
{
// Gets the user data from context. We know that it's a 'WebSocket' instance.
if (wsi == nullptr) {
return 0;
}
int ret = 0;
WebSocketImpl* ws = (WebSocketImpl*)lws_wsi_user(wsi);
if (ws != nullptr && __websocketInstances != nullptr)
{
if (std::find(__websocketInstances->begin(), __websocketInstances->end(), ws) != __websocketInstances->end())
{
ret = ws->onSocketCallback(wsi, reason, in, len);
}
}
else
{
// LOGD("ws instance is nullptr.\n");
}
return ret;
}
};
// Implementation of WsThreadHelper
WsThreadHelper::WsThreadHelper()
: _subThreadInstance(nullptr)
, _needQuit(false)
{
_subThreadWsMessageQueue = new (std::nothrow) std::list<WsMessage*>();
}
WsThreadHelper::~WsThreadHelper()
{
joinWebSocketThread();
CC_SAFE_DELETE(_subThreadInstance);
delete _subThreadWsMessageQueue;
}
bool WsThreadHelper::createWebSocketThread()
{
// Creates websocket thread
_subThreadInstance = new (std::nothrow) std::thread(&WsThreadHelper::wsThreadEntryFunc, this);
return true;
}
void WsThreadHelper::quitWebSocketThread()
{
_needQuit = true;
}
void WsThreadHelper::onSubThreadLoop()
{
if (__wsContext)
{
// _readyStateMutex.unlock();
__wsHelper->_subThreadWsMessageQueueMutex.lock();
bool isEmpty = __wsHelper->_subThreadWsMessageQueue->empty();
if (!isEmpty)
{
auto iter = __wsHelper->_subThreadWsMessageQueue->begin();
for (; iter != __wsHelper->_subThreadWsMessageQueue->end(); )
{
auto msg = (*iter);
auto ws = (WebSocketImpl*)msg->user;
// REFINE: ws may be a invalid pointer
if (msg->what == WS_MSG_TO_SUBTHREAD_CREATE_CONNECTION)
{
ws->onClientOpenConnectionRequest();
delete *iter;
iter = __wsHelper->_subThreadWsMessageQueue->erase(iter);
}
else
{
++iter;
}
}
}
__wsHelper->_subThreadWsMessageQueueMutex.unlock();
// The second parameter passed to 'lws_service' means the timeout in milliseconds while polling websocket events.
// The lower value the better, otherwise, it may trigger high CPU usage.
// We set 2ms in 'lws_service' then sleep 3ms to make lower CPU cost.
// Since messages are received in websocket thread and user code is in cocos thread, we need to post event to
// cocos thread and trigger user callbacks by 'Scheduler::performFunctionInCocosThread'. If game's fps is set
// to 60 (16.66ms), the latency will be (2ms + 3ms + 16.66ms + internet delay) > 21ms
lws_service(__wsContext, 2);
std::this_thread::sleep_for(std::chrono::milliseconds(3));
}
}
void WsThreadHelper::onSubThreadStarted()
{
int log_level = LLL_ERR | LLL_WARN | LLL_NOTICE | LLL_INFO/* | LLL_DEBUG | LLL_PARSER | LLL_HEADER*/ | LLL_EXT | LLL_CLIENT | LLL_LATENCY;
lws_set_log_level(log_level, printWebSocketLog);
memset(__defaultProtocols, 0, 2 * sizeof(struct lws_protocols));
__defaultProtocols[0].name = "";
__defaultProtocols[0].callback = WebSocketCallbackWrapper::onSocketCallback;
__defaultProtocols[0].rx_buffer_size = WS_RX_BUFFER_SIZE;
__defaultProtocols[0].id = std::numeric_limits<uint32_t>::max();
lws_context_creation_info creationInfo = convertToContextCreationInfo(__defaultProtocols, true);
__wsContext = lws_create_context(&creationInfo);
}
void WsThreadHelper::onSubThreadEnded()
{
if (__wsContext != nullptr)
{
lws_context_destroy(__wsContext);
}
}
void WsThreadHelper::wsThreadEntryFunc()
{
LOGD("WebSocket thread start, helper instance: %p\n", this);
onSubThreadStarted();
while (!_needQuit)
{
onSubThreadLoop();
}
onSubThreadEnded();
LOGD("WebSocket thread exit, helper instance: %p\n", this);
}
void WsThreadHelper::sendMessageToCocosThread(const std::function<void()>& cb)
{
cocos2d::Application::getInstance()->getScheduler()->performFunctionInCocosThread(cb);
}
void WsThreadHelper::sendMessageToWebSocketThread(WsMessage *msg)
{
std::lock_guard<std::mutex> lk(_subThreadWsMessageQueueMutex);
_subThreadWsMessageQueue->push_back(msg);
}
size_t WsThreadHelper::countBufferdBytes(const WebSocketImpl *ws)
{
std::lock_guard<std::mutex> lk(_subThreadWsMessageQueueMutex);
size_t total = 0;
for (auto msg : *_subThreadWsMessageQueue)
{
if (msg->user == ws && msg->data && (msg->what == WS_MSG_TO_SUBTRHEAD_SENDING_STRING
|| msg->what == WS_MSG_TO_SUBTRHEAD_SENDING_BINARY)) {
total += msg->data->getRemain();
}
}
return total;
}
void WsThreadHelper::joinWebSocketThread()
{
if (_subThreadInstance->joinable())
{
_subThreadInstance->join();
}
}
// Define a WebSocket frame
class WebSocketFrame
{
public:
WebSocketFrame()
: _payload(nullptr)
, _payloadLength(0)
, _frameLength(0)
{
}
bool init(unsigned char* buf, ssize_t len)
{
if (buf == nullptr && len > 0)
return false;
if (!_data.empty())
{
LOGD("WebSocketFrame was initialized, should not init it again!\n");
return false;
}
_data.resize(LWS_PRE + len);
if (len > 0)
{
std::copy(buf, buf+len, _data.begin() + LWS_PRE);
}
_payload = _data.data() + LWS_PRE;
_payloadLength = len;
_frameLength = len;
return true;
}
void update(ssize_t issued)
{
_payloadLength -= issued;
_payload += issued;
}
unsigned char* getPayload() const { return _payload; }
ssize_t getPayloadLength() const { return _payloadLength; }
ssize_t getFrameLength() const { return _frameLength; }
private:
unsigned char* _payload;
ssize_t _payloadLength;
ssize_t _frameLength;
std::vector<unsigned char> _data;
};
//
void WebSocketImpl::closeAllConnections()
{
if (__websocketInstances != nullptr)
{
ssize_t count = __websocketInstances->size();
for (ssize_t i = count-1; i >=0 ; i--)
{
WebSocketImpl* instance = __websocketInstances->at(i);
instance->close();
}
std::lock_guard<std::mutex> lk(__instanceMutex);
__websocketInstances->clear();
delete __websocketInstances;
__websocketInstances = nullptr;
}
}
WebSocketImpl::WebSocketImpl(cocos2d::network::WebSocket* ws)
: _ws(ws)
, _readyState(cocos2d::network::WebSocket::State::CONNECTING)
, _wsInstance(nullptr)
, _lwsProtocols(nullptr)
, _isDestroyed(std::make_shared<std::atomic<bool>>(false))
, _delegate(nullptr)
, _closeState(CloseState::NONE)
{
// reserve data buffer to avoid allocate memory frequently
_receivedData.reserve(WS_RESERVE_RECEIVE_BUFFER_SIZE);
if (__websocketInstances == nullptr)
{
__websocketInstances = new (std::nothrow) std::vector<WebSocketImpl*>();
}
__websocketInstances->push_back(this);
// NOTE: !!! Be careful while merging cocos2d-x-lite back to cocos2d-x. !!!
// 'close' is a synchronous operation which may wait some seconds to make sure connection is closed.
// But JSB doesn't need to listen on EVENT_RESET event to close connection,
// since finalize callback (refer to 'WebSocket_finalize' function in jsb_websocket.cpp) will invoke 'closeAsync'.
//
// std::shared_ptr<std::atomic<bool>> isDestroyed = _isDestroyed;
// _resetDirectorListener = cocos2d::Director::getInstance()->getEventDispatcher()->addCustomEventListener(cocos2d::Director::EVENT_RESET, [this, isDestroyed](cocos2d::EventCustom*){
// if (*isDestroyed)
// return;
// close();
// });
}
WebSocketImpl::~WebSocketImpl()
{
LOGD("In the destructor of WebSocket (%p)\n", this);
std::lock_guard<std::mutex> lk(__instanceMutex);
if (__websocketInstances != nullptr)
{
auto iter = std::find(__websocketInstances->begin(), __websocketInstances->end(), this);
if (iter != __websocketInstances->end())
{
__websocketInstances->erase(iter);
}
else
{
LOGD("ERROR: WebSocket instance (%p) wasn't added to the container which saves websocket instances!\n", this);
}
}
if (__websocketInstances == nullptr || __websocketInstances->empty())
{
__wsHelper->quitWebSocketThread();
LOGD("before join ws thread\n");
__wsHelper->joinWebSocketThread();
LOGD("after join ws thread\n");
CC_SAFE_DELETE(__wsHelper);
}
// NOTE: Refer to the comment in constructor!!!
// cocos2d::Director::getInstance()->getEventDispatcher()->removeEventListener(_resetDirectorListener);
*_isDestroyed = true;
}
bool WebSocketImpl::init(const cocos2d::network::WebSocket::Delegate& delegate,
const std::string& url,
const std::vector<std::string>* protocols/* = nullptr*/,
const std::string& caFilePath/* = ""*/)
{
_delegate = const_cast<cocos2d::network::WebSocket::Delegate*>(&delegate);
_url = url;
_caFilePath = caFilePath;
if (_url.empty())
return false;
if (protocols != nullptr && !protocols->empty())
{
size_t size = protocols->size();
_lwsProtocols = (struct lws_protocols*)malloc((size + 1) * sizeof(struct lws_protocols));
memset(_lwsProtocols, 0, (size + 1) * sizeof(struct lws_protocols));
static uint32_t __wsId = 0;
for (size_t i = 0; i < size; ++i)
{
_lwsProtocols[i].callback = WebSocketCallbackWrapper::onSocketCallback;
size_t nameLen = protocols->at(i).length();
char* name = (char*)malloc(nameLen + 1);
name[nameLen] = '\0';
strcpy(name, protocols->at(i).c_str());
_lwsProtocols[i].name = name;
_lwsProtocols[i].id = ++__wsId;
_lwsProtocols[i].rx_buffer_size = WS_RX_BUFFER_SIZE;
_lwsProtocols[i].per_session_data_size = 0;
_lwsProtocols[i].user = nullptr;
_clientSupportedProtocols += name;
if (i < (size - 1))
{
_clientSupportedProtocols += ",";
}
}
}
bool isWebSocketThreadCreated = true;
if (__wsHelper == nullptr)
{
__wsHelper = new (std::nothrow) WsThreadHelper();
isWebSocketThreadCreated = false;
}
WsMessage* msg = new (std::nothrow) WsMessage();
msg->what = WS_MSG_TO_SUBTHREAD_CREATE_CONNECTION;
msg->user = this;
__wsHelper->sendMessageToWebSocketThread(msg);
// fixed https://github.com/cocos2d/cocos2d-x/issues/17433
// createWebSocketThread has to be after message WS_MSG_TO_SUBTHREAD_CREATE_CONNECTION was sent.
// And websocket thread should only be created once.
if (!isWebSocketThreadCreated)
{
__wsHelper->createWebSocketThread();
}
return true;
}
size_t WebSocketImpl::getBufferedAmount() const
{
return __wsHelper->countBufferdBytes(this);
}
std::string WebSocketImpl::getExtensions() const
{
//join vector with ";"
if (_enabledExtensions.empty()) return "";
std::string ret;
for (int i = 0; i < _enabledExtensions.size(); i++) ret += (_enabledExtensions[i] + "; ");
ret += _enabledExtensions[_enabledExtensions.size() - 1];
return ret;
}
void WebSocketImpl::send(const std::string& message)
{
if (_readyState == cocos2d::network::WebSocket::State::OPEN)
{
// In main thread
cocos2d::network::WebSocket::Data* data = new (std::nothrow) cocos2d::network::WebSocket::Data();
data->bytes = (char*)malloc(message.length() + 1);
// Make sure the last byte is '\0'
data->bytes[message.length()] = '\0';
strcpy(data->bytes, message.c_str());
data->len = static_cast<ssize_t>(message.length());
WsMessage* msg = new (std::nothrow) WsMessage();
msg->what = WS_MSG_TO_SUBTRHEAD_SENDING_STRING;
msg->data = data;
msg->user = this;
__wsHelper->sendMessageToWebSocketThread(msg);
}
else
{
LOGD("Couldn't send message since websocket wasn't opened!\n");
}
}
void WebSocketImpl::send(const unsigned char* binaryMsg, unsigned int len)
{
if (_readyState == cocos2d::network::WebSocket::State::OPEN)
{
// In main thread
cocos2d::network::WebSocket::Data* data = new (std::nothrow) cocos2d::network::WebSocket::Data();
if (len == 0)
{
// If data length is zero, allocate 1 byte for safe.
data->bytes = (char*)malloc(1);
data->bytes[0] = '\0';
}
else
{
data->bytes = (char*)malloc(len);
memcpy((void*)data->bytes, (void*)binaryMsg, len);
}
data->len = len;
WsMessage* msg = new (std::nothrow) WsMessage();
msg->what = WS_MSG_TO_SUBTRHEAD_SENDING_BINARY;
msg->data = data;
msg->user = this;
__wsHelper->sendMessageToWebSocketThread(msg);
}
else
{
LOGD("Couldn't send message since websocket wasn't opened!\n");
}
}
void WebSocketImpl::close()
{
if (_closeState != CloseState::NONE)
{
LOGD("close was invoked, don't invoke it again!\n");
return;
}
_closeState = CloseState::SYNC_CLOSING;
LOGD("close: WebSocket (%p) is closing...\n", this);
{
_readyStateMutex.lock();
if (_readyState == cocos2d::network::WebSocket::State::CLOSED)
{
// If readState is closed, it means that onConnectionClosed was invoked in websocket thread,
// but the callback of performInCocosThread has not been triggered. We need to invoke
// onClose to release the websocket instance.
_readyStateMutex.unlock();
_delegate->onClose(_ws);
return;
}
_readyState = cocos2d::network::WebSocket::State::CLOSING;
_readyStateMutex.unlock();
}
{
std::unique_lock<std::mutex> lkClose(_closeMutex);
_closeCondition.wait(lkClose);
_closeState = CloseState::SYNC_CLOSED;
}
// Wait 5 milliseconds for onConnectionClosed to exit!
std::this_thread::sleep_for(std::chrono::milliseconds(5));
_delegate->onClose(_ws);
}
void WebSocketImpl::closeAsync(int code, const std::string &reason)
{
lws_close_reason(_wsInstance, (lws_close_status)code, (unsigned char*)const_cast<char*>(reason.c_str()), reason.length());
closeAsync();
}
void WebSocketImpl::closeAsync()
{
if (_closeState != CloseState::NONE)
{
LOGD("close was invoked, don't invoke it again!\n");
return;
}
_closeState = CloseState::ASYNC_CLOSING;
LOGD("closeAsync: WebSocket (%p) is closing...\n", this);
std::lock_guard<std::mutex> lk(_readyStateMutex);
if (_readyState == cocos2d::network::WebSocket::State::CLOSED || _readyState == cocos2d::network::WebSocket::State::CLOSING)
{
LOGD("closeAsync: WebSocket (%p) was closed, no need to close it again!\n", this);
return;
}
_readyState = cocos2d::network::WebSocket::State::CLOSING;
}
cocos2d::network::WebSocket::State WebSocketImpl::getReadyState() const
{
std::lock_guard<std::mutex> lk(const_cast<WebSocketImpl*>(this)->_readyStateMutex);
return _readyState;
}
const std::string& WebSocketImpl::getUrl() const
{
return _url;
}
const std::string& WebSocketImpl::getProtocol() const
{
return _selectedProtocol;
}
cocos2d::network::WebSocket::Delegate* WebSocketImpl::getDelegate() const
{
return _delegate;
}
struct lws_vhost* WebSocketImpl::createVhost(struct lws_protocols* protocols, int& sslConnection)
{
auto fileUtils = cocos2d::FileUtils::getInstance();
bool isCAFileExist = fileUtils->isFileExist(_caFilePath);
if (isCAFileExist)
{
_caFilePath = fileUtils->fullPathForFilename(_caFilePath);
}
lws_context_creation_info info = convertToContextCreationInfo(protocols, isCAFileExist);
if (sslConnection != 0)
{
if (isCAFileExist)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
// if ca file is in the apk, try to extract it to writable path
std::string writablePath = fileUtils->getWritablePath();
std::string caFileName = getFileNameForPath(_caFilePath);
std::string newCaFilePath = writablePath + caFileName;
if (fileUtils->isFileExist(newCaFilePath))
{
LOGD("CA file (%s) in writable path exists!", newCaFilePath.c_str());
_caFilePath = newCaFilePath;
info.ssl_ca_filepath = _caFilePath.c_str();
}
else
{
if (fileUtils->isFileExist(_caFilePath))
{
std::string fullPath = fileUtils->fullPathForFilename(_caFilePath);
LOGD("Found CA file: %s", fullPath.c_str());
if (fullPath[0] != '/')
{
LOGD("CA file is in APK");
auto caData = fileUtils->getDataFromFile(fullPath);
if (!caData.isNull())
{
FILE* fp = fopen(newCaFilePath.c_str(), "wb");
if (fp != nullptr)
{
LOGD("New CA file path: %s", newCaFilePath.c_str());
fwrite(caData.getBytes(), caData.getSize(), 1, fp);
fclose(fp);
_caFilePath = newCaFilePath;
info.ssl_ca_filepath = _caFilePath.c_str();
}
else
{
CCASSERT(false, "Open new CA file failed");
}
}
else
{
CCASSERT(false, "CA file is empty!");
}
}
else
{
LOGD("CA file isn't in APK!");
_caFilePath = fullPath;
info.ssl_ca_filepath = _caFilePath.c_str();
}
}
else
{
CCASSERT(false, "CA file doesn't exist!");
}
}
#else
info.ssl_ca_filepath = _caFilePath.c_str();
#endif
}
else
{
LOGD("WARNING: CA Root file isn't set. SSL connection will not peer server certificate\n");
sslConnection = sslConnection | LCCSCF_ALLOW_SELFSIGNED | LCCSCF_SKIP_SERVER_CERT_HOSTNAME_CHECK;
}
}
lws_vhost* vhost = lws_create_vhost(__wsContext, &info);
return vhost;
}
void WebSocketImpl::onClientOpenConnectionRequest()
{
if (nullptr != __wsContext)
{
static const struct lws_extension exts[] = {
{
"permessage-deflate",
lws_extension_callback_pm_deflate,
// client_no_context_takeover extension is not supported in the current version, it will cause connection fail
// It may be a bug of lib websocket build
// "permessage-deflate; client_no_context_takeover; client_max_window_bits"
"permessage-deflate; client_max_window_bits"
},
{
"deflate-frame",
lws_extension_callback_pm_deflate,
"deflate_frame"
},
{ nullptr, nullptr, nullptr /* terminator */ }
};
_readyStateMutex.lock();
_readyState = cocos2d::network::WebSocket::State::CONNECTING;
_readyStateMutex.unlock();
cocos2d::network::Uri uri = cocos2d::network::Uri::parse(_url);
LOGD("scheme: %s, host: %s, port: %d, path: %s\n", uri.getScheme().c_str(), uri.getHostName().c_str(), static_cast<int>(uri.getPort()), uri.getPathEtc().c_str());
int sslConnection = 0;
if (uri.isSecure())
sslConnection = LCCSCF_USE_SSL;
struct lws_vhost* vhost = nullptr;
if (_lwsProtocols != nullptr)
{
vhost = createVhost(_lwsProtocols, sslConnection);
}
else
{
vhost = createVhost(__defaultProtocols, sslConnection);
}
int port = static_cast<int>(uri.getPort());
if (port == 0)
port = uri.isSecure() ? 443 : 80;
const std::string& hostName = uri.getHostName();
std::string path = uri.getPathEtc();
const std::string& authority = uri.getAuthority();
if (path.empty())
path = "/";
struct lws_client_connect_info connectInfo;
memset(&connectInfo, 0, sizeof(connectInfo));
connectInfo.context = __wsContext;
connectInfo.address = hostName.c_str();
connectInfo.port = port;
connectInfo.ssl_connection = sslConnection;
connectInfo.path = path.c_str();
connectInfo.host = hostName.c_str();
connectInfo.origin = authority.c_str();
connectInfo.protocol = _clientSupportedProtocols.empty() ? nullptr : _clientSupportedProtocols.c_str();
connectInfo.ietf_version_or_minus_one = -1;
connectInfo.userdata = this;
connectInfo.client_exts = exts;
connectInfo.vhost = vhost;
_wsInstance = lws_client_connect_via_info(&connectInfo);
if (nullptr == _wsInstance)
{
onConnectionError();
return;
}
}
else
{
LOGE("Create websocket context failed!");
}
}
int WebSocketImpl::onClientWritable()
{
// LOGD("onClientWritable ... \n");
{
std::lock_guard<std::mutex> readMutex(_readyStateMutex);
if (_readyState == cocos2d::network::WebSocket::State::CLOSING)
{
LOGD("Closing websocket (%p) connection.\n", this);
return -1;
}
}
do
{
std::lock_guard<std::mutex> lk(__wsHelper->_subThreadWsMessageQueueMutex);
if (__wsHelper->_subThreadWsMessageQueue->empty())
{
break;
}
std::list<WsMessage*>::iterator iter = __wsHelper->_subThreadWsMessageQueue->begin();
while (iter != __wsHelper->_subThreadWsMessageQueue->end())
{
WsMessage* msg = *iter;
if (msg->user == this)
{
break;
}
else
{
++iter;
}
}
ssize_t bytesWrite = 0;
if (iter != __wsHelper->_subThreadWsMessageQueue->end())
{
WsMessage* subThreadMsg = *iter;
cocos2d::network::WebSocket::Data* data = (cocos2d::network::WebSocket::Data*)subThreadMsg->data;
const ssize_t c_bufferSize = WS_RX_BUFFER_SIZE;
const ssize_t remaining = data->len - data->issued;
const ssize_t n = std::min(remaining, c_bufferSize);
WebSocketFrame* frame = nullptr;
if (data->ext)
{
frame = (WebSocketFrame*)data->ext;
}
else
{
frame = new (std::nothrow) WebSocketFrame();
bool success = frame && frame->init((unsigned char*)(data->bytes + data->issued), n);
if (success)
{
data->ext = frame;
}
else
{ // If frame initialization failed, delete the frame and drop the sending data
// These codes should never be called.
LOGD("WebSocketFrame initialization failed, drop the sending data, msg(%d)\n", (int)subThreadMsg->id);
delete frame;
CC_SAFE_FREE(data->bytes);
CC_SAFE_DELETE(data);
__wsHelper->_subThreadWsMessageQueue->erase(iter);
CC_SAFE_DELETE(subThreadMsg);
break;
}
}
int writeProtocol;
if (data->issued == 0)
{
if (WS_MSG_TO_SUBTRHEAD_SENDING_STRING == subThreadMsg->what)
{
writeProtocol = LWS_WRITE_TEXT;
}
else
{
writeProtocol = LWS_WRITE_BINARY;
}
// If we have more than 1 fragment
if (data->len > c_bufferSize)
writeProtocol |= LWS_WRITE_NO_FIN;
} else {
// we are in the middle of fragments
writeProtocol = LWS_WRITE_CONTINUATION;
// and if not in the last fragment
if (remaining != n)
writeProtocol |= LWS_WRITE_NO_FIN;
}
bytesWrite = lws_write(_wsInstance, frame->getPayload(), frame->getPayloadLength(), (lws_write_protocol)writeProtocol);
// Handle the result of lws_write
// Buffer overrun?
if (bytesWrite < 0)
{
LOGD("ERROR: msg(%u), lws_write return: %d, but it should be %d, drop this message.\n", subThreadMsg->id, (int)bytesWrite, (int)n);
// socket error, we need to close the socket connection
CC_SAFE_FREE(data->bytes);
delete ((WebSocketFrame*)data->ext);
data->ext = nullptr;
CC_SAFE_DELETE(data);
__wsHelper->_subThreadWsMessageQueue->erase(iter);
CC_SAFE_DELETE(subThreadMsg);
closeAsync();
}
else if (bytesWrite < frame->getPayloadLength())
{
frame->update(bytesWrite);
LOGD("frame wasn't sent completely, bytesWrite: %d, remain: %d\n", (int)bytesWrite, (int)frame->getPayloadLength());
}
// Do we have another fragments to send?
else if (remaining > frame->getFrameLength() && bytesWrite == frame->getPayloadLength())
{
// A frame was totally sent, plus data->issued to send next frame
LOGD("msg(%u) append: %d + %d = %d\n", subThreadMsg->id, (int)data->issued, (int)frame->getFrameLength(), (int)(data->issued + frame->getFrameLength()));
data->issued += frame->getFrameLength();
delete ((WebSocketFrame*)data->ext);
data->ext = nullptr;
}
// Safely done!
else
{
LOGD("Safely done, msg(%d)!\n", subThreadMsg->id);
if (remaining == frame->getFrameLength())
{
LOGD("msg(%u) append: %d + %d = %d\n", subThreadMsg->id, (int)data->issued, (int)frame->getFrameLength(), (int)(data->issued + frame->getFrameLength()));
LOGD("msg(%u) was totally sent!\n", subThreadMsg->id);
}
else
{
LOGD("ERROR: msg(%u), remaining(%d) < bytesWrite(%d)\n", subThreadMsg->id, (int)remaining, (int)frame->getFrameLength());
LOGD("Drop the msg(%u)\n", subThreadMsg->id);
closeAsync();
}
CC_SAFE_FREE(data->bytes);
delete ((WebSocketFrame*)data->ext);
data->ext = nullptr;
CC_SAFE_DELETE(data);
__wsHelper->_subThreadWsMessageQueue->erase(iter);
CC_SAFE_DELETE(subThreadMsg);
LOGD("-----------------------------------------------------------\n");
}
}
} while(false);
if (_wsInstance != nullptr)
{
lws_callback_on_writable(_wsInstance);
}
return 0;
}
int WebSocketImpl::onClientReceivedData(void* in, ssize_t len)
{
// In websocket thread
static int packageIndex = 0;
packageIndex++;
if (in != nullptr && len > 0)
{
LOGD("Receiving data:index:%d, len=%d\n", packageIndex, (int)len);
unsigned char* inData = (unsigned char*)in;
_receivedData.insert(_receivedData.end(), inData, inData + len);
}
else
{
LOGD("Empty message received, index=%d!\n", packageIndex);
}
// If no more data pending, send it to the client thread
size_t remainingSize = lws_remaining_packet_payload(_wsInstance);
int isFinalFragment = lws_is_final_fragment(_wsInstance);
// LOGD("remainingSize: %d, isFinalFragment: %d\n", (int)remainingSize, isFinalFragment);
if (remainingSize == 0 && isFinalFragment)
{
std::vector<char>* frameData = new (std::nothrow) std::vector<char>(std::move(_receivedData));
// reset capacity of received data buffer
_receivedData.reserve(WS_RESERVE_RECEIVE_BUFFER_SIZE);
ssize_t frameSize = frameData->size();
bool isBinary = (lws_frame_is_binary(_wsInstance) != 0);
if (!isBinary)
{
frameData->push_back('\0');
}
std::shared_ptr<std::atomic<bool>> isDestroyed = _isDestroyed;
__wsHelper->sendMessageToCocosThread([this, frameData, frameSize, isBinary, isDestroyed](){
// In UI thread
LOGD("Notify data len %d to Cocos thread.\n", (int)frameSize);
cocos2d::network::WebSocket::Data data;
data.isBinary = isBinary;
data.bytes = (char*)frameData->data();
data.len = frameSize;
if (*isDestroyed)
{
LOGD("WebSocket instance was destroyed!\n");
}
else
{
_delegate->onMessage(_ws, data);
}
delete frameData;
});
}
return 0;
}
int WebSocketImpl::onConnectionOpened()
{
const lws_protocols* lwsSelectedProtocol = lws_get_protocol(_wsInstance);
_selectedProtocol = lwsSelectedProtocol->name;
LOGD("onConnectionOpened...: %p, client protocols: %s, server selected protocol: %s\n", this, _clientSupportedProtocols.c_str(), _selectedProtocol.c_str());
/*
* start the ball rolling,
* LWS_CALLBACK_CLIENT_WRITEABLE will come next service
*/
lws_callback_on_writable(_wsInstance);
{
std::lock_guard<std::mutex> lk(_readyStateMutex);
if (_readyState == cocos2d::network::WebSocket::State::CLOSING || _readyState == cocos2d::network::WebSocket::State::CLOSED)
{
return 0;
}
_readyState = cocos2d::network::WebSocket::State::OPEN;
}
std::shared_ptr<std::atomic<bool>> isDestroyed = _isDestroyed;
__wsHelper->sendMessageToCocosThread([this, isDestroyed](){
if (*isDestroyed)
{
LOGD("WebSocket instance was destroyed!\n");
}
else
{
_delegate->onOpen(_ws);
}
});
return 0;
}
int WebSocketImpl::onConnectionError()
{
{
std::lock_guard<std::mutex> lk(_readyStateMutex);
LOGD("WebSocket (%p) onConnectionError, state: %d ...\n", this, (int)_readyState);
if (_readyState == cocos2d::network::WebSocket::State::CLOSED)
{
return 0;
}
_readyState = cocos2d::network::WebSocket::State::CLOSING;
}
std::shared_ptr<std::atomic<bool>> isDestroyed = _isDestroyed;
__wsHelper->sendMessageToCocosThread([this, isDestroyed](){
if (*isDestroyed)
{
LOGD("WebSocket instance was destroyed!\n");
}
else
{
_delegate->onError(_ws, cocos2d::network::WebSocket::ErrorCode::CONNECTION_FAILURE);
}
});
onConnectionClosed();
return 0;
}
int WebSocketImpl::onConnectionClosed()
{
{
std::lock_guard<std::mutex> lk(_readyStateMutex);
LOGD("WebSocket (%p) onConnectionClosed, state: %d ...\n", this, (int)_readyState);
if (_readyState == cocos2d::network::WebSocket::State::CLOSED)
{
return 0;
}
if (_readyState == cocos2d::network::WebSocket::State::CLOSING)
{
if (_closeState == CloseState::SYNC_CLOSING)
{
LOGD("onConnectionClosed, WebSocket (%p) is closing by client synchronously.\n", this);
for(;;)
{
std::lock_guard<std::mutex> lkClose(_closeMutex);
_closeCondition.notify_one();
if (_closeState == CloseState::SYNC_CLOSED)
{
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
return 0;
}
else if (_closeState == CloseState::ASYNC_CLOSING)
{
LOGD("onConnectionClosed, WebSocket (%p) is closing by client asynchronously.\n", this);
}
else
{
LOGD("onConnectionClosed, WebSocket (%p) is closing by server.\n", this);
}
}
else
{
LOGD("onConnectionClosed, WebSocket (%p) is closing by server.\n", this);
}
_readyState = cocos2d::network::WebSocket::State::CLOSED;
}
std::shared_ptr<std::atomic<bool>> isDestroyed = _isDestroyed;
__wsHelper->sendMessageToCocosThread([this, isDestroyed](){
if (*isDestroyed)
{
LOGD("WebSocket instance (%p) was destroyed!\n", this);
}
else
{
_delegate->onClose(_ws);
}
});
LOGD("WebSocket (%p) onConnectionClosed DONE!\n", this);
return 0;
}
int WebSocketImpl::onSocketCallback(struct lws *wsi, enum lws_callback_reasons reason, void* in, ssize_t len)
{
//LOGD("socket callback for %d reason\n", reason);
int ret = 0;
switch (reason)
{
case LWS_CALLBACK_CLIENT_ESTABLISHED:
ret = onConnectionOpened();
break;
case LWS_CALLBACK_CLIENT_CONNECTION_ERROR:
ret = onConnectionError();
break;
case LWS_CALLBACK_WSI_DESTROY:
ret = onConnectionClosed();
break;
case LWS_CALLBACK_CLIENT_RECEIVE:
ret = onClientReceivedData(in, len);
break;
case LWS_CALLBACK_CLIENT_WRITEABLE:
ret = onClientWritable();
break;
case LWS_CALLBACK_CHANGE_MODE_POLL_FD:
case LWS_CALLBACK_LOCK_POLL:
case LWS_CALLBACK_UNLOCK_POLL:
break;
case LWS_CALLBACK_PROTOCOL_INIT:
LOGD("protocol init...");
break;
case LWS_CALLBACK_PROTOCOL_DESTROY:
LOGD("protocol destroy...");
break;
case LWS_CALLBACK_CONFIRM_EXTENSION_OKAY:
if(in && len > 0)
{
_enabledExtensions.push_back(std::string((char*)in, 0, len));
}
break;
default:
LOGD("WebSocket (%p) Unhandled websocket event: %d\n", this, reason);
break;
}
return ret;
}
NS_NETWORK_BEGIN
/*static*/
void WebSocket::closeAllConnections()
{
WebSocketImpl::closeAllConnections();
}
WebSocket::WebSocket()
{
_impl = new (std::nothrow) WebSocketImpl(this);
}
WebSocket::~WebSocket()
{
delete _impl;
}
bool WebSocket::init(const Delegate& delegate,
const std::string& url,
const std::vector<std::string>* protocols/* = nullptr*/,
const std::string& caFilePath/* = ""*/)
{
return _impl->init(delegate, url, protocols, caFilePath);
}
void WebSocket::send(const std::string& message)
{
_impl->send(message);
}
void WebSocket::send(const unsigned char* binaryMsg, unsigned int len)
{
_impl->send(binaryMsg, len);
}
void WebSocket::close()
{
_impl->close();
}
void WebSocket::closeAsync()
{
_impl->closeAsync();
}
void WebSocket::closeAsync(int code, const std::string &reason)
{
_impl->closeAsync(code, reason);
}
WebSocket::State WebSocket::getReadyState() const
{
return _impl->getReadyState();
}
std::string WebSocket::getExtensions() const
{
return _impl->getExtensions();
}
size_t WebSocket::getBufferedAmount() const
{
return _impl->getBufferedAmount();
}
const std::string& WebSocket::getUrl() const
{
return _impl->getUrl();
}
const std::string& WebSocket::getProtocol() const
{
return _impl->getProtocol();
}
WebSocket::Delegate* WebSocket::getDelegate() const
{
return _impl->getDelegate();
}
NS_NETWORK_END