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98 lines
1.9 KiB
C++
98 lines
1.9 KiB
C++
/**
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Copyright 2013 BlackBerry Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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Original file from GamePlay3D: http://gameplay3d.org
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This file was modified to fit the cocos2d-x project
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*/
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#include "math/Mat4.h"
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NS_CC_MATH_BEGIN
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inline const Mat4 Mat4::operator+(const Mat4& mat) const
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{
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Mat4 result(*this);
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result.add(mat);
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return result;
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}
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inline Mat4& Mat4::operator+=(const Mat4& mat)
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{
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add(mat);
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return *this;
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}
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inline const Mat4 Mat4::operator-(const Mat4& mat) const
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{
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Mat4 result(*this);
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result.subtract(mat);
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return result;
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}
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inline Mat4& Mat4::operator-=(const Mat4& mat)
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{
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subtract(mat);
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return *this;
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}
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inline const Mat4 Mat4::operator-() const
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{
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Mat4 mat(*this);
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mat.negate();
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return mat;
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}
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inline const Mat4 Mat4::operator*(const Mat4& mat) const
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{
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Mat4 result(*this);
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result.multiply(mat);
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return result;
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}
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inline Mat4& Mat4::operator*=(const Mat4& mat)
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{
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multiply(mat);
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return *this;
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}
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inline Vec3& operator*=(Vec3& v, const Mat4& m)
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{
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m.transformVector(&v);
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return v;
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}
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inline const Vec3 operator*(const Mat4& m, const Vec3& v)
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{
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Vec3 x;
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m.transformVector(v, &x);
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return x;
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}
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inline Vec4& operator*=(Vec4& v, const Mat4& m)
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{
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m.transformVector(&v);
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return v;
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}
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inline const Vec4 operator*(const Mat4& m, const Vec4& v)
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{
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Vec4 x;
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m.transformVector(v, &x);
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return x;
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}
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NS_CC_MATH_END
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